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Various public software for the course of Video game Design and Programming at the Politecnico di Milano

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POLIMIGameCollective

Various public software for the course of Videogame Design and Programming at the Politecnico di Milano

  • Breakout-Basic Simple breakout project developed during the first Unity3D workshop for the 2013/2014 video game design and programming class

  • Platformer-Basic Simple platformer project developed during the third Unity3D workshop for the 2013/2014 video game design and programming class

  • TouchRTS-Basic Simple platformer project developed during the Microsoft workshop at IGDS 2013.

  • AEKI-Dogfight Dogfight game developed for the GameOver event in Milan and used also partially used for the first Unity3D workshop of the 2014/2015 Video game Design and Programming course at the Politecnico di Milano.

  • SplashScreen Example project with the setup for the splashscreen that all the games in the course should use. It consists of three screens, your logo, the game collective logo, and a logo from guests you might have.

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Various public software for the course of Video game Design and Programming at the Politecnico di Milano

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