Used OpenGL + ImGui in C++ to write a procedural wave generator based on gerstner waves. I also added boxes floating atop of the waves. A plane made of triangles were sent to shader to generate the wave shapes, and singular vertices were sent to the geometry shader to generate boxes with normals in the shader. Below is a video of the running application.
-
Notifications
You must be signed in to change notification settings - Fork 0
RasmusHogslatt/Procedural-waves
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
OpenGL gerstner waves using procedural methods.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published