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CI: use custom godot build #104

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Jul 31, 2024
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79 changes: 79 additions & 0 deletions .github/scripts/godot_ci_cache.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,79 @@
#
# Fixes https://github.com/godotengine/godot/issues/77508
# original script source: https://gist.github.com/d6e/5ed21c37a8ac294db26532cc6af5c61c
#

import os
import subprocess
import time
import re
from pathlib import Path

# Set the path to your Godot project and Godot executable
GODOT_PROJECT_PATH = Path(".")
GODOT_EXECUTABLE = "godot" # or the path to your Godot executable
GODOT_LOG_FILE = Path("artifacts") / "godot_output.log" # Log file to store Godot output

print("Building godot cache...", flush=True)
start_time = time.time()

# Step 1: Recursively find all '.import' files and collect the expected imported file paths
expected_imported_files = set()
for import_file in GODOT_PROJECT_PATH.rglob('*.import'):
content = import_file.read_text()
matches = re.findall(r'dest_files=\["(res://\.godot/imported/.+?)"\]', content)
expected_imported_files.update(matches)

total_imports = len(expected_imported_files)
print(f"Found {total_imports} references to imported files...", flush=True)

# Step 2: Launch Godot in the background to start the import process
print("Starting Godot to import files...", flush=True)
GODOT_LOG_FILE.parent.mkdir(parents=True, exist_ok=True)
with GODOT_LOG_FILE.open("w") as log_file:
try:
godot_process = subprocess.Popen(
[GODOT_EXECUTABLE, "--path", str(GODOT_PROJECT_PATH), "--editor", "--headless"],
stdout=log_file,
stderr=subprocess.STDOUT
)
except Exception as e:
print(f"Failed to start Godot: {e}")
exit(1)

# Step 3: Continually check if the expected imported files exist
imported_folder = GODOT_PROJECT_PATH / ".godot/imported"
while expected_imported_files:
# Wait until the imported directory exists
if not imported_folder.exists():
print(f"Waiting for the imported directory to be created by Godot...")
time.sleep(1)
continue

for expected_path in list(expected_imported_files):
imported_file_path = GODOT_PROJECT_PATH / expected_path.replace("res://", "")
if imported_file_path.exists():
expected_imported_files.remove(expected_path)
imported_count = total_imports - len(expected_imported_files)
print(f"Imported {imported_count} / {total_imports} files...")
time.sleep(1) # Wait for a second before checking again

elapsed_time = time.time() - start_time
print(f"Imported all files in {elapsed_time:.2f} seconds.", flush=True)

# Step 4: Once all files have been imported, quit Godot
try:
print("Quitting Godot...", flush=True)
start_time = time.time()
godot_process.terminate()
godot_process.wait(timeout=10)

except subprocess.TimeoutExpired:
print("Godot did not terminate in a timely manner; killing the process.")
godot_process.kill()
finally:
elapsed_time = time.time() - start_time
print(f"Godot has been closed in {elapsed_time:.2f} seconds.", flush=True)

print("All files have been imported. Godot has been closed.")

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