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Ardor3D Pinball
ricardolpd edited this page Oct 21, 2012
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This tutorial will attempt to cover the following parts by taking you through building a simple pinball game using Ardor3D:
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Setting up an IDE to work with Ardor3D
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Basic Scene Graph Theory
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**Canvas**, **CanvasRenderer**, **Scene**, etc.
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Simple Scene, managing the camera (move it around, zoom by moving or zoom by altering frustum.)
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Mouse and Key input + **Triggers**
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**Mesh**, **MeshData**, and **RenderState**'s.
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Explaining Fixed Function Lighting and Material properties
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Picking and Collision
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Integrating with jinngine
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Importing models into Ardor3D
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Animation system
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SFX - PSSM, Bloom, Water, Particles
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General GLSL shader use
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Best practices
Tutorial Sections:
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Setting up Eclipse and Ardor3D using Maven (Josh)
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Scenegraph Theory (Rikard)
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