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typo corrections in default menu
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djmoorehead authored Apr 12, 2024
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5 changes: 3 additions & 2 deletions SmartAoE/script.json
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{
"name": "SmartAoE",
"script": "SmartAoE.js",
"version": "0.29",
"version": "0.30",
"description": "Have you ever overlayed a cone, line, or circle template on a map and wondered if that square that is just barely covered should count as 'in'? Sure, there are pre-made grid templates out there, but you are usually limited to 90/45deg orientations. The idea behind this script is to provide flexibility in casting angles (to align just the right spot before triggering) and a means for consistent ruling of these cases. The script can be used with either just basic functionality to simply draw AoE regions, or can utilize a host of subcommands to define damage, saving throws, chat output, etc., detecting creatures within affected squares and either rolling saving throws and/or applying damage and condition markers automatically (ala GroupCheck or similar script), or as a deferred action by clicking buttons on the chat interface.\r\r**WIKI DOCUMENTATION**\rFull documentation can be found on the wiki page [here](https://wiki.roll20.net/SmartAoE)\r\r**FORUM LINK:**\rFor more information and discussion please visit the forum thread [here] (https://app.roll20.net/forum/post/10485883/script-smartaoe-graphical-interface-for-implementing-aoes-on-gridded-maps/?pageforid=10485883#post-10485883)",
"authors": "David M.",
"roll20userid": 3987469,
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"conflicts": [],
"previousversions": [
"0.25",
"0.28"
"0.28",
"0.29"
]
}

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