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Preetham sky shader #6
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Jacobdeanr
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Preetham sky shader #6
Jacobdeanr
wants to merge
8
commits into
Planimeter:master
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Jacobdeanr:feature/Custom_sky_shader
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Fantastic work, really impressive. Scheduled for production release.
Signed-off-by: Andrew McWatters <[email protected]>
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Implemented Preetham Sky Shader.
Adapted from: https://www.shadertoy.com/view/llSSDR
Currently only supports DX9 due to the complexity of the number of shader instructions.
In Hammer you can assign the shader to the skybox under map>map properties > skybox texture name> realistic_sky.
There is no implementation for automatically sampling the light_environment, but this should probably be done by the gamemode, to allow for custom controls through the exposed shader parameters.