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ricardolpd edited this page Oct 21, 2012 · 3 revisions

This tutorial will attempt to cover the following parts by taking you through building a simple pinball game using Ardor3D:

  1. Setting up an IDE to work with Ardor3D
    
  2. Basic Scene Graph Theory
    
  3. **Canvas**, **CanvasRenderer**, **Scene**, etc.
    
  4. Simple Scene, managing the camera (move it around, zoom by moving or zoom by altering frustum.)
    
  5. Mouse and Key input + **Triggers**
    
  6. **Mesh**, **MeshData**, and **RenderState**'s.
    
  7. Explaining Fixed Function Lighting and Material properties
    
  8. Picking and Collision
    
  9. Integrating with jinngine
    
  10. Importing models into Ardor3D
    
  11. Animation system
    
  12. SFX - PSSM, Bloom, Water, Particles
    
  13. General GLSL shader use
    
  14. Best practices
    

Tutorial Sections:

  1.     Setting up Eclipse and Ardor3D using Maven (Josh)
    
  2.     Scenegraph Theory (Rikard)