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Start adding a raytracing API
Doxygen #1331: Commit 384f958 pushed by RobDangerous
September 15, 2024 02:06 35s main
September 15, 2024 02:06 35s
Make ray pipelines compile
Doxygen #1330: Commit 23b92f3 pushed by RobDangerous
September 14, 2024 08:45 1m 2s main
September 14, 2024 08:45 1m 2s
Try to create raytracing pipelines
Doxygen #1329: Commit 61b0095 pushed by RobDangerous
September 13, 2024 16:25 41s main
September 13, 2024 16:25 41s
Make compute work
Doxygen #1328: Commit 2a24600 pushed by RobDangerous
September 13, 2024 08:02 33s main
September 13, 2024 08:02 33s
Support compute pipelines and UAV textures
Doxygen #1327: Commit 5f45f19 pushed by RobDangerous
September 12, 2024 22:59 30s main
September 12, 2024 22:59 30s
Add resource transitions for descriptor set resources
Doxygen #1326: Commit 21713ef pushed by RobDangerous
September 11, 2024 16:07 30s main
September 11, 2024 16:07 30s
Copy buffers to textures and take care of buffer alignment
Doxygen #1325: Commit 355bf92 pushed by RobDangerous
September 10, 2024 22:28 32s main
September 10, 2024 22:28 32s
Create samplers properly
Doxygen #1324: Commit 9d89cbe pushed by RobDangerous
September 10, 2024 19:22 34s main
September 10, 2024 19:22 34s
Support more descriptor types
Doxygen #1323: Commit bcb31dd pushed by RobDangerous
September 10, 2024 08:22 1m 37s main
September 10, 2024 08:22 1m 37s
Simplify descriptor management
Doxygen #1322: Commit 20cc674 pushed by RobDangerous
September 9, 2024 19:47 57s main
September 9, 2024 19:47 57s
Set some descriptors
Doxygen #1321: Commit df288d8 pushed by RobDangerous
September 9, 2024 16:45 31s main
September 9, 2024 16:45 31s
Do some D3D12 descriptor set setup work
Doxygen #1320: Commit d698c5b pushed by RobDangerous
September 4, 2024 23:36 32s main
September 4, 2024 23:36 32s
Copy in the offset allocator for now (beware the license)
Doxygen #1319: Commit 28838ae pushed by RobDangerous
September 4, 2024 22:46 31s main
September 4, 2024 22:46 31s
Add a buffer destroy function
Doxygen #1318: Commit a77461f pushed by RobDangerous
September 4, 2024 20:45 39s main
September 4, 2024 20:45 39s
Start handling descriptor heaps
Doxygen #1317: Commit ac1f631 pushed by RobDangerous
September 3, 2024 21:58 1m 3s main
September 3, 2024 21:58 1m 3s
Update Kong
Doxygen #1316: Commit 3904a42 pushed by RobDangerous
September 3, 2024 08:40 33s main
September 3, 2024 08:40 33s
Update kmake
Doxygen #1315: Commit b0c6afa pushed by RobDangerous
September 3, 2024 08:13 29s main
September 3, 2024 08:13 29s
Do not include the Kong shaders for the Kope-API for now
Doxygen #1314: Commit 5ac6f0e pushed by RobDangerous
September 2, 2024 23:56 26s main
September 2, 2024 23:56 26s
Refine some function names
Doxygen #1313: Commit e6610c8 pushed by RobDangerous
September 2, 2024 22:29 3m 16s main
September 2, 2024 22:29 3m 16s
September 2, 2024 22:16 31s
Implement a draw command
Doxygen #1311: Commit 6085134 pushed by RobDangerous
September 2, 2024 21:42 1m 17s main
September 2, 2024 21:42 1m 17s
Make a pipeline compile
Doxygen #1310: Commit 9eaa786 pushed by RobDangerous
September 2, 2024 17:00 26s main
September 2, 2024 17:00 26s
Create pipelines
Doxygen #1309: Commit 8e0449e pushed by RobDangerous
September 1, 2024 21:59 27s main
September 1, 2024 21:59 27s
Fix Android even more
Doxygen #1308: Commit 29281cf pushed by RobDangerous
September 1, 2024 18:23 13m 0s main
September 1, 2024 18:23 13m 0s
Fix addBackend for Kope
Doxygen #1307: Commit 7205d4a pushed by RobDangerous
September 1, 2024 18:13 17m 55s main
September 1, 2024 18:13 17m 55s