Releases: PunishXIV/WrathCombo
v1.0.0.10
[CORE]
- A new "Performance Mode" setting has been added! a80d3b5
- This saves FPS by no longer replacing the actions on your hotbar, but will still execute actions as you press the button, as normal.
(This mode should really only be used if you're facing FPS issues, otherwise could lead to some confusion).
- This saves FPS by no longer replacing the actions on your hotbar, but will still execute actions as you press the button, as normal.
- Fixed
Preset Error
encountered when setting up many variables for a job at once. #312
[Auto-Rotation] d7e9aee
- Changes have been made to AoE damage targeting.
Now it will try and target whichever target will result in the most enemies being hit (as long as this is equal to or higher than your AoE targets setting).- Adjustments have been made to Cone & Line AoE checks as to not rely on player facing.
It will be assumed you are facing the target for calculations.
If you don't have auto-face-target on, it will be forced temporarily. fc73f08
- Adjustments have been made to Cone & Line AoE checks as to not rely on player facing.
[IPC] #293
Get
andSetAutoRotationConfigState
will now safely warn (instead of error out) for unknown enum values (i.e. not-yet-released ones).- There is no longer a configuration limit.
- Add
OnlyAttackInCombat
Auto-Rotation Configuration.
[WHM]
- Fixed issues with
Afflatus Solace
andAfflatus Rapture
options. #263
[DRK]
- Increased reliability of the Opener. #289
The Blackest Night
proccs can now be handled anywhere throughout the opener, not just in place of the firstEdge
.
[WAR] #291
⚠️ Single-Target combos are now onHeavy Swing
instead ofStorm's Path
!- Made Single-Target replaced-ability consistent with other classes in being the first ability of the single-target combo.
[BRD] #298
- Matched Simple Mode buff order to Advanced Mode (which was modified in #270).
- Fixed issues with buff checks for
Radiant Finale
andBarrage
.
[BLM]
- Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #299
[DRG]
- Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #300
[MCH]
- Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #301
[MNK]
- Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #302 3dda1a2
[RPR]
- Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #303
[SAM]
- Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #304
[VPR]
- Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #305
[AST]
- Fixed issues with action-change-related actions and buffs affecting the rotation.
[NIN] 7f9c7bd
- Fixed an issue where auto-rotation would stop operating if combat would end during an AoE mudra.
v1.0.0.9
[Core]
- Further optimizations have been made to only run relevant combo presets for a job. 460e92a
- Openers can now fail on a delayed step, just like regular steps. 4613b28
- Openers will skip over steps more reliably if an action is not ready for any reason.
- An option has been added to adjust the opener failure timeout threshold. 318b1d5
- Contributors: New attributes have been added to limit which presets are loaded based on role. (See
RoleAttribute
) 460e92a - Contributors: PvP config can now be separated from the PvE config, into the actual PvP file itself. #277
- Contributors: Opener actions can now be allowed to upgrade if specified in
AllowUpgradeSteps
. be80ce6
[Auto-Rotation]
- Fixed issues with Auto-Rotation breaking on combos that allow you to choose the base ability. 57e63d1
- Added option to always select a target, even if the current action does not require it. 318b1d5
- Options added to automatically enable when entering instanced content, and to disable when leaving instance content. b3f5933
[IPC]
- Auto-Rotation Configuration option enums are no longer a subset of the user-available options. 5699d7b
- Job-Specific methods now want a
uint
parameter instead of astring
. 3ef3109
[Other]
- The commands to
set
,unset
andtoggle
can now use the feature's internal number rather than just the internal name. b1e8b15
[Tanks]
- Sliders on one button mitigation options have been unrestricted, now allowing for any valid value to be used.
[DOL]
- Features have been fixed. Huzzah. c401deb
[MCH]
- Add Queen to Simple mode. #264
- Add configurable boss-specific battery option. #264
- Add boss-check options for
Wildfire, Barrel Stabiliser
, andFull Metal Field
. #264 - Added level 90 opener. #280
[MNK]
- Add option for
Masterful Blitz
. #267 - Resolved issue with Solar Lunar Opener not starting with Dragon Kick. #286
[SGE]
[SCH]
- Add boss check to
Chain Strategem
. #268 - Add HP% slider to
Dissolve Union
. #272 - Updated checks on when the fairy is dismissed:
- Will no longer recommend fairy actions when fairy isn't present
- The small flicker that occured when fairy is returning from Summon Seraph or Dissipation will no longer happen. 4351789
- Aetherpact now has an option to Dissolve Union once its target has reached a certain HP threshold. #272
- Fairy Reminder options have been added to ST & AoE DPS combos. 3f16a6d
[BRD]
- Add 2.48 Opener. #270
- Add 2.49 Comfy Opener, for pre-pull potting and adjusted burst order. #270
- Adjust
Heartbreak Shot
usage in opener. #270 - Unused Radiant Option has been removed. #281
[GNB] #271
- Fix issue with
Burst Strike
andGnashing Fang
features callingHypervelocity
for too long. - Fix issues with
Aurora
not being used. - Fix issue with
No Mercy
feature's weave option.
[SAM] #274
- Optimize skill priority.
- Optimize
Meikyo Shisui
,Ogi Namikiri
, andIajutsu
usage. - Fix issues with lower level and non-opener
Meikyo Shisui
usage. - Fix
Kenki
overcap feature.
[DNC] #275
- Reverse
Windmill
andBladeshower
features. - Add option to the Custom Dance Steps feature to overwrite the features beneath it.
- This allows you to set custom steps to the base ability for those features.
- Fixed issue with the openers countdown check.
[RDM] #277
- Rework melee combo logic.
- Fixed manual melee combo triggering.
[WAR]
- Fixed issue with Primal Combo Feature not replacing Inner Release. #284
[PCT]
- Decoupled the prepull and downtime motifs options, allowing downtime motifs to be able to be used without needing prepull motifs enabled. 39068ee
- Added boss-check option to
Starry Muse
(Single Target). #282 - Added default slider values. #282
[NIN]
- Resolved issues with bunnies in auto-rotation... again! (it's not a Wrath update without bunny fixes) 3bdef5f
v1.0.0.8
[Core]
- Chaotic added to Boss-Only Content Checking (used for Openers). 5f66460
- Openers will now handle problems more intelligently:
- Fixed some issues with FPS drops the more buttons there are on hotbars. 0c3a605
- Expanded checks for invulnerable enemies. 2edeff1
- Added option to shorten Server Info Bar text. #250
- The Server Info Bar will now also display
(Locked)
if Auto-Rotation is being controlled by another plugin.
- The Server Info Bar will now also display
- Fixed some issues with FPS drops at all times. #250
- Contributors: there are several exciting new additions:
- Countdown properties:
CountdownRemaining
andCountdownActive
. dbe7779 - Alliance checking:
GetAllianceGroup()
. 2edeff1
- Countdown properties:
[Auto-Rotation]
- Added Throttler Delay option to the Auto-Rotation tab. 1644fe2
- Allows you to control how often Auto-Rotation checks for and tries to execute actions.
- Setting this to higher values can increase FPS, at the cost of GCD clips becoming more likely.
- Added Heal Friendly NPCs option to the Auto-Rotation tab. 0d8faa7
- Will no longer try to DPS while under the affect of
Transcendent
. d480168 - Fixed some issues with FPS drops during Auto-Rotation. 0d8faa7
- Auto-Rotation will no longer try to target certain enemies in the following scenarios:
- Jeuno Ark Angel Encounter - Will not target enemies that are immune to your damage.
- Puppets' Bunker 2nd Encounter - Will only target enemies that take damage from your alliance group.
- Omega Alphascape v4.0 - Will only target the Omega that matches the opposite of your Packet Filter buff.
[IPC]
- Added
IncludeNPCs
healer option to theAutoRotationConfigOption
enum. 0d8faa7 - Fixed hang when registering a job as Auto-Rotation ready. #250
[TANKS]
- Added One-Button Mitigation combo, with configurable order. #256
[WHM]
- Opener adjusted to group
Glare IV
. 5f66460
[RDM]
- Opener adjusted to handle combat starting without a pre-pull cast starting. 5f66460
[SMN]
- Carbuncle summoning added to Simple Modes. ccaef09
- Fixes issues with Auto-Rotation getting bricked if the Carbuncle is not out.
- Fixed issue with the rotation recommending
Ruin III
to players too low to use it. #248
[WAR]
- Fixed Primal Rend Combo to actually go onto
Inner Release
. #238 - Prioritize
Tomahawk
to pull enemies at range. fad9a54
[GNB]
- Fixed issues with
Gnashing Fang
's Continuation. #240
[VPR] #247
⚠️ Moved Reawaken Legacy feature ontoReaving Fangs
instead ofSteel Fangs
.- Removed conflict with Reawaken Legacy feature with the Single Target combos.
- Correct behavior when not using The Balance Opener.
[SAM]
- Update opener to include pre-pull delay timings.
[BRD]
- Rearranged buffs to better follow The Balance and the Opener. #251
[DNC] #253
- Added Simple modes!
- Made Openers REQUIRE a countdown to be ticking, AND that the opener start at the right point in the countdown.
- The openers will both only start within a ~2s window; e.g. the 15s opener will only start at about 15s, with a slight grace period on either side of that.
- Made Sliders have more sensible ranges, especially for the AoE combo.
[PVP]
- BLM: Fixed issues with
Astral Fire
impeding movement. #246 - NIN: Fixed issues with
Seiton Techu
not respecting its HP% check. #255 - WHM:
⚠️ Removed Cure III & Aquaveil separate features and combined into Heal Feature.- Setting has been added to let you pick either Cure III or Aquaveil first.
- WHM: Afflatus Purgation Option added (Limit Break)
v1.0.0.6
[Core]
- Contributors: There is now a CONTRIBUTING file, with basic info and some Preset naming guidelines; this will be expanded with guides over time.
- Added an IPC, so other plugins can easily control Wrath Combo. #188
- A new Misc. Settings option to control the delay on many movement check options. (Not all supported, this is on a case-by-case basis where movement leeway shouldn't be tolerated)
[Auto-Rotation]
/wrath ignore
while targeting any NPC to ignore all instances of that NPC in Auto-Rotation (Excluding Manual Targeting mode). d00526f- The list of ignored NPCs can be managed under the Auto-Rotation tab, in the Damage Settings section. #197
- Fixed issues with AoE targeting. db0955c
- Added Healing delay option. eb146c2
- Fixed issues with not hitting at the edge of max melee. #190
- Added max-distance option for targeting. 1c05bc2
- Added an option to only attack targets already in combat. dde3006
- Added an option under Misc. Settings to output opener status to chat.
[UI]
- Fixed font-scaling in the PVP tab. #204
[ALL CLASSES] (Except BLU & DoH/DoL) #206
- Openers were reworked!
- All classes now have openers from The Balance.
- Some classes have multiple openers from The Balance.
- This also allows for lower-level openers and other additional opener options; expect a sprinkling of extra openers.
- Contributors: See #208 for some examples of how openers were added.
[SMN]
- Added option to use Ruin III instead of Emerald Ruin III. #121
[GNB] #191
- Fixed issues with the
Gnashing Fang
Continuation option. - Added options to Simple mode to include Mitigation.
[WAR] #191
- Fixed issues with
Equilibrium
Feature. - Fixed issues with the Primal Combo Feature.
[MNK]
- Fixed issues with order of
Nadi
abilities. #192 - Added missing
Formless Fist
to the AoE combo. #207 - Fixed issues with
Formless Fist
outside of combat. #207 - Improved
Meditation usage
in all combos. #207
[VPR]
- Fixed issues with Legacy->Generation combo. #193
[MCH]
- Fixed issue with
Hot Shot
showing up in Simple Mode. #194 - Added
Air Anchor
to AoE combos. #225 - Updated
Reassemble
usage in the Simple AoE combos. #225
[PCT]
- Fixed Conflict issue that could un-check options. #206
[AST]
- Possibly fixed some issues with FPS. #206
- Removed option for card weave delay as it's now predictable which card you get. fe97ae4
[DRK]
- Adjusted Content Difficulty Filtering options away from the individual Mitigation options to instead apply to Mitigation options as a whole. #213
[BRD] #218
- Fixed Conflict issue that could un-check options.
- Extended AoE No-Waste slider to 50%.
[NIN] #219
- Fixed issues with weaving under
Kunai's Bane
. - Fixed
Ninki
waste withDokumori
.
[DNC] #221
⚠️ All options reset!- Many options were completely reworked.
- Added 15s and 7s Standard Step Balance openers.
- MUST be used with a countdown of that length, as the delay until pull is enforced by the button turning to
Savage Blade
.
- MUST be used with a countdown of that length, as the delay until pull is enforced by the button turning to
- Fixed Conflict issue that could un-check options.
- Fixed Custom Dance Step Feature.
- Added Features to
Rising Windmill
andBloodshower
to turn them to their un-procc'd variants. - Added Option to Flourishing Fan dance Feature to include
Fan Dance III
. - Added Option for
Finishing Move
underStandard Step
in the Advanced Modes. - Standard Fill Option was changed to be a config under the
Standard Dance
option, defaulting to includingStandard Step
along with its dance steps and Finish. - Anti-Drift (Forced Triple Weave and Hold before Standard Step) options were changed to be a config under the
Standard Step
andTechnical Step
options, defaulting to Forced Triple Weave, and now with a new option to use both if your drift is terrible. - Option to favor
Tillana
overEsprit
spenders was changed to be a config under theTillana
option, defaulting to not being favored
[BLM]
- Corrected mana value for
Flare
. #225
[PLD]
- Possibly fixed some issues with FPS. #226
[PVP]
- BLM: Reworked for 7.15! #220
- Fire and Ice spells have been condensed into one button.
- With an option for two-button mode. 4af5e7c
- Smart Paradox usage.
- Elemental Weave can now use both Fire and Ice.
Lethargy
will not be used against NPCs.Xenoglossy
will save charges when used against NPCs.- Add Aetherial Manipulation Feature for cleansing CC.
- Fire and Ice spells have been condensed into one button.
- RDM: Reworked for 7.15! #227
- Fixed issues with the flow of the Enchanted Riposte and Scorch Combos.
- Fixed issues with
Jolt III
being spammed during movement. - Added options and sliders for numerous features.
Resolution
will not be used against NPCs.- Most abilities will not be used against players with immunity.
- Add maximum range slider to
Corps-a-corps
. - Will no longer try to use
Corps-a-corps
orDisplacement
while bound.- Added option to cleanse when trying to use these abilities while CC'd.
- BLM: Removed the
High Blizzard II
restriction when not moving. #230 - BLM: Added new Movement Threshold slider to control usage of Blizzard spells. #230
- BLM: Adjusted timing of Frost Star to be more flexible. #230
- SAM: Now uses
Ogi Namikiri
andKaeshi: Namikiri
beforeMeikyo Shisui
. #230
v1.0.0.5
[CORE]
- Contributors: target checking is a bit simpler with
TargetIsBoss()
andTargetIsHostile()
. #185
[Auto-Rotation]
- Fix healing trying to target enemies under some targeting options. bb70dc5
- Possibly fix some targeting issues. 16e2422
- Improved targeting. d67871a
- Added option for prioritizing targets not in combat, useful for full-pulling fates. d67871a
[Field Operations]
- We have added our first taste of supporting Field Operations with GNB for Bozja! #171
[Healers]
- Fix issue with including shield% in HP% option could break healing combos. #153
[NIN]
- Fix issues with Mudras bunny'ing... Probably. 77edae1
[PCT]
- Fixed Simple Mode not using an opener. #158
[BLM] #160
- Fixed
Blizard I
toBlizzard III
option. - Fixed
Thunder
usage in the AOE combo. - Fixed issues with low-level usage.
[MNK]
- Fixed
Riddle of Fire
andRiddle of Wind
sliders. #160
[MCH] #160
- Fixed issues with
Dismantle
. - Fixed issues with
Reassemble
not being used.
[BRD] #161
- Fixed level check on DoT maintenance.
- Fixed low level logic for
Bloodletter
. - Added downtime song maintenance.
[GNB] #171
- Fixed issues with
Burst Strike
,Hypervelocity
,Solid Barrel
usages and theGnashing Fang
feature. - Refactored and Expanded mitigation options.
- Refactored
No Mercy
,Burst Strike
, andFated Circle
features and their options. - Added Lost Action support.
[WAR] #171
- Added mitigation options.
- Added
Equilibrium
feature.
[VPR]
- Adds stand-alone
Serpents Tail
feature. #182
[DNC]
- Add a requirement to all pre-pull features to have a hostile target; fixes issue with Auto-Rotation using up your dances on cooldown. #184
[MCH]
- Add a requirement to the opener and pre-pull
Reassemble
usages to have a hostile target; fixes an issue with Auto-Rotation spammingReassemble
. #184
[SAM]
- Add a boss requirement to
Higanbana
. #185
[SMN]
- Fixed Swiftcast to now respect user choice fully. #186
[SCH]
- Fixed Esuna's HP% Slider not showing up. #187
[PVP]
- Added WHM's
Miracle of Nature
ability as an option to automatically cleanse. #163 - Added option for
Recuperation
breakout fromGuard
if you could use all of the HP from it. #154 - RPR: Removed outdated options. #157
- RPR: Fix execution not checking for ability charges. #157
- RPR: Added
Grim Swathe
as an option. #157 - RPR: Fixed logic around
Death Warrant
. #157 - BRD: Optimized burst. #162
- BRD: Expand conditions under which it will Execute. #162
- BRD: Automatice
Wardens Paeon
for soft CCs. #162 - NIN: Added LB follow-up with
Seiton Tenchu
. #164 - DRG: Allowed
Nastrond
andHorrid Roar
to be used from range. #168 - DRG: Improved logic around emergency healing with
Chaotic Spring
. #168 - DRG: Separated the logic of
High Jump
andGierskogul
somewhat. #168 - MNK: Added
Meteodrive
option for Guarded targets. #169 - MNK: Improved usage of
Earth's Reply
. #169
v1.0.0.4
[CORE]
- New
/wrath combo
command, to let you disable actions being replaced with combos. e3a1519- Your settings will not be removed. If you have Auto-Rotation on, that will still execute your combos.
- See the Commands Documentation for syntax.
- Lets you use Wrath in an Auto-only way.
- This is not a permanent setting, and will only persist until you close the game, restart/update the plugin or use the command again.
- Max melee range has been corrected to
3.5y
- you can now greed better. #151- If you had any value for the
Melee Offset
setting besides0.0
, you will see a migration dialog suggesting you set the value to0.0
.
- If you had any value for the
[Auto-Rotation]
- Fixed issues with fate/quest mobs not being treated as priority targets. d8c329a
- Fixed issues with AoEs with erroneous range data not being checked properly. 5c55d91
- Fixed issues where tanks would stop performing in certain conditions.
[PLD]
- Fixed issue where incorrect target handling can hang the combo. b1a1a89
[BLM]
⚠️ Advanced Mode - AoE now replaces new buttons!- Fixed some AoE ranges not checking properly. a28ce4d
[SAM] #112
- Fixed standalone features.
- Fixud logic surrounding
Meikyo Shisui
.
[GNB] #115
- Fixed issues with burst ocurring too early in the opener.
- Fixed issues with
Gnashing Fang
features. - Fixed issues with Mitigation options.
- Fixed conflict between
Gnashing Fang
andNo Mercy
features.
[SMN]
- Fixed issues with triple weaving in ST and AoE Advanced Modes. #122
[VPR] #124
- Added Feature that just replaces Generations skills with their Legacy equivalents.
- Fixed issues with Opener.
[BRD] #131
- Reworked DoT management to be more reliable.
- Prioritized
Hawk's Eye
to reduce loss of proccs. - Deprioritized
Interrupt
to not clip rotation.
[RPR]
- Added Option for
Enshroud
,Lemure's Slice
, andSacrificium
toBlood Stalk
feature. #132
[SGE]
[DRG]
- Added separate stand-alone Features for the
Chaotic Spring
andHeaven's Thrust
combos. #139
[MCH]
- Added Option to Advanced and Simple modes to not use Crossbow at some levels. #128, #140
- Fixed double-weaving issues. 6549119
[MNK]
- Add
Brotherhood
andRiddle of Fire
HP% Options. #148
[PCT] #150
- Fixed opener hanging.
- Added new Opener options from The Balance.
[PVP]
- Fixed malfunctioning job combos. #133, #143, #147
- VPR: Reworked and fully updated for 7.1, including new Options. #118, 133
- Added
Snake Scales
reset Feature. - Fixed
Serpent's Tail
hanging the combo. - Adjusted
Serpent's Tail
abilities to be used against Guard. - Added options for
Bloodcoil
,Uncoiled Fury
,Backlash
,Rattling Coil
, andSlither
.
- Added
- SAM: Reworked and fully updated for 7.1, including new Options. #147
- Fixed
Meikyo Shisui
hanging theOgi Namikiri
combo. - Fixed
Mineuchi
hanging the combo out of range. - Fixed
Tendo Setsugekka
ignoring movement check. - Added
Zantetsuken
option. - Added options for
Chiten
,Mineuchi
, andSoten
.
- Fixed
- DRK: Fixed the
ShadowBringer
HP% Slider. #107, #143 - PLD: Added
Holy Sheltron
to the burst combo. #107, #143 - GNB: Added
Heart of Corundum
to the burst combo. #107, #143 - GNB: Improved burst. #143
- GNB: Added
Blasting Zone
HP% Slider. #143 - BRD: Added
Harmonic Arrow
usage threshold option. #107, #143 - BRD: Added execution to the combo. #107, #143
- DRG: Added execution to the combo. #107, #143
- DNC: Added the
Dance Partner
Reminder feature. #113, #143 - DNC: Added
En Avant
option to buff main combo (and slider to save charges for manual use). #113, #143 - BLM: Added HP% slider to
Wreath of Ice
. #113, #143 - BLM: Added executions to the combo. #113, #143
- BLM: Fixed
Flare Star
andBlizzard
to only appear when under that element. #143 - MNK: Fixed logic to combo
Fire Resonance
to get its largest hit. #113, #143 - RPR: Added execution to the combo. #118, #143
- NIN: Added
Mudra
mode selection Option. #143 - NIN: Added
Mudra
pooling for burst. #143 - NIN: Added execution to the combo. #143
- RDM: Added option to hold charges of
Corps-a-Corps
for manual use. #118, #143 - RDM: Optimized burst window. #118, #143
- SMN: Remove unused logic. #118, #143
- AST: Fixed the
Gravity
option to work regardless of setting. #123, #143 - AST: Fixed
Macrocosmos
option to work regardless ofGravity
setting. #123, #143
v1.0.0.2
[CORE]
/wrath auto on
and/wrath auto off
, to definitively set the state of Auto-Rotation. #63, #102- Contributors: new cheeky features like
IsImmuneToDamage()
(for PVP) andIsPlayerTargeted()
.
[Auto-Rotation]
- Now does not queue actions, which should make it substantially easier to manually intervene. 002b2cd
[PVP] #81
- Updated for 7.1.
- Added more customization for most classes.
- Added
Limit Break
usage to some class' burst modes.
[MCH]
- Fixed issue with
Hyper Charge
s weave window. #56, #62 - Fixed issues with combos hanging. #62
- Fixed issue with priority of abilities under the Reassemble option. #87
- Fixed issues with weaving specific to Auto-Rotation. #104
[MNK]
- Simplified functionality around
Beast Chakra
management. #57
[SCH]
- Added
Summon Seraph
to the Fairy feature. #60
- Updated rotation to align with The Balance.
- Now better supports SKS other than 2.5.
- Added
Heart of Corundum
,Great Nebula
, andSuperbolide
mitigation options.- With Boss-Discrimination settings, so you can choose to always be in control of them for what Square Enix marks as bosses.
- With Content Difficulty Filtering options, so you can choose to only auto-mitigate in simpler content.
- Added
Aurora
double-use protection option. - Fixed issues with
Fated Circle
hanging combos under-level. #105
[DRG,VPR]
- Fixed issues with combos hanging. #62
[RPR]
- Fixed issues with combos hanging. #62
- Fixed issue with combo getting stuck when
Shadow of Death
falls off. #70
[PCT]
- Added
Starstruck
to the Landscape Motifs option. #72
[SAM]
- Fixed issue with
Meikyo Shisui
andHiganbana
not being used correctly. #74
[BLM]
- Add Fire & Ice feature. #75
[RDM]
- Reduced the priority of
Lucid Dreaming
in the combo. #76 - Adjusted the priority of oGCDs to perform
Fleche
andContre Sixte
overCorps-a-Corps
andEngagement
. #78
[PLD] #80
- Reworked Requiscat Spender feature.
- Reworked Spirits Within / Circle of Scorn feature.
- Removed Fight or Flight / Requiescat feature.
- Added
Rampart
,Sheltron
,Sentinel
, andHallowed Ground
mitigation options.- With Boss-Discrimination settings, so you can choose to always be in control of them for what Square Enix marks as bosses.
[NIN]
- Fixed issues with most bunnies in Auto-Rotation. 528f35d
- Moving checks removed from TCJ usage.
[DNC]
v1.0.0.1
[CORE]
/wrath
as the new primary command. (/scombo
still works)- Option Numbers are now consistent, you can always refer to combo options by their #.
- Access to and allowance of new, cheekier features, like Mitigation options.
- Watch out for these as we add them to jobs.
- Request these types of features for your favorite jobs.
- Content Difficulty Filtering Features. #35, #39
- Limits features or options to specific content difficulties.
- Watch out for these as we add them to jobs. (contributors: check out a guide here)
- You will now be warned of plugins that are known to conflict with Wrath Combo. #55
⚠️ The defaults for the new yellow-text Content Difficulty Filtering options below do NOT match the behavior of the settings before this update!- Added options to only use Delirium above set %HP thresholds.
- Optimized Dark Arts usage to save it for a 5th Edge under Burst.
- Added option to use Dark Arts when you have a TBN on.
- Added Content Difficulty Filtering to all Stop-using-at-HP% settings, so you -for example- can make them only stop on casual content.
- Added Content Difficulty Filtering to Mana Pool, so you -for example- only pool 3,000 mana in content like extremes.
- Added TBN, Living Dead, Shadowed Vigil mitigation options.
- Added Boss-Discrimination settings to Single-Target mitigation options, so you can choose to always be in control of them for what Square Enix marks as bosses.
[VPR] #42
- Fixed issues with Vicewinder not being used again.
[BLM] #42
- Fixed issues with various abilities not being used, or combo getting stuck.
[MNK]
- Fixed odd behavior. #42
[MCH]
- Fixed odd behavior. #42
[SAM]
[RPR]
[DRG]
[SMN] 69f2e8e
- Fixed summons applying to every button.
[PCT] #50
- Added option to control Swiftcast behavior for Motifs.
v1.0.0.0
This release of Wrath Combo also includes the latest changes from XIVSlothCombo, read that list of changes here.
[CORE]
- AutoRotation Features.
- Handles targeting and your rotation for you, no more spamming 1 button!
- Toggle on Auto-Rotation (via the Server Info Bar, the new tab in the GUI, or
/scombo auto
), and toggle on Auto-Rotation for each combo you want done for you on the job page in the plugin GUI.
[ALL]
- Contributors: A new grouping of your job's files; now everything but Options are in a folder together. #32
- Contributors: Many cheeky, new methods like
IsBoss()
andGetPartyAvgHPPercent()
. #8, #30, 10012a8
[HEALERS]
[SMN]
- Now configured similarly to other jobs. #2
[SCH] #15
- Added options to all HP% sliders to include shield%.
- Adloquium now accounts for shields on target, if set to.
- Added Dissipation, Emergency Tactics to both combos. #15, 30
- Added Aetherpact.
- Added Fey Illumination, Whispering Dawn, Seraphism, Fey Blessing, Consolation, with priortiy settings.
- Added options to heal based off of average group HP%. #30
[WHM] #16
- Added options to all HP% sliders to include shield%.
- Added heal priorities to some options.
[AST] #19
- Added options to all HP% sliders to include shield%.
[RDM] #28
- Added Simple modes.