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clCreateFromD3D10Texture3DKHR.adoc

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clCreateFromD3D10Texture3DKHR

Creates an OpenCL 3D image object from a subresource of a Direct3D 10 3D texture.

cl_mem clCreateFromD3D10Texture3DKHR(cl_context context,
                                     cl_mem_flags flags,
                                     ID3D10Texture3D *resource,
                                     UINT subresource,
                                     cl_int *errcode_ret)

Parameters

context

A valid OpenCL context created from a Direct3D 10 device.

flags

A bit-field that is used to specify usage information. May be CL_MEM_READ_ONLY, CL_MEM_WRITE_ONLY, or CL_MEM_READ_WRITE. (See the table for clCreateBuffer for more information.)

resource

A pointer to the Direct3D 10 3D texture to share.

subresource

The subresource of resource to share.

errcode_ret

An appropriate error code. If errcode_ret is NULL, no error code is returned.

Notes

The width, height and depth of the returned OpenCL 3D image object are determined by the width, height and depth of subresource subresource of resource. The channel type and order of the returned OpenCL 3D image object is determined by the format of resource as shown below in the table of Direct3D 10 and corresponding OpenCL image formats.

This call will increment the internal Direct3D reference count on resource. The internal Direct3D reference count on resource will be decremented when the OpenCL reference count on the returned OpenCL memory object drops to zero.

Following is a list of Direct3D 10 and corresponding OpenCL image formats.

DXGI format CL image format (channel order, channel data type)

DXGI_FORMAT_R32G32B32A32_FLOAT

CL_RGBA, CL_FLOAT

DXGI_FORMAT_R32G32B32A32_UINT

CL_RGBA, CL_UNSIGNED_INT32

DXGI_FORMAT_R32G32B32A32_SINT

CL_RGBA, CL_SIGNED_INT32

DXGI_FORMAT_R16G16B16A16_FLOAT

CL_RGBA, CL_HALF_FLOAT

DXGI_FORMAT_R16G16B16A16_UNORM

CL_RGBA, CL_UNORM_INT16

DXGI_FORMAT_R16G16B16A16_UINT

CL_RGBA, CL_UNSIGNED_INT16

DXGI_FORMAT_R16G16B16A16_SNORM

CL_RGBA, CL_SNORM_INT16

DXGI_FORMAT_R16G16B16A16_SINT

CL_RGBA, CL_SIGNED_INT16

DXGI_FORMAT_R8G8B8A8_UNORM

CL_BGRA, CL_UNORM_INT8

DXGI_FORMAT_R8G8B8A8_UNORM

CL_RGBA, CL_UNORM_INT8

DXGI_FORMAT_R8G8B8A8_UINT

CL_RGBA, CL_UNSIGNED_INT8

DXGI_FORMAT_R8G8B8A8_SNORM

CL_RGBA, CL_SNORM_INT8

DXGI_FORMAT_R8G8B8A8_SINT

CL_RGBA, CL_SIGNED_INT8

DXGI_FORMAT_R32G32_FLOAT

CL_RG, CL_FLOAT

DXGI_FORMAT_R32G32_UINT

CL_RG, CL_UNSIGNED_INT32

DXGI_FORMAT_R32G32_SINT

CL_RG, CL_SIGNED_INT32

DXGI_FORMAT_R16G16_FLOAT

CL_RG, CL_HALF_FLOAT

DXGI_FORMAT_R16G16_UNORM

CL_RG, CL_UNORM_INT16

DXGI_FORMAT_R16G16_UINT

CL_RG, CL_UNSIGNED_INT16

DXGI_FORMAT_R16G16_SNORM

CL_RG, CL_SNORM_INT16

DXGI_FORMAT_R16G16_SINT

CL_RG, CL_SIGNED_INT16

DXGI_FORMAT_R8G8_UNORM

CL_RG, CL_UNORM_INT8

DXGI_FORMAT_R8G8_UINT

CL_RG, CL_UNSIGNED_INT8

DXGI_FORMAT_R8G8_SNORM

CL_RG, CL_SNORM_INT8

DXGI_FORMAT_R8G8_SINT

CL_RG, CL_SIGNED_INT8

DXGI_FORMAT_R32_FLOAT

CL_R, CL_FLOAT

DXGI_FORMAT_R32_UINT

CL_R, CL_UNSIGNED_INT32

DXGI_FORMAT_R32_SINT

CL_R, CL_SIGNED_INT32

DXGI_FORMAT_R16_FLOAT

CL_R, CL_HALF_FLOAT

DXGI_FORMAT_R16_UNORM

CL_R, CL_UNORM_INT16

DXGI_FORMAT_R16_UINT

CL_R, CL_UNSIGNED_INT16

DXGI_FORMAT_R16_SNORM

CL_R, CL_SNORM_INT16

DXGI_FORMAT_R16_SINT

CL_R, CL_SIGNED_INT16

DXGI_FORMAT_R8_UNORM

CL_R, CL_UNORM_INT8

DXGI_FORMAT_R8_UINT

CL_R, CL_UNSIGNED_INT8

DXGI_FORMAT_R8_SNORM

CL_R, CL_SNORM_INT8

DXGI_FORMAT_R8_SINT

CL_R, CL_SIGNED_INT8

Errors

Returns a valid non-zero OpenCL buffer object and errcode_ret is set to CL_SUCCESS if the buffer object is created successfully. Otherwise, it returns a NULL value with one of the following error values returned in errcode_ret:

  • CL_INVALID_CONTEXT if context is not a valid context.

  • CL_INVALID_VALUE if values specified in flags are not valid or if subresource is not a valid subresource index for resource.

  • CL_INVALID_D3D10_RESOURCE_KHR if resource is not a Direct3D 10 texture resource, if resource was created with the D3D10_USAGE flag D3D10_USAGE_IMMUTABLE, if a resource is a multisampled texture, if a cl_mem from subresource subresource of resource has already been created using clCreateFromD3D10Texture3DKHR, or if context was not created against the same Direct3D 10 device from which resource was created.

  • CL_INVALID_IMAGE_FORMAT_DESCRIPTOR if the Direct3D 10 texture format of resource is not a value listed in the above table of Direct3D 10 and corresponding OpenCL image formats, or if the Direct3D 10 texture format of resource does not map to a supported OpenCL image format.

  • CL_OUT_OF_HOST_MEMORY if there is a failure to allocate resources required by the OpenCL implementation on the host.