Release for Blender 4.0.
Fixed Bugs:
- Fix diffuse colour for textured materials (#12).
- Fix a possible bug with materials containing
ShaderNodeGroup
nodes. - Fix an
AttributeError
when exporting a material with an Image Texture node with no image associated. - Attempt to export split normals (#10)—I hope this doesn't break more things than it solves.
New Features:
- Specular colour can now be RGB instead of Greyscale.