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New descriptions for "Award Pushing" + slight change for "Framerate D…
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…ependant". (#288)
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NeonKnightOA authored Mar 25, 2024
1 parent e83a10b commit 9b0c98c
Showing 1 changed file with 10 additions and 10 deletions.
20 changes: 10 additions & 10 deletions code/q3_ui/ui_startserver.c
Original file line number Diff line number Diff line change
Expand Up @@ -927,17 +927,17 @@ static const char *weaponModeElimination_list[] = {
};

static const char *pmove_list[] = {
"Framerate dependent",
"Framerate Dependant",
"Fixed framerate 125Hz",
"Fixed framerate 91Hz",
"Accurate",
NULL
};

static const char *awardPushing_list[] = {
"Pushed Loses A Point",
"Pusher Scores A Point",
"Last Attacker Scores",
"Disabled",
"Last Pusher",
"Last Attacker",
NULL
};

Expand Down Expand Up @@ -1644,16 +1644,16 @@ Descriptions should have 48 characters or less per line, and there can't be more
static void ServerOptions_StatusBar_AwardPushing( void* ptr ) {
switch( ((menulist_s*)ptr)->curvalue ) {
case 1:
UI_DrawString( 320, 440, "Pusher Scores A Point: If a player dies in a pit", UI_CENTER|UI_SMALLFONT, colorWhite );
UI_DrawString( 320, 460, "the void or another hazard, their pusher scores.", UI_CENTER|UI_SMALLFONT, colorWhite );
UI_DrawString( 320, 440, "Last Pusher: If a player is pushed into a level", UI_CENTER|UI_SMALLFONT, colorWhite );
UI_DrawString( 320, 460, "hazard and dies, their pusher scores a point.", UI_CENTER|UI_SMALLFONT, colorWhite );
break;
case 2:
UI_DrawString( 320, 440, "Last Attacker Scores: If a player suicides via", UI_CENTER|UI_SMALLFONT, colorWhite );
UI_DrawString( 320, 460, "pit, void or hazard, their last attacker scores.", UI_CENTER|UI_SMALLFONT, colorWhite );
UI_DrawString( 320, 440, "Last Attacker: If a player suicides or dies", UI_CENTER|UI_SMALLFONT, colorWhite );
UI_DrawString( 320, 460, "via level hazard, their last attacker scores.", UI_CENTER|UI_SMALLFONT, colorWhite );
break;
default: // case 0
UI_DrawString( 320, 440, "Pushed Loses A Point: If a player dies in a pit", UI_CENTER|UI_SMALLFONT, colorWhite );
UI_DrawString( 320, 460, "the void or another hazard, they lose a point.", UI_CENTER|UI_SMALLFONT, colorWhite );
UI_DrawString( 320, 440, "Disabled: If a player dies due to self-damage", UI_CENTER|UI_SMALLFONT, colorWhite );
UI_DrawString( 320, 460, "or level hazard, they lose a point.", UI_CENTER|UI_SMALLFONT, colorWhite );
break;
}
}
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