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try fix docs
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ffreyer committed Jan 25, 2025
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4 changes: 2 additions & 2 deletions docs/src/explanations/render_pipeline.md
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Expand Up @@ -132,7 +132,7 @@ You may also want to look at "GLMakie/src/postprocessing.jl" and "GLMakie/assets
As an example we will create a stage that applies a Sepia effect to our figure.
Lets begin by setting up a pipeline that includes the stage.

```@figure RenderPipeline backend=GLMakie
```@example RenderPipeline backend=GLMakie
# Create an empty Pipeline
pipeline = Makie.RenderPipeline()
Expand Down Expand Up @@ -173,7 +173,7 @@ Each stage will get a framebuffer based on the connected outputs of the pipeline
The names match the names of the pipeline stage with a `_buffer` postfix.
What we now need to do is define a constructor for a `<: GLMakie.AbstractRenderStep` object which represents the stage in the `GLRenderPipeline`, and a `run_step()` method that executes the stage.

```@figure RenderPipeline backend=GLMakie
```@example RenderPipeline backend=GLMakie
using GLMakie
function GLMakie.construct(::Val{:Tint}, screen, framebuffer, inputs, parent)
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