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Rev177 - Actualización a 1.5.4297 de Ideology + Biotech
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Wolf-Igmc4 committed Jan 1, 2025
1 parent 323ae92 commit da5780d
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Showing 7 changed files with 20 additions and 19 deletions.
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<li>subject->xenogermination</li>
<li>subject->genetic implantation</li>
<li>subject_story->was uplifted by a glitterworld charity that focused on the genetically disadvantaged</li>
<li>subject_story->had their genes stolen by a rogue biologist</li>
<li>subject_story->had [ANYPAWN_possessive] genes stolen by a rogue biologist</li>
<li>subject_story->ran a genetic transfer clinic for the glitterworld elite</li>
<li>subject_gerund->crafting xenogerms</li>
-->
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2 changes: 1 addition & 1 deletion Biotech/DefInjected/ThingDef/Buildings_Misc.xml
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<!-- EN: mechband dish -->
<MechbandDish.label>disco de mecabanda</MechbandDish.label>
<!-- EN: A mech-band signaling device more powerful than the normal mechlink antenna. When activated, it puts out an ultra-powerful mech signal pulse, which will attract a mechanoid commander to attack with its escorts. If you can defeat it, you can collect special technologies from its corpse. The signal pulse burns out the dish, so this building can only be used once. -->
<!-- EN: A mech-band signaling device more powerful than the normal mechband antenna. When activated, it puts out an ultra-powerful mech signal pulse, which will attract a mechanoid commander to attack with its escorts. If you can defeat it, you can collect special technologies from its corpse. The signal pulse burns out the dish, so this building can only be used once. -->
<MechbandDish.description>Un dispositivo de señalización de mecabanda más potente que un mecaenlace normal. Cuando se activa, emite un pulso de señal meca ultrapotente, que atraerá a un comandante mecanoide para que ataque con sus escoltas. Si consigues derrotarlo, podrás recoger tecnologías especiales de su cadáver. El pulso de señal quema la antena parabólica, por lo que este edificio solo puede utilizarse una vez.</MechbandDish.description>
<!-- EN: Summon apocriton threat -->
<MechbandDish.comps.CompUsable.useLabel>Invocar amenaza apocritón</MechbandDish.comps.CompUsable.useLabel>
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5 changes: 0 additions & 5 deletions Biotech/DefInjected/ThoughtDef/Thoughts_Situation_Special.xml
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<!-- EN: The casket calls and I fall weary. The world's pall makes all so dreary. I need to deathrest. -->
<DeathrestExhaustion.stages.deathrest_exhaustion.description>El sarcófago me llama, y yo me siento tan cansado... El mundo se me hace monótono. Necesito mortisoñar.</DeathrestExhaustion.stages.deathrest_exhaustion.description>

<!-- EN: genetic chemical dependency -->
<GeneticChemicalDependency.stages.genetic_chemical_dependency.label>dependencia química genética</GeneticChemicalDependency.stages.genetic_chemical_dependency.label>
<!-- EN: I need {CHEMICAL_label} because of my genetic deficiency. But it's been so long since I've had any. -->
<GeneticChemicalDependency.stages.genetic_chemical_dependency.description>Necesito {CHEMICAL_label} debido a mi deficiencia genética. Hace demasiado que no consumo.</GeneticChemicalDependency.stages.genetic_chemical_dependency.description>

<!-- EN: apocriton hatred (intense) -->
<HateAura.stages.apocriton_hatred_intense.label>odio de apocritón (intenso)</HateAura.stages.apocriton_hatred_intense.label>
<!-- EN: I feel its hatred inside me, the way I feel my own emotions. It's so close and so cold. They all deserve death. -->
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5 changes: 3 additions & 2 deletions Biotech/Keyed/Misc_Gameplay.xml
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<MyChildIsHappy>mi hijo(a) está feliz</MyChildIsHappy>
<!-- EN: my child is sad -->
<MyChildIsSad>mi hijo(a) está triste</MyChildIsSad>

<!-- UNUSED -->
<!-- EN: Genetic {CHEMICAL_label} dependency -->
<GeneticChemicalDependency_Label>Dependencia genética a {replace: a {CHEMICAL_definite}; "a el "-"al "}</GeneticChemicalDependency_Label>
<!-- EN: I need {CHEMICAL_label} because of my genetic deficiency. It's been so long since I've had any. -->
<GeneticChemicalDependency_Desc>Necesito {CHEMICAL_label} por mi deficiencia genética. Pero hace demasiado que no consumo.</GeneticChemicalDependency_Desc>

</LanguageData>
4 changes: 4 additions & 0 deletions Core/DefInjected/ThoughtDef/Thoughts_Situation_Special.xml
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<!-- EN: I love my work. I could do this all day, every day. -->
<DoingPassionateWork.stages.burning_passion_for_my_work.description>Me encanta mi trabajo. Podría hacer esto todo el día, todos los días.</DoingPassionateWork.stages.burning_passion_for_my_work.description>

<!-- UNUSED -->
<GeneticChemicalDependency.stages.genetic_chemical_dependency.label>dependencia química genética</GeneticChemicalDependency.stages.genetic_chemical_dependency.label>
<GeneticChemicalDependency.stages.genetic_chemical_dependency.description>Necesito {CHEMICAL_label} debido a mi deficiencia genética. Hace demasiado que no consumo.</GeneticChemicalDependency.stages.genetic_chemical_dependency.description>

<!-- EN: joywire -->
<Joywire.stages.joywire.label>alegrialambre</Joywire.stages.joywire.label>
<!-- EN: It feels amazing. -->
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4 changes: 2 additions & 2 deletions Ideology/DefInjected/ThoughtDef/Precepts_IdeoDiversity.xml
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<!-- EN: false ritual -->
<IdeoDiversity_Abhorrent_ParticipatedInOthersRitual.stages.false_ritual.label>falso ritual</IdeoDiversity_Abhorrent_ParticipatedInOthersRitual.stages.false_ritual.label>
<!-- EN: I took part in a ritual based on evil beliefs. Whether I liked it or not, I shouldn't not have done it. -->
<!-- EN: I took part in a ritual based on evil beliefs. Whether I liked it or not, I should not have done it. -->
<IdeoDiversity_Abhorrent_ParticipatedInOthersRitual.stages.false_ritual.description>Participé en un ritual basado en creencias malignas. Me gustara o no, no debería haberlo hecho.</IdeoDiversity_Abhorrent_ParticipatedInOthersRitual.stages.false_ritual.description>

<!-- EN: different ideoligion -->
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<!-- EN: false ritual -->
<IdeoDiversity_Horrible_ParticipatedInOthersRitual.stages.false_ritual.label>falso ritual</IdeoDiversity_Horrible_ParticipatedInOthersRitual.stages.false_ritual.label>
<!-- EN: I took part in a ritual based on false beliefs. Whether I liked it or not, I shouldn't not have done it. -->
<!-- EN: I took part in a ritual based on false beliefs. Whether I liked it or not, I should not have done it. -->
<IdeoDiversity_Horrible_ParticipatedInOthersRitual.stages.false_ritual.description>Participé en un ritual basado en falsas creencias. Me gustara o no, no debería haberlo hecho.</IdeoDiversity_Horrible_ParticipatedInOthersRitual.stages.false_ritual.description>

<!-- EN: different ideoligion -->
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17 changes: 9 additions & 8 deletions Ideology/Keyed/Misc_Gameplay.xml
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<Appearance>Apariencia</Appearance>
<!-- EN: Done -->
<DoneButton>Listo</DoneButton>
<!-- EN: Caused by -->
<CausedBy>Causa</CausedBy>
<!-- EN: Belief in -->
<BeliefInIdeo>Cree en</BeliefInIdeo>
<!-- EN: Information about {0} -->
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<RitualTargetConnectedGauranlenTree>Ya vinculado con {PAWN_nameDef}</RitualTargetConnectedGauranlenTree>
<!-- EN: {TREE_definite} has had its connection torn recently. It can connect again in {1}. -->
<RitualTargetConnectionTornGauranlenTree>{TREE_definite} ha sido vinculado recientemente. Puede volver a vincularse en {1}.</RitualTargetConnectionTornGauranlenTree>
<!-- EN: You need {0} wood for each participant ({2} total). You have {1} wood. -->
<RitualTargeWoodInfo>Necesitas {0} de madera por cada participante ({2} en total). Tienes {1} de madera.</RitualTargeWoodInfo>
<!-- EN: You need {0} wood for each participant ({1} total). -->
<RitualTargetWoodInfo>Necesitas {0} de madera por cada participante (total de {1}).</RitualTargetWoodInfo>
<!-- EN: A participant cannot reach enough wood. -->
<RitualTargetWoodInfoAppend>Un participante no puede reunir suficiente madera.</RitualTargetWoodInfoAppend>
<!-- EN: {0} participants cannot reach enough wood. -->
<RitualTargetWoodInfoAppendMultiple>{0} participantes no pueden reunir suficiente madera</RitualTargetWoodInfoAppendMultiple>
<!-- EN: {PAWN_labelShort} cannot reach enough wood. -->
<RitualTargetWoodInfoWarning>{PAWN_labelShort} no puede reunir suficiente madera.</RitualTargetWoodInfoWarning>
<!-- EN: {0} must be able to reach ritual target. -->
<RitualTargetUnreachable>{0} debe poder alcanzar el punto de ritual.</RitualTargetUnreachable>
<!-- EN: Accuse -->
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<ChangeStyleDisabledNoCategories>No hay estilos disponibles.</ChangeStyleDisabledNoCategories>

<!-- UNUSED -->
<RitualTargetWoodInfo>Necesitas {0} de madera por cada participante (total de {1}).</RitualTargetWoodInfo>
<RitualTargetWoodInfoAppend>Un participante no puede reunir suficiente madera.</RitualTargetWoodInfoAppend>
<RitualTargetWoodInfoAppendMultiple>{0} participantes no pueden reunir suficiente madera</RitualTargetWoodInfoAppendMultiple>
<RitualTargetWoodInfoWarning>{PAWN_labelShort} no puede reunir suficiente madera.</RitualTargetWoodInfoWarning>
<RitualTargeWoodInfo>Necesitas {0} de madera por cada participante ({2} en total). Tienes {1} de madera.</RitualTargeWoodInfo>

</LanguageData>

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