Various public software for the course of Videogame Design and Programming at the Politecnico di Milano
-
Breakout-Basic Simple breakout project developed during the first Unity3D workshop for the 2013/2014 video game design and programming class
-
Platformer-Basic Simple platformer project developed during the third Unity3D workshop for the 2013/2014 video game design and programming class
-
TouchRTS-Basic Simple platformer project developed during the Microsoft workshop at IGDS 2013.
-
AEKI-Dogfight Dogfight game developed for the GameOver event in Milan and used also partially used for the first Unity3D workshop of the 2014/2015 Video game Design and Programming course at the Politecnico di Milano.
-
SplashScreen Example project with the setup for the splashscreen that all the games in the course should use. It consists of three screens, your logo, the game collective logo, and a logo from guests you might have.