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SenkyDragon committed Jan 24, 2025
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2 changes: 1 addition & 1 deletion docs/70-technical/fixes.md
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Expand Up @@ -140,7 +140,7 @@ When VRCFury is present in a project, it applies several fixes to resolve common
* VRCFury fixes this unity bug and prevents the error
* Unity reloads all scripts and scenes when entering play mode
* VRCFury automatically disables play mode domain reload and scene reload, which greatly speeds up entering play mode, and is (at this point) compatible with basically all unity plugins
* Mesh data optimization takes FOREVER during avatar uploads, and is not a required process
* Unity's "Mesh Data Optimization" takes FOREVER during avatar uploads, and is not a required process
* Mesh data optimization removes unused UV channels from meshes if it determines the UVs are unused by all attached shaders
* The duration of this process scales with the number and complexity of shaders used. Since poiyomi creates a unique shader for each material, this complexity grows extremely fast.
* Unused UV channels are already quite rare (why would a model have them if they are not used?), and an entire UV channel is only half the size of one single blendshape.
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