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@Manashiku Manashiku released this 25 Jun 15:56
· 4 commits to main since this release
5eba6c9

IMPORTANT : If you're experiencing issues with the face shadows not working correctly with newer models, you may need to disable #define ENABLE_POINT_LIGHTS inside genshin_header.fxsub. I haven't investigated what is causing this yet as I have more important things I want to focus on implementing.

Fixed an issue with the shadow ramps. Noticed it on my own so I don't know if anyone else was experiencing issues with it but whatever. Now it is no longer necessary to set the spa type (like described here : https://github.com/Manashiku/MMDGenshin/wiki/1.)-Setting-up-your-model#_lightmap-textures). It all relies on material values from the material fx now.

I've also fixed an issue with the material generator. Before the game was updated for 2.0, the use specular flag was originally _UseToonSpecular but was later changed to _SpecularHighlights. So, materials that using older versions wouldn't correctly set the USE_SPECULAR_MAT flag when generated.

There were no changes made to PostGlow, PostRim, or MMDGenshin Helper. I'm uploading them in this release so they're easier for people to find.