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The Basic Minecraft Concepts
This page is a quick glossary for the basic Minecraft concepts we assume everyone is familiar with.
Despite worlds being, for all gameplay effects, infinite in the X and Z axis (north / south / east / west), in the Y axis (up / down) the limits are very close to the player. We may use World Bottom, Void, or Bedrock to indicate the bottom limit of the Y axis, and World Top or Sky to indicate the top limit.
A chunk of the world. It is a group of 16 x world height
x 16 blocks. This is how the client and server manage the immediate state of the world around logged in players.
See also "Chunk" on Minecraft Wiki
A square of 32 x 32 Chunks (1024 chunks total) measuring a total of 512 x world height
x 512 blocks. This division is how Minecraft saves the chunks to disk (each .mca file in your save is one entire Region) and is also how most map mods, following suit, divide their map images: one image per region. Blaze Map also follows this division model.