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--- | ||
title: A Year in Review | ||
date: "2024-12-01" | ||
excerpt: Details about the educational release of Old School Adventure | ||
tags: foundation, source, educational | ||
author: MonoGame Foundation | ||
image: /images/blog/cover/monogame_foundation.png | ||
ogImage: /images/blog/cover/monogame_foundation.png | ||
--- | ||
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# What a year it's been! | ||
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It has been a year since we announced that we received a very generous donation from Re-Logic and the formation of the MonoGame Foundation. A lot has happened. | ||
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### So far in the last year we: | ||
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* Now have recurring Patreon subscriptions of $788/month | ||
* Refreshed the website, with more focus on the creators and their titles \- Thanks Chris (ArisTurtle) | ||
* Overhauled the documentation site and increased the content by more than 500%, with even more to come | ||
* Released 3.8.2 | ||
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* #### Appointed to the board | ||
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* President \- Dean Ellis | ||
* Chairman \- Marko Jeremic | ||
* Secretary \- Simon Jackson | ||
* Banking \- Tom Spilman | ||
* Member \- Thomas Altenburger | ||
* Treasurer \- Dominique Louis | ||
* Please read our [Board Meeting notes](https://monogame.net/blog/meeting) | ||
* Regular board meetings with full transparency, keeping the community involved in the plans and actions for MonoGame to take it into the next decade. | ||
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* #### Completed Bounties | ||
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* [Package up ffmpeg and ffprobe](https://github.com/MonoGame/MonoGame/issues/8241) | ||
* [Upgrade MonoGame to use BasisUniversal for cross-platform Texture Compression](https://github.com/MonoGame/MonoGame/issues/8419) | ||
* [A shared base for public and console repos](https://github.com/MonoGame/MonoGame/issues/8242) | ||
* [Implement the Direct3D 12 / GDK/GDKX backend \#8195](https://github.com/MonoGame/MonoGame/issues/8195) | ||
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* #### In Progress Bounties | ||
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* [Switch the console runtime from BRUTE to NativeAOT \#8194](https://github.com/MonoGame/MonoGame/issues/8194) | ||
* [A better 2D onboarding tutorial \#8317](https://github.com/MonoGame/MonoGame/issues/8317) | ||
* [A better 3D onboarding tutorial \#8318](https://github.com/MonoGame/MonoGame/issues/8318) | ||
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* #### More bounties to come in the areas of: | ||
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* Graphics | ||
* Optimise and fix DesktopVK | ||
* Why: it is still experimental and there is some unexpected flickers | ||
* Content | ||
* Native Texture Compression and Asset processing shared object | ||
* Why: enhance assets processing performance and reduce dependencies | ||
* Upgrade Shader Compiler to use [https://github.com/microsoft/ShaderConductor](https://github.com/microsoft/ShaderConductor) and [https://github.com/KhronosGroup/SPIRV-Cross](https://github.com/KhronosGroup/SPIRV-Cross) | ||
* Why: retiring mojoshader to allow future improvements on shaders | ||
* Audio | ||
* FAudio implementation for DesktopVK | ||
* Why: replace OpenAL-Soft which can’t be totally XAudio-accurate | ||
* Tutorials and content | ||
* Advanced 3D concepts (Some ideas I know this isn’t a planning doc) | ||
* Custom Effects | ||
* Culling | ||
* Shadows | ||
* Post Processing | ||
* Scene Management? | ||
* Deferred Rendering | ||
* More starter kits for 2D and 3D | ||
* More shader guidance/samples | ||
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* #### Bug Fixes | ||
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* Re-enabled the Unit Tests for PR’s. | ||
* [Upgrade Mac Editor to net8.0-macos. Upgrade Eto.Forms](https://github.com/MonoGame/MonoGame/pull/8505) | ||
* Fix Issues with OpenAL Panning on DekstopGL and Mobile [https://github.com/MonoGame/MonoGame/pull/8480](https://github.com/MonoGame/MonoGame/pull/8480) and [https://github.com/MonoGame/MonoGame/pull/8466](https://github.com/MonoGame/MonoGame/pull/8466) | ||
* [Detect GamePad/Keyboard events on Android](https://github.com/MonoGame/MonoGame/pull/8465) | ||
* [Remove string allocations when calling GamePad.GetCapabilities](https://github.com/MonoGame/MonoGame/pull/8453) | ||
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### What is coming in the next year: | ||
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* #### 3.8.3 Release | ||
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* Smoother macOS installation support and Content Pipeline | ||
* Bump to use latest StbImageSharp | ||
* more???? | ||
* The MonoGame.Framework.Native is going to be a principal focus. The plan is to allow the support of NativeAOT on all the platforms which support it. | ||
* Upgrading the Shader Compiler to support more modern shader models. | ||
* Improved Content pipeline (Mr H / Harry, details) | ||
* Automating XNB builds to make using MGCB or the content editor optional, and adding content more easily to projects | ||
* Full DX12 support on Windows / Xbox | ||
* Vulkan support to replace OpenGL (Tom to clarify) |