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Merge pull request #1220 from EvilJagaGenius/main
New Port: Q2Pro
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#!/bin/bash | ||
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XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share} | ||
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if [ -d "/opt/system/Tools/PortMaster/" ]; then | ||
controlfolder="/opt/system/Tools/PortMaster" | ||
elif [ -d "/opt/tools/PortMaster/" ]; then | ||
controlfolder="/opt/tools/PortMaster" | ||
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then | ||
controlfolder="$XDG_DATA_HOME/PortMaster" | ||
else | ||
controlfolder="/roms/ports/PortMaster" | ||
fi | ||
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source $controlfolder/control.txt | ||
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt" | ||
get_controls | ||
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GAMEDIR="/$directory/ports/q2pro" | ||
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cd $GAMEDIR | ||
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> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1 | ||
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export LD_LIBRARY_PATH="$GAMEDIR/libs:$LD_LIBRARY_PATH" | ||
export SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig" | ||
export ANALOGSTICKS="${ANALOGSTICKS:-2}" | ||
export ANALOG_STICKS="${ANALOG_STICKS:-2}" | ||
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$ESUDO chmod 777 $GAMEDIR/q2pro | ||
$ESUDO chmod 777 $GAMEDIR/*/gamearm64.so | ||
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# Copy control configs on first run | ||
if [ ! -f "firsttime" ]; then | ||
if [[ "$DISPLAY_WIDTH" -lt "640" ]]; then | ||
sed -i 's/seta con_scale "[0-9]*"/seta con_scale "1"/' "$GAMEDIR/${ANALOG_STICKS}stick.cfg" | ||
sed -i 's/seta scr_scale "[0-9]*"/seta scr_scale "1"/' "$GAMEDIR/${ANALOG_STICKS}stick.cfg" | ||
sed -i 's/seta ui_scale "[0-9]*"/seta ui_scale "1"/' "$GAMEDIR/${ANALOG_STICKS}stick.cfg" | ||
fi | ||
cp "$GAMEDIR/${ANALOG_STICKS}stick.cfg" "$GAMEDIR/baseq2/config.cfg" | ||
cp "$GAMEDIR/${ANALOG_STICKS}stick.cfg" "$GAMEDIR/ctf/config.cfg" | ||
cp "$GAMEDIR/${ANALOG_STICKS}stick.cfg" "$GAMEDIR/rogue/config.cfg" | ||
cp "$GAMEDIR/${ANALOG_STICKS}stick.cfg" "$GAMEDIR/xatrix/config.cfg" | ||
cp "$GAMEDIR/${ANALOG_STICKS}stick.cfg" "$GAMEDIR/smd/config.cfg" | ||
cp "$GAMEDIR/${ANALOG_STICKS}stick.cfg" "$GAMEDIR/zaero/config.cfg" | ||
cp "$GAMEDIR/${ANALOG_STICKS}stick.cfg" "$GAMEDIR/rerelease/config.cfg" | ||
touch firsttime | ||
fi | ||
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if [[ "${CFW_NAME^^}" == 'ROCKNIX' ]] || [[ "${CFW_NAME^^}" == 'JELOS' ]]; then | ||
BINARY=q2pro_legacy | ||
else | ||
BINARY=q2pro_glsl | ||
fi | ||
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$GPTOKEYB "$BINARY" -c "$GAMEDIR/q2pro.gptk" & | ||
pm_platform_helper "$GAMEDIR/$BINARY" | ||
./$BINARY | ||
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pm_finish |
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## Notes | ||
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Source: [EvilJagaGenius](https://github.com/EvilJagaGenius/q2pro-pm) | ||
Forked from: [skullernet](https://github.com/skullernet/q2pro) | ||
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Place the contents from the folders of your Quake 2 install to the matching folders in ports/q2pro/. If you have the Nightdive remaster, add the contents of its baseq2/ folder to ports/q2pro/rerelease/, and copy Q2Game.kpf to ports/q2pro/. | ||
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Credit and thanks to Andrey Nazarov (Skuller) for Q2Pro. Many thanks to Slayer366 as well for testing and help with scripts. | ||
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| Action | No-stick | 1-stick | 2-stick | | ||
|--|--|--|--| | ||
| Move | D-pad | Left stick | Left stick | | ||
| Look | ABXY | ABXY | Right stick | | ||
| Shoot | R1 | R1 | R1 | | ||
| Jump | L1 | L1 | L1, A | | ||
| Crouch | L2 | L2 | L2, B | | ||
| Zoom | N/A | R2 | R2 | | ||
| Inventory | R2+D-pad | D-pad | D-pad, X, Y | | ||
| Menu | Start | Start | Start | | ||
| Help computer | Select | Select | Select | | ||
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Build instructions: | ||
```shell | ||
git clone https://github.com/EvilJagaGenius/q2pro-pm | ||
cd q2pro-pm | ||
meson setup builddir | ||
meson configure -Dsystem-wide=false builddir | ||
meson configure -Dlibcurl=disabled builddir | ||
meson configure -Dx11=disabled builddir | ||
meson configure -Dwayland=disabled builddir | ||
meson configure -Dsdl2=enabled builddir | ||
meson compile -C builddir | ||
``` | ||
To enable Wayland (e.g. Rocknix): | ||
```shell | ||
meson configure -Dwayland=enabled builddir | ||
``` | ||
To use the legacy (GLES 1) renderer instead of GLSL: | ||
```shell | ||
meson configure -Dopengl-es1=true builddir | ||
``` | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<gameList> | ||
<game> | ||
<path>./Q2Pro.sh</path> | ||
<name>Q2Pro</name> | ||
<desc>Enhanced Quake 2 engine with work-in-progress support for the Nightdive remaster. Includes support for mods/mission packs The Reckoning, Ground Zero, Zaero, and the Nightdive remaster.</desc> | ||
<developer>id Software, Skuller (Andrey Nazarov)</developer> | ||
<genre>FPS</genre> | ||
<image>./q2pro/cover.png</image> | ||
</game> | ||
</gameList> |
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{ | ||
"version": 3, | ||
"name": "q2pro.zip", | ||
"items": [ | ||
"Q2Pro.sh", | ||
"q2pro" | ||
], | ||
"items_opt": [], | ||
"attr": { | ||
"title": "Q2Pro", | ||
"porter": [ | ||
"EvilJagaGenius", | ||
"Slayer366" | ||
], | ||
"desc": "Enhanced Quake 2 engine with work-in-progress support for the Nightdive remaster. Includes support for mods/mission packs The Reckoning, Ground Zero, Zaero, and the Nightdive remaster.", | ||
"desc_md": null, | ||
"inst": "Copy the files from your Quake 2 installation to the matching folders in ports/q2pro. For example, copy the contents of Quake 2/baseq2 into ports/q2pro/baseq2. If you have the Nightdive remaster, copy the contents of its baseq2 folder (Quake 2/rerelease/baseq2) into ports/q2pro/rerelease, and copy Q2Game.kpf to ports/q2pro.", | ||
"inst_md": null, | ||
"genres": [ | ||
"fps" | ||
], | ||
"image": null, | ||
"rtr": false, | ||
"exp": false, | ||
"runtime": null, | ||
"reqs": [], | ||
"arch": [ | ||
"aarch64" | ||
] | ||
} | ||
} |
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// generated by q2pro, do not modify | ||
bind BACKSPACE "help" | ||
bind TAB "inven" | ||
bind ENTER "invuse" | ||
bind PAUSE "pause" | ||
bind ESCAPE "togglemenu" | ||
bind SPACE "+moveup" | ||
bind ' "invdrop" | ||
bind + "sizeup" | ||
bind , "+moveleft" | ||
bind - "sizedown" | ||
bind . "+moveright" | ||
bind / "weapnext" | ||
bind 0 "use BFG10K" | ||
bind 1 "use Blaster" | ||
bind 2 "use Shotgun" | ||
bind 3 "use Super Shotgun" | ||
bind 4 "use Machinegun" | ||
bind 5 "use Chaingun" | ||
bind 6 "use Grenade Launcher" | ||
bind 7 "use Rocket Launcher" | ||
bind 8 "use HyperBlaster" | ||
bind 9 "use Railgun" | ||
bind = "sizeup" | ||
bind [ "invprev" | ||
bind \ "+mlook" | ||
bind ] "invnext" | ||
bind ` "toggleconsole" | ||
bind a "+right" | ||
bind b "+lookdown" | ||
bind c "+movedown" | ||
bind e "use environment suit" | ||
bind g "use grenades" | ||
bind h "wave 0" | ||
bind i "use invulnerability" | ||
bind j "wave 1" | ||
bind k "wave 2" | ||
bind l "+movedown" | ||
bind p "use power shield" | ||
bind q "use quad damage" | ||
bind r "+inventorybinds" | ||
bind s "use silencer" | ||
bind t "messagemode" | ||
bind u "wave 4" | ||
bind x "+lookup" | ||
bind y "+left" | ||
bind z "+lookdown" | ||
bind ~ "toggleconsole" | ||
bind DEL "+lookdown" | ||
bind UPARROW "+forward" | ||
bind DOWNARROW "+back" | ||
bind LEFTARROW "+moveleft" | ||
bind RIGHTARROW "+moveright" | ||
bind ALT "+strafe" | ||
bind CTRL "+attack" | ||
bind SHIFT "+speed" | ||
bind F1 "cmd help" | ||
bind F2 "menu_savegame" | ||
bind F3 "menu_loadgame" | ||
bind F4 "menu_keys" | ||
bind F5 "menu_startserver" | ||
bind F6 "echo Quick Saving...; wait; save quick" | ||
bind F9 "echo Quick Loading...; wait; load quick" | ||
bind F10 "menu_quit" | ||
bind F12 "screenshot" | ||
bind INS "+klook" | ||
bind PGDN "+lookup" | ||
bind END "centerview" | ||
bind MOUSE1 "+attack" | ||
bind MOUSE2 "+moveup" | ||
bind MOUSE3 "+forward" | ||
seta _ui_nextserver "q2dm1" | ||
seta _vid_fullscreen "1" | ||
seta adr0 "" | ||
seta adr1 "" | ||
seta adr10 "" | ||
seta adr11 "" | ||
seta adr12 "" | ||
seta adr13 "" | ||
seta adr14 "" | ||
seta adr15 "" | ||
seta adr2 "" | ||
seta adr3 "" | ||
seta adr4 "" | ||
seta adr5 "" | ||
seta adr6 "" | ||
seta adr7 "" | ||
seta adr8 "" | ||
seta adr9 "" | ||
seta allow_download "1" | ||
seta allow_download_maps "1" | ||
seta allow_download_models "1" | ||
seta allow_download_pics "1" | ||
seta allow_download_players "1" | ||
seta allow_download_sounds "1" | ||
seta allow_download_textures "1" | ||
seta cl_run "1" | ||
seta cl_vwep "1" | ||
seta con_scale "2" | ||
seta crosshair "1" | ||
seta fov "90" | ||
seta freelook "1" | ||
seta g_select_empty "0" | ||
seta gender "male" | ||
seta gender_auto "1" | ||
seta gl_brightness "0.120000" | ||
seta gl_celshading "0" | ||
seta gl_coloredlightmaps "0.200000" | ||
seta gl_modulate "1" | ||
seta gl_partshape "1" | ||
seta gl_partstyle "1" | ||
seta gl_shadows "1" | ||
seta gl_swapinterval "1" | ||
seta gl_texturemode "GL_NEAREST" | ||
seta hand "0" | ||
seta hostname "noname" | ||
seta lookspring "1" | ||
seta lookstrafe "0" | ||
seta m_pitch "0.022" | ||
seta msg "1" | ||
seta name "Player" | ||
seta ogg_enable "1" | ||
seta ogg_volume "0.300000" | ||
seta rate "15000" | ||
seta s_enable "2" | ||
seta s_khz "44" | ||
seta s_mixahead "0.1" | ||
seta s_volume "0.7" | ||
seta scr_scale "2" | ||
seta sensitivity "3" | ||
seta skin "male/grunt" | ||
seta ui_scale "2" | ||
seta vid_fullscreen "1" | ||
seta vid_gamma "1" | ||
seta vid_geometry "640x480" | ||
seta viewsize "100" |
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