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Add momentum weapon and ammo entities (#184)
Co-authored-by: chovelyoukai <alice@makai>
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@BaseClass base(BaseEntityPoint) | ||
appliesto(MOMENTUM) | ||
= MomentumPickup | ||
[ | ||
ResetTime(float) : "Delay before reset" : 10 : "How long until the pickup reappears after being picked up. 0 means it won't disappear and negative values mean it won't reappear." | ||
] |
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@PointClass base(MomentumPickup) | ||
appliesto(MOMENTUM) | ||
size(-43 -43 -36, 43 43 66) | ||
= momentum_pickup_ammo : "Ammo Pickup" | ||
[ | ||
AmmoName(string) : "Ammo Name" : "" : "The type of ammo to give the player." | ||
PickupAmmo(integer) : "Pickup Ammo" : 5 : "The amount of ammo to give the player. Any negative value is infinite ammo." | ||
] |
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@PointClass base(MomentumPickup) | ||
appliesto(MOMENTUM) | ||
size(-43 -43 -36, 43 43 66) | ||
= momentum_powerup_damage_boost : "Damage Boost Powerup" | ||
[ | ||
DamageBoostTime(float) : "Damage Boost Time" : "30" : "The amount of time in seconds the damage boost effect lasts. Any negative value is infinite duration." | ||
] |
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@PointClass base(MomentumPickup) | ||
appliesto(MOMENTUM) | ||
size(-43 -43 -36, 43 43 66) | ||
= momentum_powerup_haste : "Haste Powerup" | ||
[ | ||
HasteTime(float) : "Haste Time" : "30" : "The amount of time in seconds the haste effect lasts. Any negative value is infinite duration." | ||
] |
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@@ -0,0 +1,8 @@ | ||
@PointClass base(MomentumPickup) | ||
appliesto(MOMENTUM) | ||
size(-43 -43 -36, 43 43 66) | ||
= momentum_weapon_spawner : "Weapon Spawner" | ||
[ | ||
WeaponName(string) : "Weapon Name" : "" : "The name of the weapon to give the player." | ||
PickupAmmo(integer) : "Pickup Ammo" : 0 : "The amount of ammo to give the player when they pick up this weapon. Any negative value is infinite ammo." | ||
] |
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