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Getting Started
ricardolpd edited this page Nov 3, 2012
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There are several ways to get a project started using Ardor3D, depending on whether you prefer to have the raw source, a pre-compiled binary, something bleeding edge, or something a bit more tested and proven.
- [Getting Started with release builds](Getting Started with release builds). - Tested and stable, but not as many features as other options.
- [Getting Started with nightly builds](Getting Started with nightly builds). - Less stable, but gives you access to new features sooner.
- [Downloading the latest binaries from a Maven repository]( Maven Build)
- [Getting Started with SVN + Eclipse](Getting Started with SVN and Eclipse)- the absolute latest source code, using the Eclipse IDE and raw SVN.
- [Getting Started with SVN + NetBeans](Getting Started with SVN and NetBeans) - the absolute latest source code, using the NetBeans IDE and raw SVN.
- [Getting Started with Maven + Eclipse](Getting Started with Maven and Eclipse) - the absolute latest source code, using the Eclipse IDE and Maven.
- [Getting Started with Maven + NetBeans](Getting Started with Maven and NetBeans) - the absolute latest source code, using the NetBeans IDE and Maven.
- [Getting Started with GIT + Eclipse](Getting Started with GIT and Eclipse) - the absolute latest source code, using the Eclipse IDE and GIT.
- [Getting Started with GIT + NetBeans](Getting Started with GIT and NetBeans) - the absolute latest source code, using the NetBeans IDE and GIT.
- [Android info - currently using GIT + Eclipse](Android info - currently using GIT + Eclipse)