you must have newer version of haxe because 4.1.5 misses lots of stuff
follow a friday night funkin' source code compilation tutorial, after this you will need to install luajit.
the engine has an android support. for making mp4 cutscene works in android you have to install this extension: haxelib git https://github.com/jigsaw-4277821/extension-videoview
on a command prompt/powershell
to install luajit you have to use this because of the android support stuff: haxelib git linc_luajit https://github.com/jigsaw-4277821/linc_luajit-nebulazorua
on a command prompt/powershell
if you don't want your mod to run lua, remove in project.xml the "lua_allowed" line
also you need this for compiling: https://github.com/jigsaw-4277821/androidtools
on a command prompt/powershell
- probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
- comes with a mod organizing/disabling menu.
- new dad left sing sprite
- unused stage lights are now used
- both bf and skid & pump does "hey!" animations
- thunders does a quick light flash and zooms the camera in slightly
- added a quick transition/cutscene to monster
- bf does "hey!" during philly nice
- blammed has a cool new colors flash during that sick part of the song
- better hair physics for mom/boyfriend (maybe even slightly better than week 7's 👀)
- henchmen die during all songs. yeah :(
- bottom boppers and gf does "hey!" animations during cocoa and eggnog
- on winter horrorland, gf bops her head slower in some parts of the song.
- on thorns, the hud is hidden during the cutscene
- also there's the background girls being spooky during the "hey!" parts of the instrumental
- you can now chart "event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- your song's bpm can now have decimal values
- you can manually adjust a note's strum time if you're really going for milisecond precision
- you can change a note's type on the editor, it comes with two example types:
- alt animation: forces an alt animation to play, useful for songs like ugh/stress
- hey: forces a "hey" animation instead of the base sing animation, if boyfriend hits this note, girlfriend will do a "hey!" too.
- working both for source code modding and downloaded builds!
- added a different bg to every song (less tutorial)
- all menu characters are now in individual spritesheets, makes modding it easier.
- you can add a head icon, name, description and a redirect link for when the player presses enter while the item is currently selected.
- the engine comes with 16 example achievements that you can mess with and learn how it works (check achievements.hx and search for "checkforachievement" on playstate.hx)
- you can change note colors, delay and combo offset, controls and preferences there.
- on preferences you can toggle downscroll, middlescroll, anti-aliasing, framerate, low quality, note splashes, flashing lights, etc.
- when the enemy hits a note, their strum note also glows.
- lag doesn't impact the camera movement and player icon scaling anymore.
- some stuff based on week 7's changes has been put in (background colors on freeplay, note splashes)
- you can reset your score on freeplay/story mode by pressing reset button.
- you can listen to a song or adjust scroll speed/damage taken/etc. on freeplay by pressing space.