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# Auto detect text files and perform LF normalization | ||
* text=auto |
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# loose files of no real point since we post releases elsewhere | ||
*.lnk | ||
*.pk3 | ||
*.bak | ||
*.pk7 | ||
*.7z | ||
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# folders with big bulky things that shouldn't go on git like psd files | ||
/artsrc/* | ||
/txtsrc/* | ||
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# gzdoom builder detritus | ||
*.dbs | ||
*.backup* | ||
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# text files i use to write down everything i do. pointless to include when commit logs exist | ||
diary.txt |
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# Unix makefile for Unix-like operating systems like GNU/Linux. | ||
# original by hjri | ||
# rewrite by me, lolwellun the teapot | ||
# Requires installation of GNU make (or equivilant) and 7z | ||
NAME=fauxdm-dev | ||
NAMEOPT=fauxdm-optional-dev | ||
SRC=pk3/acs | ||
OBJ=pk3/acs | ||
.PHONY: help pk3 pk7 clean | ||
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help: | ||
@echo "Available options:" | ||
@echo " help - Prints this dialog and exits." | ||
@echo " pk3 - Builds a pk3 archive of the target sources." | ||
@echo " pk7 - Builds a pk7 archive of the target sources." | ||
@echo " clean - Removes all archives." | ||
@echo "How to use:" | ||
@echo " Make sure that 7z is installed." | ||
@echo " Type 'make -option-'." | ||
@echo " Replace '-option-' with the option you want to use." | ||
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pk3: | ||
@echo -n "Building ${NAME}.pk3 ......" | ||
@cd fauxdm-dev && 7z a -tzip ../${NAME}.pk3 * | ||
@echo "done" | ||
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pk7: | ||
@echo -n "Building ${NAME}.pk7 ......" | ||
@cd fauxdm-dev && 7z a ../${NAME}.pk7 * | ||
@echo "done" | ||
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clean: | ||
@echo -n "Removing archives....." | ||
@rm -f ${NAME}.pk7 ${NAME}.pk3 ${NAMEOPT}.pk7 ${NAMEOPT}.pk3 | ||
@echo "done" |
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@echo off | ||
color F | ||
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set NAME=fauxdm_test_%date:~-4,4%%date:~-7,2%%date:~-10,2% | ||
echo ZDoom Mod Builderer | ||
echo Originally by Kyle873 for Laughing Chamber | ||
echo based on 7-Zip, (c) 1999-2010 Igor Pavlov | ||
echo. | ||
echo This will zip up the "fauxdm-dev" folder for external use (testers, release etc.) | ||
set /p TYPE="Would you like to build a PK3 or PK7? (default pk3): " % = % | ||
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cd fauxdm-dev | ||
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if (%TYPE%) == (pk7) (goto PK7) else (goto PK3) | ||
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:PK7 | ||
echo Building PK7 | ||
..\tools\7za a -t7z %NAME%.pk7 *.* * | ||
move %NAME%.pk7 ../builds/%NAME%.pk7 | ||
goto Done | ||
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:PK3 | ||
echo Building PK3 | ||
..\tools\7za a -tzip %NAME%.pk3 *.* * | ||
move %NAME%.pk3 ../builds/%NAME%.pk3 | ||
goto Done | ||
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:Done | ||
pause >nul |
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This is where builds created with _zip.bat go to run and frolick with the other PK3s when they get really sick or poop in the kitchen too much for your dad's liking. | ||
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I'm sorry you had to find out this way. |
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================================================================================ | ||
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Deathmatch Simulator (aka: FauxDM) | ||
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Credits | ||
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================================================================================ | ||
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Developed by: | ||
The Kinsie | ||
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Babying Me Through Most Of The Heavy ZScript-Lifting: | ||
Gutawer | ||
Phantombeta | ||
Jekyll Grim Payne | ||
Zombie | ||
Kodi | ||
Comet | ||
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Graphics That Weren't "Borrowed" From Commercial Games: | ||
Zrrion (Quake Ranger) | ||
hidfan (Doom AI Rescale) | ||
Mechadon (Big Box-o-Skies) | ||
Seth Gorden (Skulltag Intermission Pics base) | ||
Seth Gorden and Chris Schnefke (Chubbs skin) | ||
LossForWords (Quake SSG) | ||
Smooth Doom Team (Doom 64 SSG Frames) | ||
Michael Niggel and Edmundo Bordeau (Skulltag Railgun) | ||
Sonik.O.Fan (Shotgun and Machinegun sprites, Skulltag railgun remaster) | ||
Amuscaria (Rocket and Grenade Launchers, Hell-Forged Texture pack) | ||
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Other Stuff From Other Mods: | ||
JoeyTD (BFG9000 Attack) | ||
MaxiClouds (Re-Blood TNT code) | ||
Samsara Devs (Duke3D Gib code) | ||
Skulltag Development Team (Any further Skulltag assets otherwise uncredited) | ||
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Testers: | ||
BlorgX3 | ||
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================================================================================ | ||
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Music Credits: | ||
"D64INTER" | ||
Doom 64 Intermission | ||
Original by Aubrey Hodges | ||
MIDIfied by Jose Navarrete | ||
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"MGLODOOM" | ||
Megalodoomia | ||
Based off tracks by Bobby Prince and Toby Fox | ||
by Xaser Acheron | ||
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"300TOLL" | ||
Dethtoll.mid sped up x3 | ||
Original by Bobby Prince | ||
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"SWTAIKO" | ||
Taiko Recall | ||
by Lee Jackson | ||
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"STWIN" | ||
Skulltag victory music | ||
Original by Joose Zansai | ||
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"STLOSE" | ||
TNT Evilution intermission music | ||
Original by TeamTNT | ||
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"PBLOOD1" | ||
Untitled track for Blood prototype | ||
by Jay Wilson | ||
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================================================================================ | ||
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Map Credits: | ||
FDM01: "Carnyard Love" | ||
Based on D2DM1 and D2DM2 of Skulltag | ||
Originally by Carnevil and Matthew McGee | ||
Glued together with little tweaks here and there by The Kins | ||
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D5M1: "Plead the Fifth" | ||
Based on SS-MAP1 (aka Dwango5 Map01) | ||
Originally by Rockt and Asmo (https://d5m1.com/) | ||
Minor tweaks, fixes and bits of visual polish by The Kins | ||
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FDM02: "Forgotten Temple" | ||
Based on ERIC-1.MAP from the January 1995 prototype of Shadow Warrior | ||
Originally by Eric Reuter... presumably | ||
Porting and turning into a DM map by The Kins | ||
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FDM03: "Shooting Gallery" | ||
Based on Shooting Gallery from Metroid Prime 2 multiplayer | ||
Originally by Retro Studios | ||
Remade by The Kins | ||
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FDM04: "Don't Wake Daddy" | ||
Made by The Kins |
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// Texture definitions generated by SLADE3 | ||
// on Wed Oct 9 15:28:04 2019 | ||
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Sprite "SSGRA0", 320, 200 | ||
{ | ||
Patch "sprites/weapons/supershotgun/SSGNG0.png", 174, 125 | ||
Patch "graphics/textures/hand76.png", 54, 155 | ||
} | ||
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Sprite "SSGRB0", 320, 200 | ||
{ | ||
Patch "sprites/weapons/supershotgun/SSGNG0.png", 174, 125 | ||
Patch "graphics/textures/hand76.png", 64, 127 | ||
} | ||
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Sprite "SSGRC0", 320, 200 | ||
{ | ||
Patch "sprites/weapons/supershotgun/SSGNG0.png", 174, 125 | ||
Patch "graphics/textures/hand76.png", 83, 110 | ||
} | ||
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Sprite "SSGRD0", 320, 200 | ||
{ | ||
Patch "sprites/weapons/supershotgun/SSGNG0.png", 174, 125 | ||
Patch "graphics/textures/hand76.png", 102, 110 | ||
} | ||
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Sprite "SSGRF0", 320, 200 | ||
{ | ||
Patch "sprites/weapons/supershotgun/SSGNG0.png", 174, 125 | ||
Patch "graphics/textures/hand104.png", 101, 102 | ||
} | ||
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Sprite "SSGRE0", 320, 200 | ||
{ | ||
Patch "sprites/weapons/supershotgun/SSGNG0.png", 174, 125 | ||
Patch "graphics/textures/hand104.png", 100, 101 | ||
} | ||
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Sprite "SSGRG0", 320, 200 | ||
{ | ||
Patch "sprites/weapons/supershotgun/SSGNG0.png", 174, 125 | ||
Patch "graphics/textures/hand104.png", 74, 124 | ||
} | ||
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Sprite "SSGRH0", 320, 200 | ||
{ | ||
Patch "sprites/weapons/supershotgun/SSGNG0.png", 174, 125 | ||
Patch "graphics/textures/hand104.png", 67, 132 | ||
} | ||
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Sprite "SSGRI0", 320, 200 | ||
{ | ||
Patch "sprites/weapons/supershotgun/SSGNG0.png", 174, 125 | ||
Patch "graphics/textures/hand104.png", 53, 144 | ||
} | ||
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Sprite "SSGRJ0", 320, 200 | ||
{ | ||
Patch "sprites/weapons/supershotgun/SSGNG0.png", 174, 125 | ||
Patch "graphics/textures/hand104.png", 42, 152 | ||
} | ||
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// End of texture definitions |
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================================================================================ | ||
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The To-Do List | ||
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================================================================================ | ||
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MONSTERS: | ||
- Navigation is kind of fucked. They're never, _ever_ going to be trying to be | ||
proper bots (they're idiot monsters that think they're people!) but it'd be | ||
nice if they didn't just "run the rope" between walls as much. | ||
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GAMEPLAY JUNK: | ||
- ACS should probably be de-fucked and ported to ZScript, but that stuff is | ||
pretty scary, so it's ACS for now. _For now._ | ||
- Skill settings need implementing. Prob. once more stuff is added. | ||
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MAPS: | ||
- FDM02 could use further tweaking. | ||
- FDM04 needs more actors, improvements to the outside bit and an art pass. | ||
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================================================================================ | ||
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The Will-Do In The Future List | ||
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================================================================================ | ||
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MONSTERS: | ||
- Add more monster types! And then add more! AND THEN MORE. | ||
- Find a way to fake obituaries when killed, using player name and monster name. | ||
Yes, this would be spammy. No, I don't care. | ||
- Maybe some fake text chat every now and then? | ||
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WEAPONS: | ||
- Preferably, they'd all exist. | ||
- Make the Grenade Launcher's grenades more like the Quake GL's | ||
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MISC: | ||
- Make the win/lose intermission pics script better handle non-320x240 resolutions. | ||
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================================================================================ | ||
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The Can't-Do List | ||
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================================================================================ | ||
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- Even though they basically aren't used by the mod, maps still require a Player | ||
1 start to load. This rules out some Deathmatch map sets unless you manually | ||
add a start position in an editor. Which isn't HARD, but it can be tedious. | ||
- The LevelCompatibility script to make multiplayer weapon spawns appear mangles | ||
spawn flags, causing script-triggering actors like SecActHitFloor to have | ||
incorrect settings. As such, this is locked behind a CVar until engine-side | ||
functionality emerges to fix this. |
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