Releases: HookedBehemoth/sys-tune
Releases Β· HookedBehemoth/sys-tune
sys-tune 2.0.0
What's Changed
- Bulk song queuing by @lucasdepetrisd in #32
- add some config options by @ITotalJustice in #35
- Retain settings after restarts
- Game audio volume settings for per game volume control
- Playback based on titleID
- Can be used for home menu background music
Fixes
- Playback will stop instead of crashing on certain games #10
- The list of games can be configured in "/config/sys-tune/blacklist.ini"
[blacklist] 0100F2300D4BA000 = false
New Contributors
- @lucasdepetrisd made their first contribution in #32
- @ITotalJustice made their first contribution in #35
Full Changelog: v1.2.2...v2.0.0
Fix for 16.0.0
v1.2.2 bump version for bugfix
sys-tune 1.2.1
- Fix the music browser if the folder
sdmc:/music/
isn't used
sys-tune 1.2.0
- add option to shut down service
- this is to work around an issue with some games that use up all audio renderer sessions
- the next time you open the overlay it will start the service again
- playlist now shows everything
- drop Atmosphere-libs in favor of p-sam's IPC server used in sys-clk
- frees up some memory
- lowers compilation time by a lot
- recompiled overlay with latest libtesla
- an bug in earlier versions could cause a crash if too many overlays were opened
sys-tune 1.1.2
- implemented flac and wav support
- implement seeking in tracks
- mp3's are now fully scanned
- this fixed an issue where some songs with varying compression levels showed a wrong total length
- switched to audrv/audren
- this fixed an issue where sleep worsened audio output quality
- now utilizes ams::fs
- this reduced memory usage slightly
at devs:
- API version bump
- files are now mapped with sdmc:/
- new call added for seeking
- CurrentStats struct changed
sys-tune 1.0.0
Initial release
For more details regarding the application see here