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[Dehardcode] Bunkerable dehardcode #1512
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[Dehardcode] Bunkerable dehardcode #1512
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I think a better way to implement that would be making Bunkerable=yes
work on the combinations that are proven to be not causing major issues.
What does “combination” mean 🤔 I don't quite understand you |
In your doc you said:
What I mean is that it's better to try different things on vehicles, like hover locomotor or anything that prevented |
The original three checks in this function were no turret/no weapon/speed type is Hover. It is certain that they are all unreasonable. |
I tried all loco. It looks like fly mech and hover can't get into the tank bunker. |
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I think that this change could be permanently enabled. Why does it need to be explicitly enabled? It won't affect vehicles that don't have Bunkerable=yes
set anyway and it doesn't involve any costly logic.
If you mean Phobos will permanently change how bunkerability is checked, leaving no room for customization, despite that sounds like a blasphemy there isn't really any harm in it. |
According to ModEnc, the default value of |
Ah, shikataganai. In that case there has to be a toggle for |
I have a suggestion, to list in the docs all hardcoded checks for bunkerability and to tell which can be bypassed by |
skip the hardcoded checks to static properties