Please see CHANGELOG for all notable changes.
Commits
39bc2c3
Mention macOS support in README5606079
Reorder table08cae89
Correctly position snaphud when roll is not zero (#8)1ed47fb
// TODO: keep snap yaw in floating point number (#8)e76070c
Update cgame versioning.a130bc7
Introduce automatic pre-releasesb1edbab
Update changelog about #8cd9a025
Fix automatic pre-release in repo without releases.a1f34c3
Only show first line of commit messages2c3d75f
Only show commits when meaningfulebbd362
Add pitch hud.65b486a
Fix regression: always show fullbeat snapzones in CPM in air (#9)9c9b06b
Update links release => pre-releaseb13284a
Fix out-of-bounds bug.a2a7244
Add basic bounding box supportf27e61d
IntroduceCG_FillAnglePitch()
.9849db2
Update formatting (clang-format 13.0.1)e3eb5f0
Update googletest to v1.11.091a8291
Unset local pps from data segment73f8519
Small stuff.f478572
Fix #10: Gets stuck building on macOS M1.dc8ee1a
Turn pre-release into official latest releasef2c367e
fix: don't draw hud when using freecam,cg_draw2D 0
or `+scores407539b
fix: macOS 12 uses clang 14.0.311cf49
fix: all buildd279762
Add support for defrag 1.91.2488e571
chore: align line ending5f9e84a
chore: align with q3 cod2cfe30f
feat: support defrag 1.91.39c1f95c
feat: support drawing colored tex6d2fbca
feat: support defrag 1.91.3 (#13)