Releases: SibTiger/TGRDM3
TGRDM3 - Version 1.01
Update
This is a minor version update that mainly corrects the issue reported here: #38 [Texture alignment issues in MAP01 or Acerbus] - when using the GZDoom 3.5.x engine.
Synopsis
This project was designed to use GZDoom's features in mind; this project utilizes Dynamic Lights, 3D Floors, and also Voxels - a ZDoom feature. Please take a gander at the DMFlags and Settings documentation for directions as to how to run this project with either GZDoom or Zandronum for single player or multiplayer games.
Don't forget to take a peak at the Screenshots 😃
Hash
Algorithm | Hash |
---|---|
MD5 | 6C26034FB60B945DE0FA21121797D02D |
SHA1 | 96C1F75B53D2C799CF5CA961F2C8723EA217B04A |
TGRDM3 - Version 1.0! (FINALLY RELEASED!)
Despite started back in 2007, this project has FINALLY been released! This project was designed to use GZDoom's features in mind; this project utilizes Dynamic Lights, 3D Floors, and also Voxels - a ZDoom feature. Please take a gander at the DMFlags and Settings documentation for directions as to how to run this project with either GZDoom or Zandronum for single player or multiplayer games.
Don't forget to take a peak at the Screenshots 😃
I hope everyone enjoys this project!
Hash
Algorithm | Hash |
---|---|
MD5 | 7F6A04FCC6DDDC4FCE1AE6FA4ED41F60 |
SHA1 | 05717051AD81E131C5FFE55089619FE03412A6EF |