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v2.3.0

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@MrClock8163 MrClock8163 released this 28 Mar 00:44
· 144 commits to master since this release
95a2dc8

Tested compatibility: Blender 2.90 -> 4.1

Added

  • Materials tool RVMAT Templates
  • import-export:
    • P3D:
      • support for Underground (VBS) LOD type
      • support for Groundlayer (VBS) LOD type
      • support for Navigation (VBS) LOD type
      • Collisions export option (handling duplicate LOD types)
      • Generate Components export option
      • LOD copy directives
  • Validation tool:
    • LOD - Generic ruleset:
      • warning for more than 2 UV channels on a LOD object
    • LOD - Shadow ruleset:
      • warning for unconventinal LOD indices (not 0, 10, 1000, 1010 or 1020)
      • warning if LOD has lodnoshadow = 1 named property
    • LOD - Underground (VBS) ruleset
    • LOD - Groundlayer (VBS) ruleset
  • Rigging tool:
    • Add OFP2_ManSkeleton operator
  • Debug add-on options tab:
    • Preserve Preprocessed LOD Objects

Changed

  • import-export:
    • export processes will no longer start if the target file is in use by another application
    • backup and temporary export files are now time stamped in the extension to avoid collisions
    • P3D:
      • handling of unknown LOD types has been improved (the Unknown LOD type can now be used to set any custom LOD signature)
  • utilities:
    • Find Components now only creates selections for closed components
  • Vertex Mass Editing tool:
    • Mass From Density now ignores non-closed components and loose vertices
  • Rigging tool:
    • skeletons and bones are no longer forcibly alphabetically sorted
    • hierarchic bone order now has to be maintained manually, depending processed will not try to detect the hierarchy in a mixed order
  • Colors tool was moved under new Materials tool
  • Preserve Faulty Output add-on option was moved to the newly introduced Debug options tab

Fixed

  • Geometry LOD validation would falsely report not triangulated meshes
  • P3D import would crash Blender if Proxy Action was set to Purge
  • Find Components would purge all vertex groups under certain circumstances