Skip to content

Releases: LSS-Manager/LSSM-V.4

v.4.2.3

14 Apr 19:05
Compare
Choose a tag to compare
  • 🐛 extendedCallWindow: counter in staging-area: fixed a bug where counting did not work
  • ✨ extendedCallWindow: counter in staging-area: add a floating alarm button with counter
  • 🐛 UK: [missionhelper] add missing vehicles
  • ⚗️ working hard to create a stable version of redesign

Repo:

  • 👥 updated contributors in README
  • 🚨 added new ESLint rules regarding ES6 and Vue

v.4.2.2

05 Apr 11:21
Compare
Choose a tag to compare
  • ✨ fastDispatchChooser in dispatchCenters building-list
  • ✨ dispatchcenter-view update and fixes.
  • 🌐🐛 fix lcoas in missionHelper + add sherrif to multifunctionals
  • 💩 Add building complexes somehow more or less for de_DE and nl_NL
  • ✨ en_US FBI Update
  • ✨ [ecw] stagingAreaSelectedCounter
  • ✨ en_UK HART Update
  • 🐛 [eb/buildingsLeftRight] fix sorting
  • 💚 set version to Berlin Time
  • 💄 [mapMarkers] pin-needle to left side
  • 🐛 [mh] add place_array & alternate missions (simple version)

v.4.2.1

19 Mar 09:38
Compare
Choose a tag to compare
  • 🌐🇪🇸 first es_ES translations
  • 💚 build will fail if a required directory is not found
  • 🐛 de_DE fix ITP not being a transfer mission
  • 🚓 nl_NL CP MA-E
  • 🐛 [ecw/arrSpecs] fix new attribute (ITW and MA-E now shown)
  • 🌐🇫🇷 add missing translations
  • ✨ [ge/mapMarkers] pin window

v.4.2.0

13 Mar 13:51
Compare
Choose a tag to compare

⚠️ Userscript has been updated! ⚠️

  • 💄 minor design and style fixes
  • 🌐 translation when no options available in selects
  • 🚸 error handling in number input
  • 🌐 translation fixes in multiple languages
  • ✨ Content-Packs:
    • 🚑 de_DE: ITW
    • 🚑 fr_FR: Medical Pack
  • 🐛 fixing a bug with vehicle FMS changes
  • inputMaxLength now also including mission graphic packs captions
  • 🐛 fixing a linkPreview Bug for amount of beds in hospitals
  • 🐛 fixing a LSSMAQL Bug when using allianceinfo
  • 🐛 fixing a missionHelper bug with multifunctional vehicles
  • 🐛 fixing a bug with large scale alliance missions that do appear in events in module notificationAlert
  • ⚠️ updated userscript in preparation for Redesign
  • 👽 updated emoji definitions

v.4.1.13

18 Feb 20:15
078c6c1
Compare
Choose a tag to compare
  • ✨ Reduced Build Size
  • 🐛 Several important fixxes
  • 🌐 updated some translations in general
  • ✨ ContentPacks added from last calendar weeks
  • ✨ InputMaxlen Notes

Jan has also made some adjustments and the performance should be better now.

v.4.1.12

31 Jan 16:54
7938f02
Compare
Choose a tag to compare
  • ✨ [extendedBuilding] confirmation for upgrading from normal station (#10)
  • 🌐 updated some translations in general
  • ✨ ContentPacks added from calendar week 4
  • 🐛 [arrCounter] fix mission window jumping

v.4.1.11

23 Jan 18:49
b5ff927
Compare
Choose a tag to compare
  • ✨ extensionCloseCall
  • ✨ [asyncButtons] async personal release
  • 🐛 [extendedBuilding/buildingsLeftRight] fix small_buildings not counting
  • ✨ [extendedCallList] new Feature: Participation state in vehicle window
  • 🐛 [extendedCallWindow] fix redBorder
  • ✨ [missionHelper] Added CriticalCare Note
  • ✨ [missionHelper] Added Tragehilfe for DE
  • 🌐 added some pl_PL translations
  • 🌐 updated some translations in general

v.4.1.11-pre1

13 Jan 22:32
bbe7036
Compare
Choose a tag to compare
v.4.1.11-pre1 Pre-release
Pre-release

🎉 🇳🇱 Water update + new vehicles

v.4.1.10-p1

10 Jan 14:57
0a60bd9
Compare
Choose a tag to compare

🚑[MissionHelper] Hovertip bug fix

v.4.1.9

10 Jan 14:09
Compare
Choose a tag to compare
  • 🐛 extendedCallWindow arrMatchHighlight fix a highlighting Problem when ( or [ is within the mission name
  • 🌐 updated translations of several languages
  • ✨ tailoredTabs can now be disabled
  • ✨ a warning appears if a vehicle type is not present in any of the custom tabs.

The LSSM team wishes all users a happy and healthy new year!