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🌎 Brazilian Portuguese Language #15

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28 changes: 28 additions & 0 deletions locales/translations/pt-br.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,28 @@
Language["pt-br"] = {
start = "Iniciar",
stop = "Parar",
collect = "Coletar",
activity_stopped = "VocĂȘ parou a ativade atual.",
activity_started = "VocĂȘ começou uma ativade.",
section_success = "VocĂȘ completou essa atividade com sucesso.",
section_failure = "VocĂȘ falhou nesta atividade, tente novamente.",
interact_far = "VocĂȘ estĂĄ muito longe deste ponto para interagir com ele.",
interact_breakout = "Iniciar a fuga",
breakout_success = "VocĂȘ começou uma fuga, lidera os prisioneiros Ă  liberdade!",
breakout_fail = "VocĂȘ nĂŁo conseguiu fugir, tente novamente.",
breakout_self = "VocĂȘ escapou da prisĂŁo, mas cuidado, a polĂ­cia estĂĄ procurando por vocĂȘ!",
interact_active_breakout = "Entrar no tĂșnel",
interact_exit_breakout = "Sair do tĂșnel",
confirm_transaction = "Confirme a transação",
confirm_transaction_desc = "VocĂȘ nĂŁo pode reverter esta transação uma vez confirmada.",
missing_item = "Esta faltando %s (%s)",
not_prison = "NĂŁo hĂĄ prisioneiro com o ID #%s.",
in_prison = "Prisioneiro #%s estĂĄ preso %s minuto(s) no %s.",
no_permission = "VocĂȘ nĂŁo tem permissĂŁo para fazer isso.",
cant_sneakout = "VocĂȘ nĂŁo pode sair da prisĂŁo, vocĂȘ deve começar uma fuga.",
jail_dialog_title = "DiĂĄlogo da prisĂŁo",
jail_dialog_player = "%s (ID: %s)",
jail_dialog_prisoner = "Prisoneiro",
jail_dialog_prison = "Localização da prisão",
jail_dialog_sentence = "Comprimento da frase",
}