A simple 3D ASCII Console Renderer Engine written in Rust using ncurses.
This is my "beginner project" to help me learn Rust. The project is still in an initial/prototype state, where everything is just in a big file.
The final goal is to implement a 3D ASCII render engine that uses the raycasting technique like the old good days. Currently the wall detection algorithm is quite inefficient and requires a lot of calculations.
- Write a README.md
- Refactoring to improve modularity
- Implementing better algorithm for wall detection
- Better shading, color shading
- Safer ncurses API (?)
- Benchmark to show the efficiency of various algorithms
Requirements: Ncurses and your terminal must support colors.
Clone the project:
git clone [email protected]:Hidan0/raycasting-engine.git --branch=main
and then build it:
cargo build [--release]
Keys | Description |
---|---|
Shift+q | Quit |
w | Move forward |
s | Move backward |
a | Turn left |
d | Turn right |
GLP-3.0 License