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FAQ
Q: How do I install SyndiBox in Godot?
A: You have a few options. You can grab the latest release from the Release
tab of this repository and extract it to your project folder, or you can grab the source code for the latest build and do the same, albeit with no guarantee it won't be broken. If you want a more automatic approach, you can download the SyndiBox Text Engine plugin from the Godot Asset Library from your project window.
Q: How do I use SyndiBox?
A: Once you install SyndiBox and enable it in your project, you can search for the SyndiBox node by pressing Ctrl + A
and searching for SyndiBox
. When that node is selected in a scene, a side panel will allow you to fill in things like dialog, color, print speed, instant print, auto-advancement on dialog, etc.
Q: I have an existing SyndiBox node and want to add new dialog to it. How do I do that?
A: Admittedly, the way for now is a bit inefficient. What I find works is to assign the internal strings
variable of the SyndiBox node to a string array containing your dialog, and then calling the node's internal _ready()
function to "re-initialize" the node and grab the new dialog. An more user-friendly way to do this is planned, but for now, this works for me and hopefully works for you. Let me know if it doesn't.
More questions will be added here when I notice questions that I receive significantly more than others, so keep checking back for any question you may have.