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Call HangingBreakByEntityEvent for collision with boats #10248
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roro1506HD
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JoField08
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Progeilo425
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TheBjoRedCraft
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please don't approve unless you have actually tested the pr |
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resolves #10058
post hardfork #11901
perhaps a getRemovers should be added since mulitple boats can be responsible for breaking an entity. let me know what you think