Skip to content
ricardolpd edited this page Nov 3, 2012 · 16 revisions

There are several ways to get a project started using Ardor3D, depending on whether you prefer to have the raw source, a pre-compiled binary, something bleeding edge, or something a bit more tested and proven.

Binary Builds

  • [Getting Started with release builds](Getting Started with release builds). - Tested and stable, but not as many features as other options.
  • [Getting Started with nightly builds](Getting Started with nightly builds). - Less stable, but gives you access to new features sooner.
  • [Downloading the latest binaries from a Maven repository]( Maven Build)

Bleeding Edge Source

SVN

  • [Getting Started with SVN + Eclipse](Getting Started with SVN and Eclipse)- the absolute latest source code, using the Eclipse IDE and raw SVN.
  • [Getting Started with SVN + NetBeans](Getting Started with SVN and NetBeans) - the absolute latest source code, using the NetBeans IDE and raw SVN.

Maven

  • [Getting Started with Maven + Eclipse](Getting Started with Maven and Eclipse) - the absolute latest source code, using the Eclipse IDE and Maven.
  • [Getting Started with Maven + NetBeans](Getting Started with Maven and NetBeans) - the absolute latest source code, using the NetBeans IDE and Maven.

GIT

  • [Getting Started with GIT + Eclipse](Getting Started with GIT and Eclipse) - the absolute latest source code, using the Eclipse IDE and GIT.
  • [Getting Started with GIT + NetBeans](Getting Started with GIT and NetBeans) - the absolute latest source code, using the NetBeans IDE and GIT.

Android

  • [Android info - currently using GIT + Eclipse](Android info - currently using GIT + Eclipse)