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[GL] Fixed initialization of textures with unsigned integer format.
- Fixed mixup between GL_R32I and GL_R32UI in GLTypes::UnmapFormat(). - Check for both signed and unsigned integer data types when initializing GL textures. - Deprecated IsIntDataType() and renamed new one to IsSIntDataType() as counterpart to IsUIntDataType(). NOTE: IsIntDataType() should be not be removed in the next release version, but instead use both IsSIntDataType() and IsUIntDataType() to cover all integer types. Since this is a breaking change, it needs to be deprecated first.
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