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TR1X 4.7

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@github-actions github-actions released this 20 Dec 08:25
· 794 commits to develop since this release
2ab543f

Commit: 2ab543f
Tag: 4.7

Changes

4.7 - 2024-12-20

  • added support for Wayland in binary Linux builds (#1927)

  • added support for Unicode in gameflow JSON (#386, #636, #1919 and #1928)
    Expanding on the 4.6's added support for named sequences, we now support
    most of the characters the following Unicode planes:

    • Basic Latin
    • Cyrillic
    • Greek and Coptic
    • Latin-1 Supplement
    • Latin Extended A

    The sprites were created by Arsunt originally posted in the TRF topic here:
    https://www.tombraiderforums.com/showthread.php?p=8396039

    This should be enough to let gameflow editors provide full localisation for
    the following languages:

    Basque, Belarusian, Bosnian, Bulgarian, Catalan, Croatian, Czech, Danish,
    Dutch, English, Estonian, Faroese, Finnish, French, Galician, German,
    Greek, Hungarian, Icelandic, Indonesian, Irish, Italian, Latvian,
    Lithuanian, Macedonian, Malay, Maltese, Northern Sami, Norwegian, Polish,
    Portuguese, Romanian, Russian, Serbian, Slovak, Slovenian, Spanish,
    Swedish, Turkish and possibly more.

    Importantly, Asian and Arabic languages remain unsupported at the moment.

  • added the ability for falling pushblocks to kill Lara outright if one lands directly on her (#2035)

  • fixed clock drift accumulating with time (#1935, regression from 4.0)

  • fixed a potential invisible wall issue in custom levels with non-portal doors and certain geometry (#1958, regression from 4.3)

  • fixed transparent eyes on the wolf and bat models in Peru (#1945)

  • fixed incorrect transparent pixels on some Egypt textures (#1975)

  • fixed arrows overlapping with passport text if strings longer than the defaults are used (#1971)

  • fixed objects close to the camera being clipped (#819, regression from TombATI)

  • fixed the drawbridge in Obelisk of Khamoon not being angled correctly when open, which was resulting in embedded artefacts (#2006)

  • fixed incorrect positions on static meshes in Obelisk of Khamoon, Return to Egypt and Temple of the Cat (#2006)

  • fixed incorrect picture strides on certain hardware (#1979)

  • fixed doors at times disappearing if Lara is close to portals and the door's room is no longer visible (#2005)

  • fixed camera positions in Return to Egypt and Temple of the Cat (#1317, regression from 4.1)

  • fixed being able to see the flipmap in Natla's Mines when moving the boat (#2019)

  • fixed an invisible wall in Temple of the Cat, due to a wrongly positioned door (#2021)

  • fixed the enable_console config option not being adhered to (#2063, regression from 4.5)

  • fixed random pixels in the injected explosion sprites (#1985, regression from 4.6)