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# V-Sekai Model Explorer | ||
# V-Sekai Model Explorer | ||
<!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section --> | ||
[![All Contributors](https://img.shields.io/badge/all_contributors-3-orange.svg?style=flat-square)](#contributors-) | ||
<!-- ALL-CONTRIBUTORS-BADGE:END --> | ||
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> :warning: **Warning**: This tool uses a custom fork of Godot for 4.3 FBX import. Please check the releases section for more details. [Releases Section](https://github.com/V-Sekai/TOOL_model_explorer/releases) | ||
V-Sekai Model Explorer is a 3D model viewer built with Godot 4. It supports various model formats like VRM and glTF 2.0. With this tool, you can dive deep into the components of a 3D model - inspecting meshes, materials, textures, and animations. It comes packed with features such as detailed viewing, animation playback, interactive controls, and a double-click action for an up-close examination. You also have the option to hide the grid or explode the meshes. So, it's a pretty handy tool if you're looking to explore 3D models in detail. | ||
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<div style="width: 50%; margin: auto; overflow: hidden;"> | ||
<img src=".github/Screenshot 2023-09-21 105018.png" alt="Model Explorer Image"> | ||
</div> | ||
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## Release notes | ||
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`.fbx`, `.vrm`, `.glb`, and `.gltf` files can be viewed. | ||
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## Features | ||
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- View gltf 2.0 models | ||
- Show meshes inside | ||
- Show materials inside | ||
- View material properties | ||
- Show textures inside | ||
- Quick view texture | ||
- Show animations inside | ||
- Quick play animation | ||
- Toggle wireframe mode | ||
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## Special Thanks to AllenDang | ||
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Thanks to AllenDang for creating the original version. | ||
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[AllenDang's Model Explorer](https://github.com/AllenDang/model_explorer_godot4) | ||
## Contributors ✨ | ||
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Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/docs/en/emoji-key)): | ||
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> :warning: **Warning**: This tool uses a custom fork of Godot for 4.3 FBX import. Please check the releases section for more details. [Releases Section](https://github.com/V-Sekai/TOOL_model_explorer/releases) | ||
V-Sekai Model Explorer is a 3D model viewer built with Godot 4. It supports various model formats like VRM and glTF 2.0. With this tool, you can dive deep into the components of a 3D model - inspecting meshes, materials, textures, and animations. It comes packed with features such as detailed viewing, animation playback, interactive controls, and a double-click action for an up-close examination. You also have the option to hide the grid or explode the meshes. So, it's a pretty handy tool if you're looking to explore 3D models in detail. | ||
|
||
<div style="width: 50%; margin: auto; overflow: hidden;"> | ||
<img src=".github/Screenshot 2023-09-21 105018.png" alt="Model Explorer Image"> | ||
</div> | ||
|
||
## Release notes | ||
|
||
`.fbx`, `.vrm`, `.glb`, and `.gltf` files can be viewed. | ||
|
||
## Features | ||
|
||
- View gltf 2.0 models | ||
- Show meshes inside | ||
- Show materials inside | ||
- View material properties | ||
- Show textures inside | ||
- Quick view texture | ||
- Show animations inside | ||
- Quick play animation | ||
- Toggle wireframe mode | ||
|
||
## Special Thanks to AllenDang | ||
|
||
Thanks to AllenDang for creating the original version. | ||
|
||
[AllenDang's Model Explorer](https://github.com/AllenDang/model_explorer_godot4) | ||
## Contributors ✨ | ||
|
||
Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/docs/en/emoji-key)): | ||
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||
<!-- ALL-CONTRIBUTORS-LIST:START - Do not remove or modify this section --> | ||
<!-- prettier-ignore-start --> | ||
<!-- markdownlint-disable --> | ||
<table> | ||
<tbody> | ||
<tr> | ||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/Illauriel"><img src="https://avatars.githubusercontent.com/u/10573379?v=4?s=100" width="100px;" alt="Illauriel"/><br /><sub><b>Illauriel</b></sub></a><br /><a href="#ideas-Illauriel" title="Ideas, Planning, & Feedback">🤔</a> <a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=Illauriel" title="Code">💻</a> <a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=Illauriel" title="Tests">⚠️</a></td> | ||
<td align="center" valign="top" width="14.28%"><a href="https://chibifire.com"><img src="https://avatars.githubusercontent.com/u/32321?v=4?s=100" width="100px;" alt="K. S. Ernest (iFire) Lee"/><br /><sub><b>K. S. Ernest (iFire) Lee</b></sub></a><br /><a href="#ideas-fire" title="Ideas, Planning, & Feedback">🤔</a> <a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=fire" title="Code">💻</a> <a href="#infra-fire" title="Infrastructure (Hosting, Build-Tools, etc)">🚇</a></td> | ||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/AllenDang"><img src="https://avatars.githubusercontent.com/u/18550?v=4?s=100" width="100px;" alt="Allen Dang"/><br /><sub><b>Allen Dang</b></sub></a><br /><a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=AllenDang" title="Code">💻</a></td> | ||
</tr> | ||
<tr> | ||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/Illauriel"><img src="https://avatars.githubusercontent.com/u/10573379?v=4?s=100" width="100px;" alt="Illauriel"/><br /><sub><b>Illauriel</b></sub></a><br /><a href="#ideas-Illauriel" title="Ideas, Planning, & Feedback">🤔</a> <a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=Illauriel" title="Code">💻</a> <a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=Illauriel" title="Tests">⚠️</a></td> | ||
<td align="center" valign="top" width="14.28%"><a href="https://chibifire.com"><img src="https://avatars.githubusercontent.com/u/32321?v=4?s=100" width="100px;" alt="K. S. Ernest (iFire) Lee"/><br /><sub><b>K. S. Ernest (iFire) Lee</b></sub></a><br /><a href="#ideas-fire" title="Ideas, Planning, & Feedback">🤔</a> <a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=fire" title="Code">💻</a> <a href="#infra-fire" title="Infrastructure (Hosting, Build-Tools, etc)">🚇</a></td> | ||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/AllenDang"><img src="https://avatars.githubusercontent.com/u/18550?v=4?s=100" width="100px;" alt="Allen Dang"/><br /><sub><b>Allen Dang</b></sub></a><br /><a href="https://github.com/V-Sekai/TOOL_model_explorer/commits?author=AllenDang" title="Code">💻</a></td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
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<!-- markdownlint-restore --> | ||
<!-- prettier-ignore-end --> | ||
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<!-- ALL-CONTRIBUTORS-LIST:END --> | ||
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This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome! | ||
<!-- ALL-CONTRIBUTORS-LIST:END --> | ||
|
||
This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome! |
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14 changes: 7 additions & 7 deletions
14
vsk_model_explorer/shader/Outlint.gdshader → vsk_model_explorer/shader/Outline.gdshader
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@@ -1,7 +1,7 @@ | ||
shader_type spatial; | ||
render_mode unshaded, cull_back; | ||
void fragment() { | ||
EMISSION = vec3(1., 1., 0.); | ||
} | ||
shader_type spatial; | ||
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render_mode unshaded, cull_back; | ||
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void fragment() { | ||
EMISSION = vec3(1., 1., 0.); | ||
} |