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Merge pull request #1203 from Team-RTG/1.7.10-dev
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Merged dev into master (1.1.1.5)
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whichonespink44 authored Jul 2, 2017
2 parents 68a3701 + 00fbdd7 commit 6a282ac
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Showing 99 changed files with 5,100 additions and 39 deletions.
47 changes: 25 additions & 22 deletions build.properties
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
mod_id=RTG
mod_name=Realistic Terrain Generation
mod_desc=Adds a new world type which generates realistic terrain for Overworld biomes.
mod_version=1.1.1.4
mod_version=1.1.1.5
mc_version=1.7.10
mod_url=https://github.com/Team-RTG/Realistic-Terrain-Generation
mod_author="Team RTG"
Expand All @@ -14,24 +14,27 @@ mcf_version=10.13.4.1558
run_dir=run
package_base=org.teamrtg
mod_deps=after:abyssalcraft@[1.9.1.2,);\
after:arsmagica2@[1.4.0.008,);\
after:ATG@[0.10.0,);\
after:BiomesOPlenty@[2.1.0,);\
after:BuildCraft|Core@[7.1.7,);\
after:[email protected] for MC 1.7.10;\
after:enviromine@[1.3.119,);\
after:ExtrabiomesXL@[3.16.2,);\
after:flowercraftmod@[1.9,);\
after:ForgottenNature@[1.6.11,);\
after:Growthcraft|Bamboo@[1.7.10-2.5.0,);\
after:Highlands@[2.2.3,);\
after:ICMod@[1.5.0,);\
after:lom@[1.7.10-3.2.0,);\
after:Mariculture@[1.7.10-1.2.4.2a-5,);\
after:mod_IDT;\
after:Railcraft@[9.7.0.0,);\
after:RidiculousWorld@[0.1,);\
after:sushicraft@[14.4,);\
after:Thaumcraft@[4.2.3.4,);\
after:[email protected];\
after:vampirism@[0.7.8.5,)
after:arsmagica2@[1.4.0.008,);\
after:ATG@[0.10.0,);\
after:BiomesOPlenty@[2.1.0,);\
after:BuildCraft|Core@[7.1.7,);\
after:[email protected] for MC 1.7.10;\
after:enviromine@[1.3.119,);\
after:ExtrabiomesXL@[3.16.2,);\
after:flowercraftmod@[1.9,);\
after:ForgottenNature@[1.6.11,);\
after:Growthcraft|Bamboo@[1.7.10-2.5.0,);\
after:Highlands@[2.2.3,);\
after:hot_water;\
after:ICMod@[1.5.0,);\
after:InTheDarkness;\
after:lom@[1.7.10-3.2.0,);\
after:Mariculture@[1.7.10-1.2.4.2a-5,);\
after:mod_ebm;\
after:mod_IDT;\
after:Railcraft@[9.7.0.0,);\
after:RidiculousWorld@[0.1,);\
after:sushicraft@[14.4,);\
after:Thaumcraft@[4.2.3.4,);\
after:[email protected];\
after:vampirism@[0.7.8.5,)
82 changes: 82 additions & 0 deletions etc/config/RTG/biomes/chromaticraft.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -86,6 +86,88 @@ biome {
I:"Volcano Chance"=-1
}

luminouscliffs {
# [default: true]
B:"Allow Villages"=true

# [default: false]
B:"Allow Volcanoes"=false

# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1

# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1

# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit http://minecraft.gamepedia.com/Data_values#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=

# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit http://minecraft.gamepedia.com/Data_values [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=

# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit http://minecraft.gamepedia.com/Data_values#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=

# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit http://minecraft.gamepedia.com/Data_values [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=

# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit http://minecraft.gamepedia.com/Data_values#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=

# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit http://minecraft.gamepedia.com/Data_values [default: ]
S:"RTG Surface: Filler Block Meta"=

# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit http://minecraft.gamepedia.com/Data_values#Block_IDs [default: ]
S:"RTG Surface: Top Block"=

# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit http://minecraft.gamepedia.com/Data_values [default: ]
S:"RTG Surface: Top Block Meta"=

# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1

# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true

# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true

# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}

rainbowforest {
# [default: true]
B:"Allow Villages"=true
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