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comboA_done
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Hekbas committed Nov 20, 2022
1 parent 332141c commit f719093
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Showing 4 changed files with 3 additions and 0 deletions.
Binary file added Game/pinball/Audio/comboA_done.WAV
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1 change: 1 addition & 0 deletions ModuleLights.cpp
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Expand Up @@ -211,6 +211,7 @@ void ModuleLights::ComboA()
App->scene_intro->sensorComboA3_Sensed)
{
delayComboA = 180;
App->audio->PlayFx(App->scene_intro->sfx_comboA_done);
App->scene_intro->currentScore += App->scene_intro->AddScore(2000);
App->scene_intro->scoreMultiplier += 2;
}
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1 change: 1 addition & 0 deletions ModuleScene.cpp
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Expand Up @@ -75,6 +75,7 @@ bool ModuleScene::Start()
sfx_bouncer_tri = App->audio->LoadFx("pinball/Audio/bouncer_tri.wav");
sfx_trigger = App->audio->LoadFx("pinball/Audio/trigger.wav");
sfx_comboA = App->audio->LoadFx("pinball/Audio/comboA.wav");
sfx_comboA_done = App->audio->LoadFx("pinball/Audio/comboA_done.wav");
sfx_new_ball = App->audio->LoadFx("pinball/Audio/new_ball.wav");
sfx_death = App->audio->LoadFx("pinball/Audio/death.wav");
sfx_spring = App->audio->LoadFx("pinball/Audio/spring.wav");
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1 change: 1 addition & 0 deletions ModuleScene.h
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Expand Up @@ -142,6 +142,7 @@ class ModuleScene : public Module
uint sfx_bouncer_tri;
uint sfx_trigger;
uint sfx_comboA;
uint sfx_comboA_done;
uint sfx_new_ball;
uint sfx_death;
uint sfx_game_over;
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