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Releases: HookedBehemoth/sys-tune

sys-tune 2.0.0

07 Sep 09:55
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What's Changed

  • Bulk song queuing by @lucasdepetrisd in #32
  • add some config options by @ITotalJustice in #35
  • Retain settings after restarts
  • Game audio volume settings for per game volume control
  • Playback based on titleID
    • Can be used for home menu background music

Fixes

  • Playback will stop instead of crashing on certain games #10
    • The list of games can be configured in "/config/sys-tune/blacklist.ini"
    [blacklist]
    0100F2300D4BA000 = false

New Contributors

Full Changelog: v1.2.2...v2.0.0

Fix for 16.0.0

25 Feb 18:26
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v1.2.2

bump version for bugfix

sys-tune 1.2.1

17 Jun 16:42
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  • Fix the music browser if the folder sdmc:/music/ isn't used

sys-tune 1.2.0

15 Jun 17:45
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  • add option to shut down service
    • this is to work around an issue with some games that use up all audio renderer sessions
    • the next time you open the overlay it will start the service again
  • playlist now shows everything
  • drop Atmosphere-libs in favor of p-sam's IPC server used in sys-clk
    • frees up some memory
    • lowers compilation time by a lot
  • recompiled overlay with latest libtesla
    • an bug in earlier versions could cause a crash if too many overlays were opened

sys-tune 1.1.2

25 Apr 19:28
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  • implemented flac and wav support
  • implement seeking in tracks
  • mp3's are now fully scanned
    • this fixed an issue where some songs with varying compression levels showed a wrong total length
  • switched to audrv/audren
    • this fixed an issue where sleep worsened audio output quality
  • now utilizes ams::fs
    • this reduced memory usage slightly

at devs:

  • API version bump
  • files are now mapped with sdmc:/
  • new call added for seeking
  • CurrentStats struct changed

sys-tune 1.0.0

18 Apr 12:11
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Initial release
Preview
For more details regarding the application see here