This repository has been archived by the owner on Jan 25, 2021. It is now read-only.
Mechanical Warfare v1.5
Mechanical Warfare is a Mindustry mod adding brand new units, mechs, and turrets. Not for the faintest of engines.
v1.5
The biggest update since the first release of MechWarfare is here! Here is a list of additions and changes in this version:
Addition:
- Halberd ability: releases electric orbs when at peak velocity
- Upsylon ability: extra plasma cannon
- Vortex: a strong, purple-class ship capable of generating energy shield to protect itself
- Battleaxe: a fighter unit equipped with lava-rocket launchers; deadly against ground units
- M-Tron: a heavy ground unit equipped with energy rifles
- Serpent: a light helicopter mounted with light guns and missile launchers
- Anarchy: a ground boss unit equipped with a pair of Quake-type long-range blasters
- Fire Aura: a defense block that applies fire damage to all units within its radius; doesn't affect blocks
- Seism a.k.a. Quake MK2: possesses a better firepower and range than Quake
- MK2 Module: used in construction of advanced and high-tech structures, defenses, and utilities
- MK2 Module Assembler: assembles MK2 modules
- Added unit factory for Chaos Array
- Added a base block for 5x5 turrets (sprite by @kapzduke)
- A new campaign map (attack!)
Changes:
- Front Gate map has been updated
- Lowered health for Halberd as it is now a hit-and-run mech
- Blow is now a double-burst turret, and bullets don't pierce anymore
- Quake now rotates faster, reloads faster, and recovers from recoil faster (generally... Quake is now faster)
- Ghost now accepts surge alloy as ammo (and it's shockingly effective)
- Sabre factories now requires acid as input
- Sabre factories now supports up to 4 units
- Phantasm now has narrower shoot cone, but rotates faster
- Hover units now have their engine colors matching their class colors
- Removed idle sound for several crafter blocks
- Various tweaks and balancing
- Minor sprite corrections
- Changes to mod description
- fixed: Voltmeter electric bolt animation plays even when the game is paused
- fixed: Voltmeter
heat
doesn't go down when no power is available - internal: Library for effects and custom color palette
Please note that this mod is still in heavy development, so expect more features to be added regularly!
Cheers,
@JerichoFletcher & @GlennFolker