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LIBSTELL: Added routine which should correct bad walls when loaded. #340

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In our wall collision routines, if a wall element has a zero area the algorithm breaks. Previously we caught this and then emitted an error but didn't stop the code. Now we attempt to identify such triangles and remove them from the face array. I need someone to test this on a faulty wall to verify it doesn't break anything else.

@lazersos lazersos added the bug Something isn't working label Jan 28, 2025
@lazersos lazersos requested a review from lvanham January 28, 2025 19:28
@lazersos lazersos self-assigned this Jan 28, 2025
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