Releases: VELD-Dev/Alterra-Weaponry
Release 1.0.5 (Beta) - Port to Nautilus, and big features.
Ported to Nautilus.
- Fixed PDA logs, they are now playing.
- Coal now spawns in a few outcrops:
- Limestone outcrops (Common)
- Sandstone outcrops (Rare)
- Argentite (Very rare)
- Still a lot of bugs, mainly visual but it's details.
- EXPLOSIVE TORPEDOES ARE FIXED AND FINALLY HAVE A VISUAL EFFECT. Please give your feedback, for example their range damage, if the VFX is appropriated or something like that.
- Coal now have its own model and texture.
- Recipes discoveries is partially fixed. Bug reports are NEEDED.
IMPORTANT
You must now install CuddleLibs too, above Nautilus and BepInEx !
Release 1.0.4 (Beta) - Prawn Self Defense improvement
What changed ?
- Better cooldown for the Prawn Self Defense Module
- NOW ABLE TO CHARGE THE ELECTRIC DEFENSE !!
- Uses proper energy amount !!
Release 1.0.3 (Beta) - Prawn Self Defense Module
it's now working.
Voicelines are still not working.
Explosive Torpedoes effect is not working.
Otherwise torpedoes and upgrades are working.
PDA ency are not working either
Alpha 0.0.0.3 - Black Powder update
What changed in this version ?
- Set a custom model for Black powder, with custom textures.
- Set a new sprite for the Black powder, it looks much nicer.
- That's all for this version actually
Alpha 0.0.0.2 - Explosive Torpedo update
Ultra mega special giga thanks to Grimm The Second for this update !!!
Here's what available in this version:
- Explosive torpedo (Craftable and usable) THE VISUAL EFFECT IS NOT THE DEFINITIVE ONE, I WILL BE USING EITHER A CUSTOM EITHER CRASHFISH EXPLOSION ONE. The explosive torpedo is discovered once you have discovered the Prawn Torpedo Arm.
- Coal (Craftable and unlocked at start)
- Black Powder (Craftable and unlocked after you crafted Coal)
I temporarily removed the voicelines because SMLHelper seems to not support AudioClip sound type. So as long as the next SMLHelper update is not out, I cannot re-add those.
By the way, the subtitles still appear but weirdly, it's really a strange bug that I will maybe patch at the next update.
What will there be in the next version ?
- All the encyclopedia entries unlockable
- PRAWN Self-Defense Module (I will try to make it usable but I do not confirm anything)
- I will try to make the Coal spawn into Limestone rocks. Same here, I do not confirm, I will TRY.
I used a new way to store my assets, now they are not in a folder anymore but in a .assets
file. This compress the assets and prevent from losing some assets when uncompressing or updating. Basically, it's better.
INSTALL
Same as the last time. Read the first tag release install part.
Alpha 0.0.0.1
Contains:
- Explosive Torpedo (does not work yet)
- Coal
- Black powder
- Voicelines & PDA logs
This is not a release, this is just a version for test. The next upcoming update will be much bigger.
HOW TO INSTALL:
- You have to install and download QModManager. You can check on Nexus, everything you need is there.
- You have to install SMLHelper_BZ.Stable version 2.14.1 and put it into
SubnauticaZero/QMods/
, it should look like this:SubnauticaZero/QMods/SMLHelper_BZ.Stable/SMLHelper.dll
- You have to install the LATEST VERSION OF BEPINEX ON THEIR REPO
- Then download the zip down here, unzip it into
/SubnauticaZero/BepInEx/plugins/
, it should look like this:/SubnauticaZero/BepInEx/plugins/AlterraWeaponry/AlterraWeaponry.dll
.
If all this is installed correctly, you should see a "Mods" page in your options. If AlterraWeaponry is installed correctly, you should hear a PDA Voice when you start a new game, and it should write a log into the Logs tab of your PDA.