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Infdev #732
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zandgall
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Removes tile and data arrays from Level, and disperses it among Chunks. These are managed in ChunkManager, used by Level and LevelGen in order to access Chunks and Tiles.
Replaces the redundant class "Chunk" with its equivalent data structure directly in ChunkManager. Also increases Chunk Size to 64
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Extends terrain on all levels using the chunk system. Ask @TheBigEye if you want to know the practical limits, but creates 'infinite' levels.
c.x.y.miniplussave
andd.x.y.miniplussave
file for every chunk saved in the level (containing tile ids and extra tile data respectively)Things to consider
random.next____()
functions may cause chunks in a level with the same seed to generate a little differently (especially with structures?) depending on which chunks are generated before others.