TR1X 4.7
Commit: 2ab543f
Tag: 4.7
Changes
4.7 - 2024-12-20
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added support for Wayland in binary Linux builds (#1927)
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added support for Unicode in gameflow JSON (#386, #636, #1919 and #1928)
Expanding on the 4.6's added support for named sequences, we now support
most of the characters the following Unicode planes:- Basic Latin
- Cyrillic
- Greek and Coptic
- Latin-1 Supplement
- Latin Extended A
The sprites were created by Arsunt originally posted in the TRF topic here:
https://www.tombraiderforums.com/showthread.php?p=8396039This should be enough to let gameflow editors provide full localisation for
the following languages:Basque, Belarusian, Bosnian, Bulgarian, Catalan, Croatian, Czech, Danish,
Dutch, English, Estonian, Faroese, Finnish, French, Galician, German,
Greek, Hungarian, Icelandic, Indonesian, Irish, Italian, Latvian,
Lithuanian, Macedonian, Malay, Maltese, Northern Sami, Norwegian, Polish,
Portuguese, Romanian, Russian, Serbian, Slovak, Slovenian, Spanish,
Swedish, Turkish and possibly more.Importantly, Asian and Arabic languages remain unsupported at the moment.
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added the ability for falling pushblocks to kill Lara outright if one lands directly on her (#2035)
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fixed clock drift accumulating with time (#1935, regression from 4.0)
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fixed a potential invisible wall issue in custom levels with non-portal doors and certain geometry (#1958, regression from 4.3)
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fixed transparent eyes on the wolf and bat models in Peru (#1945)
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fixed incorrect transparent pixels on some Egypt textures (#1975)
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fixed arrows overlapping with passport text if strings longer than the defaults are used (#1971)
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fixed objects close to the camera being clipped (#819, regression from TombATI)
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fixed the drawbridge in Obelisk of Khamoon not being angled correctly when open, which was resulting in embedded artefacts (#2006)
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fixed incorrect positions on static meshes in Obelisk of Khamoon, Return to Egypt and Temple of the Cat (#2006)
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fixed incorrect picture strides on certain hardware (#1979)
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fixed doors at times disappearing if Lara is close to portals and the door's room is no longer visible (#2005)
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fixed camera positions in Return to Egypt and Temple of the Cat (#1317, regression from 4.1)
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fixed being able to see the flipmap in Natla's Mines when moving the boat (#2019)
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fixed an invisible wall in Temple of the Cat, due to a wrongly positioned door (#2021)
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fixed the
enable_console
config option not being adhered to (#2063, regression from 4.5) -
fixed random pixels in the injected explosion sprites (#1985, regression from 4.6)