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aos

authors: team-810

First commit: 11.26

Button functions finalized, ready for debugging.

Left button: move left 1 unit with a 10 ms delay; can move while jumping or falling; should not move when hitting a wall.

Right button: move right 1 unit with a 10 ms delay; can move while jumping or falling; should not move when hitting a wall.

Jump button: jump to as high as 100 unit at most; move up 1 unit with a 10 ms delay; cannot jump while falling.

Early release of the jump button causes the character to fall. Falling is 1 unit down with a 10 ms delay.

Falling should occur even if no button is pressed. Should not fall below the ground.

Current setting: ground level: 0, left wall: -1000, right wall: 1000.

Second commit: 11.27

Drawing functions finished. Added a goal function and another layer of ground.

Third commit: 11.28

Added starting and ending screens

Fourth commit: 11.29

Changed movement so that there is 'no' delay

Changed jump height so that the user will be able to jump as high as 60 units at most

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