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Releases: PunishXIV/WrathCombo

v1.0.0.10

25 Jan 20:48
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[CORE]

  • A new "Performance Mode" setting has been added! a80d3b5
    • This saves FPS by no longer replacing the actions on your hotbar, but will still execute actions as you press the button, as normal.
      (This mode should really only be used if you're facing FPS issues, otherwise could lead to some confusion).
  • Fixed Preset Error encountered when setting up many variables for a job at once. #312

[Auto-Rotation] d7e9aee

  • Changes have been made to AoE damage targeting.
    Now it will try and target whichever target will result in the most enemies being hit (as long as this is equal to or higher than your AoE targets setting).
    • Adjustments have been made to Cone & Line AoE checks as to not rely on player facing.
      It will be assumed you are facing the target for calculations.
      If you don't have auto-face-target on, it will be forced temporarily. fc73f08

[IPC] #293

  • Get and SetAutoRotationConfigState will now safely warn (instead of error out) for unknown enum values (i.e. not-yet-released ones).
  • There is no longer a configuration limit.
  • Add OnlyAttackInCombat Auto-Rotation Configuration.

[WHM]

  • Fixed issues with Afflatus Solace and Afflatus Rapture options. #263

[DRK]

  • Increased reliability of the Opener. #289
    • The Blackest Night proccs can now be handled anywhere throughout the opener, not just in place of the first Edge.

[WAR] #291

  • ⚠️ Single-Target combos are now on Heavy Swing instead of Storm's Path!
  • Made Single-Target replaced-ability consistent with other classes in being the first ability of the single-target combo.

[BRD] #298

  • Matched Simple Mode buff order to Advanced Mode (which was modified in #270).
  • Fixed issues with buff checks for Radiant Finale and Barrage.

[BLM]

  • Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #299

[DRG]

  • Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #300

[MCH]

  • Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #301

[MNK]

  • Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #302 3dda1a2

[RPR]

  • Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #303

[SAM]

  • Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #304

[VPR]

  • Fixed issues with action-change-related actions and buffs halting or otherwise affecting the rotation. #305

[AST]

  • Fixed issues with action-change-related actions and buffs affecting the rotation.

[NIN] 7f9c7bd

  • Fixed an issue where auto-rotation would stop operating if combat would end during an AoE mudra.

v1.0.0.9

20 Jan 07:21
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⚠️ IF YOU HAVE BEEN USING THE 1.0.0.9 TESTING BUILD YOU WILL HAVE TO UNINSTALL AND REINSTALL FOR THIS UPDATE. ⚠️

[Core]

  • Further optimizations have been made to only run relevant combo presets for a job. 460e92a
  • Openers can now fail on a delayed step, just like regular steps. 4613b28
  • Openers will skip over steps more reliably if an action is not ready for any reason.
  • An option has been added to adjust the opener failure timeout threshold. 318b1d5
  • Contributors: New attributes have been added to limit which presets are loaded based on role. (See RoleAttribute) 460e92a
  • Contributors: PvP config can now be separated from the PvE config, into the actual PvP file itself. #277
  • Contributors: Opener actions can now be allowed to upgrade if specified in AllowUpgradeSteps. be80ce6

[Auto-Rotation]

  • Fixed issues with Auto-Rotation breaking on combos that allow you to choose the base ability. 57e63d1
  • Added option to always select a target, even if the current action does not require it. 318b1d5
  • Options added to automatically enable when entering instanced content, and to disable when leaving instance content. b3f5933

[IPC]

  • Auto-Rotation Configuration option enums are no longer a subset of the user-available options. 5699d7b
  • Job-Specific methods now want a uint parameter instead of a string. 3ef3109

[Other]

  • The commands to set, unset and toggle can now use the feature's internal number rather than just the internal name. b1e8b15

[Tanks]

  • Sliders on one button mitigation options have been unrestricted, now allowing for any valid value to be used.

[DOL]

  • Features have been fixed. Huzzah. c401deb

[MCH]

  • Add Queen to Simple mode. #264
  • Add configurable boss-specific battery option. #264
  • Add boss-check options for Wildfire, Barrel Stabiliser, and Full Metal Field. #264
  • Added level 90 opener. #280

[MNK]

  • Add option for Masterful Blitz. #267
  • Resolved issue with Solar Lunar Opener not starting with Dragon Kick. #286

[SGE]

  • Add Pneuma as a DPS and Healing tool. #268
  • Added slider to hold a number of Phlegma charges. #278

[SCH]

  • Add boss check to Chain Strategem. #268
  • Add HP% slider to Dissolve Union. #272
  • Updated checks on when the fairy is dismissed:
    • Will no longer recommend fairy actions when fairy isn't present
    • The small flicker that occured when fairy is returning from Summon Seraph or Dissipation will no longer happen. 4351789
  • Aetherpact now has an option to Dissolve Union once its target has reached a certain HP threshold. #272
  • Fairy Reminder options have been added to ST & AoE DPS combos. 3f16a6d

[BRD]

  • Add 2.48 Opener. #270
  • Add 2.49 Comfy Opener, for pre-pull potting and adjusted burst order. #270
  • Adjust Heartbreak Shot usage in opener. #270
  • Unused Radiant Option has been removed. #281

[GNB] #271

  • Fix issue with Burst Strike and Gnashing Fang features calling Hypervelocity for too long.
  • Fix issues with Aurora not being used.
  • Fix issue with No Mercy feature's weave option.

[SAM] #274

  • Optimize skill priority.
  • Optimize Meikyo Shisui, Ogi Namikiri, and Iajutsu usage.
  • Fix issues with lower level and non-opener Meikyo Shisui usage.
  • Fix Kenki overcap feature.

[DNC] #275

  • Reverse Windmill and Bladeshower features.
  • Add option to the Custom Dance Steps feature to overwrite the features beneath it.
    • This allows you to set custom steps to the base ability for those features.
  • Fixed issue with the openers countdown check.

[RDM] #277

  • Rework melee combo logic.
  • Fixed manual melee combo triggering.

[WAR]

  • Fixed issue with Primal Combo Feature not replacing Inner Release. #284

[PCT]

  • Decoupled the prepull and downtime motifs options, allowing downtime motifs to be able to be used without needing prepull motifs enabled. 39068ee
  • Added boss-check option to Starry Muse (Single Target). #282
  • Added default slider values. #282

[NIN]

  • Resolved issues with bunnies in auto-rotation... again! (it's not a Wrath update without bunny fixes) 3bdef5f

v1.0.0.8

01 Jan 10:33
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[Core]

  • Chaotic added to Boss-Only Content Checking (used for Openers). 5f66460
  • Openers will now handle problems more intelligently:
    • Will skip over actions on cooldown. 5f66460
    • Will try to repeat interrupted casts. ce73955
    • If target doesn't require positionals, will skip over any True North steps. 67581d6
  • Fixed some issues with FPS drops the more buttons there are on hotbars. 0c3a605
  • Expanded checks for invulnerable enemies. 2edeff1
  • Added option to shorten Server Info Bar text. #250
    • The Server Info Bar will now also display (Locked) if Auto-Rotation is being controlled by another plugin.
  • Fixed some issues with FPS drops at all times. #250
  • Contributors: there are several exciting new additions:

[Auto-Rotation]

  • Added Throttler Delay option to the Auto-Rotation tab. 1644fe2
    • Allows you to control how often Auto-Rotation checks for and tries to execute actions.
    • Setting this to higher values can increase FPS, at the cost of GCD clips becoming more likely.
  • Added Heal Friendly NPCs option to the Auto-Rotation tab. 0d8faa7
  • Will no longer try to DPS while under the affect of Transcendent. d480168
  • Fixed some issues with FPS drops during Auto-Rotation. 0d8faa7
  • Auto-Rotation will no longer try to target certain enemies in the following scenarios:
    • Jeuno Ark Angel Encounter - Will not target enemies that are immune to your damage.
    • Puppets' Bunker 2nd Encounter - Will only target enemies that take damage from your alliance group.
    • Omega Alphascape v4.0 - Will only target the Omega that matches the opposite of your Packet Filter buff.

[IPC]

  • Added IncludeNPCs healer option to the AutoRotationConfigOption enum. 0d8faa7
  • Fixed hang when registering a job as Auto-Rotation ready. #250

[TANKS]

  • Added One-Button Mitigation combo, with configurable order. #256

[WHM]

  • Opener adjusted to group Glare IV. 5f66460

[RDM]

  • Opener adjusted to handle combat starting without a pre-pull cast starting. 5f66460

[SMN]

  • Carbuncle summoning added to Simple Modes. ccaef09
    • Fixes issues with Auto-Rotation getting bricked if the Carbuncle is not out.
  • Fixed issue with the rotation recommending Ruin III to players too low to use it. #248

[WAR]

  • Fixed Primal Rend Combo to actually go onto Inner Release. #238
  • Prioritize Tomahawk to pull enemies at range. fad9a54

[GNB]

  • Fixed issues with Gnashing Fang's Continuation. #240

[VPR] #247

  • ⚠️ Moved Reawaken Legacy feature onto Reaving Fangs instead of Steel Fangs.
  • Removed conflict with Reawaken Legacy feature with the Single Target combos.
  • Correct behavior when not using The Balance Opener.

[SAM]

  • Update opener to include pre-pull delay timings.

[BRD]

  • Rearranged buffs to better follow The Balance and the Opener. #251

[DNC] #253

  • Added Simple modes!
  • Made Openers REQUIRE a countdown to be ticking, AND that the opener start at the right point in the countdown.
    • The openers will both only start within a ~2s window; e.g. the 15s opener will only start at about 15s, with a slight grace period on either side of that.
  • Made Sliders have more sensible ranges, especially for the AoE combo.

[PVP]

  • BLM: Fixed issues with Astral Fire impeding movement. #246
  • NIN: Fixed issues with Seiton Techu not respecting its HP% check. #255
  • WHM: ⚠️ Removed Cure III & Aquaveil separate features and combined into Heal Feature.
    • Setting has been added to let you pick either Cure III or Aquaveil first.
  • WHM: Afflatus Purgation Option added (Limit Break)

v1.0.0.6

24 Dec 07:39
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[Core]

  • Contributors: There is now a CONTRIBUTING file, with basic info and some Preset naming guidelines; this will be expanded with guides over time.
  • Added an IPC, so other plugins can easily control Wrath Combo. #188
    • When another plugin is controlling a Wrath setting, it will be "blued" out and show an indicator, with which plugin it is: Indicator for a plugin controlling a Wrath setting
    • Contributors / Other Plugin developers: Please see #188 or the Provider for more information about implementing the IPC.
  • A new Misc. Settings option to control the delay on many movement check options. (Not all supported, this is on a case-by-case basis where movement leeway shouldn't be tolerated)

[Auto-Rotation]

  • /wrath ignore while targeting any NPC to ignore all instances of that NPC in Auto-Rotation (Excluding Manual Targeting mode). d00526f
    • The list of ignored NPCs can be managed under the Auto-Rotation tab, in the Damage Settings section. #197
  • Fixed issues with AoE targeting. db0955c
  • Added Healing delay option. eb146c2
  • Fixed issues with not hitting at the edge of max melee. #190
  • Added max-distance option for targeting. 1c05bc2
  • Added an option to only attack targets already in combat. dde3006
  • Added an option under Misc. Settings to output opener status to chat.

[UI]

  • Fixed font-scaling in the PVP tab. #204

[ALL CLASSES] (Except BLU & DoH/DoL) #206

  • Openers were reworked!
    • All classes now have openers from The Balance.
    • Some classes have multiple openers from The Balance.
    • This also allows for lower-level openers and other additional opener options; expect a sprinkling of extra openers.
    • Contributors: See #208 for some examples of how openers were added.

[SMN]

  • Added option to use Ruin III instead of Emerald Ruin III. #121

[GNB] #191

  • Fixed issues with the Gnashing Fang Continuation option.
  • Added options to Simple mode to include Mitigation.

[WAR] #191

  • Fixed issues with Equilibrium Feature.
  • Fixed issues with the Primal Combo Feature.

[MNK]

  • Fixed issues with order of Nadi abilities. #192
  • Added missing Formless Fist to the AoE combo. #207
  • Fixed issues with Formless Fist outside of combat. #207
  • Improved Meditation usage in all combos. #207

[VPR]

  • Fixed issues with Legacy->Generation combo. #193

[MCH]

  • Fixed issue with Hot Shot showing up in Simple Mode. #194
  • Added Air Anchor to AoE combos. #225
  • Updated Reassemble usage in the Simple AoE combos. #225

[PCT]

  • Fixed Conflict issue that could un-check options. #206

[AST]

  • Possibly fixed some issues with FPS. #206
  • Removed option for card weave delay as it's now predictable which card you get. fe97ae4

[DRK]

  • Adjusted Content Difficulty Filtering options away from the individual Mitigation options to instead apply to Mitigation options as a whole. #213

[BRD] #218

  • Fixed Conflict issue that could un-check options.
  • Extended AoE No-Waste slider to 50%.

[NIN] #219

  • Fixed issues with weaving under Kunai's Bane.
  • Fixed Ninki waste with Dokumori.

[DNC] #221

  • ⚠️ All options reset!
  • Many options were completely reworked.
  • Added 15s and 7s Standard Step Balance openers.
    • MUST be used with a countdown of that length, as the delay until pull is enforced by the button turning to Savage Blade.
  • Fixed Conflict issue that could un-check options.
  • Fixed Custom Dance Step Feature.
  • Added Features to Rising Windmill and Bloodshower to turn them to their un-procc'd variants.
  • Added Option to Flourishing Fan dance Feature to include Fan Dance III.
  • Added Option for Finishing Move under Standard Step in the Advanced Modes.
  • Standard Fill Option was changed to be a config under the Standard Dance option, defaulting to including Standard Step along with its dance steps and Finish.
  • Anti-Drift (Forced Triple Weave and Hold before Standard Step) options were changed to be a config under the Standard Step and Technical Step options, defaulting to Forced Triple Weave, and now with a new option to use both if your drift is terrible.
  • Option to favor Tillana over Esprit spenders was changed to be a config under the Tillana option, defaulting to not being favored

[BLM]

  • Corrected mana value for Flare. #225

[PLD]

  • Possibly fixed some issues with FPS. #226

[PVP]

  • BLM: Reworked for 7.15! #220
    • Fire and Ice spells have been condensed into one button.
      • With an option for two-button mode. 4af5e7c
    • Smart Paradox usage.
    • Elemental Weave can now use both Fire and Ice.
    • Lethargy will not be used against NPCs.
    • Xenoglossy will save charges when used against NPCs.
    • Add Aetherial Manipulation Feature for cleansing CC.
  • RDM: Reworked for 7.15! #227
    • Fixed issues with the flow of the Enchanted Riposte and Scorch Combos.
    • Fixed issues with Jolt III being spammed during movement.
    • Added options and sliders for numerous features.
    • Resolution will not be used against NPCs.
    • Most abilities will not be used against players with immunity.
    • Add maximum range slider to Corps-a-corps.
    • Will no longer try to use Corps-a-corps or Displacement while bound.
      • Added option to cleanse when trying to use these abilities while CC'd.
  • BLM: Removed the High Blizzard II restriction when not moving. #230
  • BLM: Added new Movement Threshold slider to control usage of Blizzard spells. #230
  • BLM: Adjusted timing of Frost Star to be more flexible. #230
  • SAM: Now uses Ogi Namikiri and Kaeshi: Namikiri before Meikyo Shisui. #230

v1.0.0.5

12 Dec 14:11
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[CORE]

[Auto-Rotation]

  • Fix healing trying to target enemies under some targeting options. bb70dc5
  • Possibly fix some targeting issues. 16e2422
  • Improved targeting. d67871a
  • Added option for prioritizing targets not in combat, useful for full-pulling fates. d67871a

[Field Operations]

  • We have added our first taste of supporting Field Operations with GNB for Bozja! #171

[Healers]

  • Fix issue with including shield% in HP% option could break healing combos. #153

[NIN]

  • Fix issues with Mudras bunny'ing... Probably. 77edae1

[PCT]

  • Fixed Simple Mode not using an opener. #158

[BLM] #160

  • Fixed Blizard I to Blizzard III option.
  • Fixed Thunder usage in the AOE combo.
  • Fixed issues with low-level usage.

[MNK]

  • Fixed Riddle of Fire and Riddle of Wind sliders. #160

[MCH] #160

  • Fixed issues with Dismantle.
  • Fixed issues with Reassemble not being used.

[BRD] #161

  • Fixed level check on DoT maintenance.
  • Fixed low level logic for Bloodletter.
  • Added downtime song maintenance.

[GNB] #171

  • Fixed issues with Burst Strike, Hypervelocity, Solid Barrel usages and the Gnashing Fang feature.
  • Refactored and Expanded mitigation options.
  • Refactored No Mercy, Burst Strike, and Fated Circle features and their options.
  • Added Lost Action support.

[WAR] #171

  • Added mitigation options.
  • Added Equilibrium feature.

[VPR]

  • Adds stand-alone Serpents Tail feature. #182

[DNC]

  • Add a requirement to all pre-pull features to have a hostile target; fixes issue with Auto-Rotation using up your dances on cooldown. #184

[MCH]

  • Add a requirement to the opener and pre-pull Reassemble usages to have a hostile target; fixes an issue with Auto-Rotation spamming Reassemble. #184

[SAM]

  • Add a boss requirement to Higanbana. #185

[SMN]

  • Fixed Swiftcast to now respect user choice fully. #186

[SCH]

  • Fixed Esuna's HP% Slider not showing up. #187

[PVP]

  • Added WHM's Miracle of Nature ability as an option to automatically cleanse. #163
  • Added option for Recuperation breakout from Guard if you could use all of the HP from it. #154
  • RPR: Removed outdated options. #157
  • RPR: Fix execution not checking for ability charges. #157
  • RPR: Added Grim Swathe as an option. #157
  • RPR: Fixed logic around Death Warrant. #157
  • BRD: Optimized burst. #162
  • BRD: Expand conditions under which it will Execute. #162
  • BRD: Automatice Wardens Paeon for soft CCs. #162
  • NIN: Added LB follow-up with Seiton Tenchu. #164
  • DRG: Allowed Nastrond and Horrid Roar to be used from range. #168
  • DRG: Improved logic around emergency healing with Chaotic Spring. #168
  • DRG: Separated the logic of High Jump and Gierskogul somewhat. #168
  • MNK: Added Meteodrive option for Guarded targets. #169
  • MNK: Improved usage of Earth's Reply. #169

v1.0.0.4

30 Nov 20:36
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[CORE]

  • New /wrath combo command, to let you disable actions being replaced with combos. e3a1519
    • Your settings will not be removed. If you have Auto-Rotation on, that will still execute your combos.
    • See the Commands Documentation for syntax.
    • Lets you use Wrath in an Auto-only way.
    • This is not a permanent setting, and will only persist until you close the game, restart/update the plugin or use the command again.
  • Max melee range has been corrected to 3.5y - you can now greed better. #151
    • If you had any value for the Melee Offset setting besides 0.0, you will see a migration dialog suggesting you set the value to 0.0.

[Auto-Rotation]

  • Fixed issues with fate/quest mobs not being treated as priority targets. d8c329a
  • Fixed issues with AoEs with erroneous range data not being checked properly. 5c55d91
  • Fixed issues where tanks would stop performing in certain conditions.

[PLD]

  • Fixed issue where incorrect target handling can hang the combo. b1a1a89

[BLM]

  • ⚠️ Advanced Mode - AoE now replaces new buttons!
  • Fixed some AoE ranges not checking properly. a28ce4d

[SAM] #112

  • Fixed standalone features.
  • Fixud logic surrounding Meikyo Shisui.

[GNB] #115

  • Fixed issues with burst ocurring too early in the opener.
  • Fixed issues with Gnashing Fang features.
  • Fixed issues with Mitigation options.
  • Fixed conflict between Gnashing Fang and No Mercy features.

[SMN]

  • Fixed issues with triple weaving in ST and AoE Advanced Modes. #122

[VPR] #124

  • Added Feature that just replaces Generations skills with their Legacy equivalents.
  • Fixed issues with Opener.

[BRD] #131

  • Reworked DoT management to be more reliable.
  • Prioritized Hawk's Eye to reduce loss of proccs.
  • Deprioritized Interrupt to not clip rotation.

[RPR]

  • Added Option for Enshroud, Lemure's Slice, and Sacrificium to Blood Stalk feature. #132

[SGE]

  • Fixed Opener. #137
  • Added some default healing slider values. #145

[DRG]

  • Added separate stand-alone Features for the Chaotic Spring and Heaven's Thrust combos. #139

[MCH]

  • Added Option to Advanced and Simple modes to not use Crossbow at some levels. #128, #140
  • Fixed double-weaving issues. 6549119

[MNK]

  • Add Brotherhood and Riddle of Fire HP% Options. #148

[PCT] #150

  • Fixed opener hanging.
  • Added new Opener options from The Balance.

[PVP]

  • Fixed malfunctioning job combos. #133, #143, #147
  • VPR: Reworked and fully updated for 7.1, including new Options. #118, 133
    • Added Snake Scales reset Feature.
    • Fixed Serpent's Tail hanging the combo.
    • Adjusted Serpent's Tail abilities to be used against Guard.
    • Added options for Bloodcoil, Uncoiled Fury, Backlash, Rattling Coil, and Slither.
  • SAM: Reworked and fully updated for 7.1, including new Options. #147
    • Fixed Meikyo Shisui hanging the Ogi Namikiri combo.
    • Fixed Mineuchi hanging the combo out of range.
    • Fixed Tendo Setsugekka ignoring movement check.
    • Added Zantetsuken option.
    • Added options for Chiten, Mineuchi, and Soten.
  • DRK: Fixed the ShadowBringer HP% Slider. #107, #143
  • PLD: Added Holy Sheltron to the burst combo. #107, #143
  • GNB: Added Heart of Corundum to the burst combo. #107, #143
  • GNB: Improved burst. #143
  • GNB: Added Blasting Zone HP% Slider. #143
  • BRD: Added Harmonic Arrow usage threshold option. #107, #143
  • BRD: Added execution to the combo. #107, #143
  • DRG: Added execution to the combo. #107, #143
  • DNC: Added the Dance Partner Reminder feature. #113, #143
  • DNC: Added En Avant option to buff main combo (and slider to save charges for manual use). #113, #143
  • BLM: Added HP% slider to Wreath of Ice. #113, #143
  • BLM: Added executions to the combo. #113, #143
  • BLM: Fixed Flare Star and Blizzard to only appear when under that element. #143
  • MNK: Fixed logic to combo Fire Resonance to get its largest hit. #113, #143
  • RPR: Added execution to the combo. #118, #143
  • NIN: Added Mudra mode selection Option. #143
  • NIN: Added Mudra pooling for burst. #143
  • NIN: Added execution to the combo. #143
  • RDM: Added option to hold charges of Corps-a-Corps for manual use. #118, #143
  • RDM: Optimized burst window. #118, #143
  • SMN: Remove unused logic. #118, #143
  • AST: Fixed the Gravity option to work regardless of setting. #123, #143
  • AST: Fixed Macrocosmos option to work regardless of Gravity setting. #123, #143

v1.0.0.2

24 Nov 16:24
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[CORE]

[Auto-Rotation]

  • Now does not queue actions, which should make it substantially easier to manually intervene. 002b2cd

[PVP] #81

  • Updated for 7.1.
  • Added more customization for most classes.
  • Added Limit Break usage to some class' burst modes.

[MCH]

  • Fixed issue with Hyper Charges weave window. #56, #62
  • Fixed issues with combos hanging. #62
  • Fixed issue with priority of abilities under the Reassemble option. #87
  • Fixed issues with weaving specific to Auto-Rotation. #104

[MNK]

  • Simplified functionality around Beast Chakra management. #57

[SCH]

  • Added Summon Seraph to the Fairy feature. #60

[GNB] #61, #71

  • Updated rotation to align with The Balance.
  • Now better supports SKS other than 2.5.
  • Added Heart of Corundum, Great Nebula, and Superbolide mitigation options.
    • With Boss-Discrimination settings, so you can choose to always be in control of them for what Square Enix marks as bosses.
    • With Content Difficulty Filtering options, so you can choose to only auto-mitigate in simpler content.
  • Added Aurora double-use protection option.
  • Fixed issues with Fated Circle hanging combos under-level. #105

[DRG,VPR]

  • Fixed issues with combos hanging. #62

[RPR]

  • Fixed issues with combos hanging. #62
  • Fixed issue with combo getting stuck when Shadow of Death falls off. #70

[PCT]

  • Added Starstruck to the Landscape Motifs option. #72

[SAM]

  • Fixed issue with Meikyo Shisui and Higanbana not being used correctly. #74

[BLM]

  • Add Fire & Ice feature. #75

[RDM]

  • Reduced the priority of Lucid Dreaming in the combo. #76
  • Adjusted the priority of oGCDs to perform Fleche and Contre Sixte over Corps-a-Corps and Engagement. #78

[PLD] #80

  • Reworked Requiscat Spender feature.
  • Reworked Spirits Within / Circle of Scorn feature.
  • Removed Fight or Flight / Requiescat feature.
  • Added Rampart, Sheltron, Sentinel, and Hallowed Ground mitigation options.
    • With Boss-Discrimination settings, so you can choose to always be in control of them for what Square Enix marks as bosses.

[NIN]

  • Fixed issues with most bunnies in Auto-Rotation. 528f35d
  • Moving checks removed from TCJ usage.

[DNC]

  • Added Dance Parner Reminder option to pre-combat checks (does not currently support Auto-Rotation). #95, #106

v1.0.0.1

19 Nov 19:07
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[CORE]

  • /wrath as the new primary command. (/scombo still works)
  • Option Numbers are now consistent, you can always refer to combo options by their #.
  • Access to and allowance of new, cheekier features, like Mitigation options.
    • Watch out for these as we add them to jobs.
    • Request these types of features for your favorite jobs.
  • Content Difficulty Filtering Features. #35, #39
    • Limits features or options to specific content difficulties.
    • Watch out for these as we add them to jobs. (contributors: check out a guide here)
  • You will now be warned of plugins that are known to conflict with Wrath Combo. #55

[DRK] #33, #38

  • ⚠️ The defaults for the new yellow-text Content Difficulty Filtering options below do NOT match the behavior of the settings before this update!
  • Added options to only use Delirium above set %HP thresholds.
  • Optimized Dark Arts usage to save it for a 5th Edge under Burst.
  • Added option to use Dark Arts when you have a TBN on.
  • Added Content Difficulty Filtering to all Stop-using-at-HP% settings, so you -for example- can make them only stop on casual content.
  • Added Content Difficulty Filtering to Mana Pool, so you -for example- only pool 3,000 mana in content like extremes.
  • Added TBN, Living Dead, Shadowed Vigil mitigation options.
  • Added Boss-Discrimination settings to Single-Target mitigation options, so you can choose to always be in control of them for what Square Enix marks as bosses.

[VPR] #42

  • Fixed issues with Vicewinder not being used again.

[BLM] #42

  • Fixed issues with various abilities not being used, or combo getting stuck.

[MNK]

  • Fixed odd behavior. #42

[MCH]

  • Fixed odd behavior. #42

[SAM]

  • Fixed odd behavior. #42
  • Fixed lag spikes when targeting. #53

[RPR]

  • Fixed odd behavior. #42
  • Fixed lag spikes when targeting. #53

[DRG]

  • Fixed odd behavior. #42
  • Updated Dives to require being in melee range. #48

[SMN] 69f2e8e

  • Fixed summons applying to every button.

[PCT] #50

  • Added option to control Swiftcast behavior for Motifs.

v1.0.0.0

18 Nov 18:13
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This release of Wrath Combo also includes the latest changes from XIVSlothCombo, read that list of changes here.

[CORE]

  • AutoRotation Features.
    • Handles targeting and your rotation for you, no more spamming 1 button!
    • Toggle on Auto-Rotation (via the Server Info Bar, the new tab in the GUI, or /scombo auto), and toggle on Auto-Rotation for each combo you want done for you on the job page in the plugin GUI.

[ALL]

[HEALERS]

  • Increased consistency between all healer's targeting, for their heal combos. #9, #16

[SMN]

  • Now configured similarly to other jobs. #2

[SCH] #15

  • Added options to all HP% sliders to include shield%.
  • Adloquium now accounts for shields on target, if set to.
  • Added Dissipation, Emergency Tactics to both combos. #15, 30
  • Added Aetherpact.
  • Added Fey Illumination, Whispering Dawn, Seraphism, Fey Blessing, Consolation, with priortiy settings.
  • Added options to heal based off of average group HP%. #30

[WHM] #16

  • Added options to all HP% sliders to include shield%.
  • Added heal priorities to some options.

[AST] #19

  • Added options to all HP% sliders to include shield%.

[RDM] #28

  • Added Simple modes.