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0.0.6
Pointedstick
released this
06 Dec 21:32
·
182 commits
to main
since this release
This release includes unit upgrades for the Orc Raiders and Planetary Defense Forces!
Now that both existing armies have full unit lists and upgrades, and the formatting is templated, additional armies should be simpler to produce. Expect at least one more in the next release.
Other factions changes in this version:
- PDF Artillery Cannon now has the Area Effect rule, as expected
- PDF Command Squad now has the Mechanic rule, allowing it to repair nearby damaged vehicles
- PDF armies can now take double the normal number of Command units
- PDF vehicles can now take several new weapons, including the Auto Grenade Launcher, Antimatter Cannon, and Magma Cannon
- PDF Mortar's number of attacks has been reduced from 6 to 4
- PDF Heavy Trooper per-model cost reduced from 9 to 8
- PDF Heavy APC cost increased from 60 to 70
- PDF Heavy APC can now take two weapons, not just one
- PDF and Orc flamethrowers have been tweaked: Orc ones now have more attacks but shorter range, while the PDF versions are the reverse
- Orc Grunts per-model cost increased from 4 to 7 (oops)
- Orc Snazz-Buggy cost increased from 40 to 45
- Orc Mech Boss cost decreased from 60 to 40
Rules changes in this version:
- Suppressive/Terrifying weapons can now impose a maximum penalty of -5 on the target unit's Will roll
- When any of the visible models in a targeted unit have a Life characteristic that differs from the rest, Life rolls must be allocated invididually rather than done all at once
- When a unit contains models with differing Will characteristics, use one from the model with the highest value
Mission changes in this version:
- None.