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[D3D] Fixed build error in DXShaderReflection.cpp #762

[D3D] Fixed build error in DXShaderReflection.cpp

[D3D] Fixed build error in DXShaderReflection.cpp #762

Triggered via push February 1, 2025 22:06
Status Failure
Total duration 12m 42s
Artifacts 3

ci_windows.yml

on: push
Matrix: build_windows
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8 errors
build_windows (Visual Studio 16 2019, Win32, Static, Release)
Process completed with exit code 1.
build_windows (Visual Studio 16 2019, Win32, Static, Debug)
Process completed with exit code 1.
build_windows (Visual Studio 16 2019, x64, Static, Release)
Process completed with exit code 1.
build_windows (Visual Studio 16 2019, x64, Static, Debug)
Process completed with exit code 1.
build_windows (Visual Studio 17 2022, Win32, Static, Debug)
Process completed with exit code 1.
build_windows (Visual Studio 17 2022, Win32, Static, Release)
Process completed with exit code 1.
build_windows (Visual Studio 17 2022, x64, Static, Release)
Process completed with exit code 1.
build_windows (Visual Studio 17 2022, x64, Static, Debug)
Process completed with exit code 1.

Artifacts

Produced during runtime
Name Size
LLGL-Win64-Test_Report
4.42 MB
LLGL-Windows-Release-x86
260 Bytes
LLGL-Windows-Release-x86_64
258 Bytes