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temple2 #5

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6 changes: 3 additions & 3 deletions Assembly-CSharp-Editor-vs.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0019E5CB-A1F5-BA4B-AF85-623B522DD54A}</ProjectGuid>
<ProjectGuid>{AD8C1F91-A79C-15CE-4281-61AAE7FA0F04}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
Expand Down Expand Up @@ -113,7 +113,7 @@
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="JMOAssets">
<HintPath>/Users/Jang_wony/GitHub/HiSatan_1/Assets/JMO Assets/Editor/JMOAssets.dll</HintPath>
<HintPath>/Users/Parkjiyeon/Desktop/HiSatan2/Assets/JMO Assets/Editor/JMOAssets.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll</HintPath>
Expand Down Expand Up @@ -151,7 +151,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-vs.csproj">
<Project>{1C310333-0D7E-E60C-0BDA-4030F9F29C80}</Project> <Name>Assembly-CSharp-vs</Name> </ProjectReference>
<Project>{FC76E43C-29D5-0C4A-06E9-6A446AEE55CA}</Project> <Name>Assembly-CSharp-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Expand Down
6 changes: 3 additions & 3 deletions Assembly-CSharp-Editor.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0019E5CB-A1F5-BA4B-AF85-623B522DD54A}</ProjectGuid>
<ProjectGuid>{AD8C1F91-A79C-15CE-4281-61AAE7FA0F04}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
Expand Down Expand Up @@ -113,7 +113,7 @@
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="JMOAssets">
<HintPath>/Users/Jang_wony/GitHub/HiSatan_1/Assets/JMO Assets/Editor/JMOAssets.dll</HintPath>
<HintPath>/Users/Parkjiyeon/Desktop/HiSatan2/Assets/JMO Assets/Editor/JMOAssets.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll</HintPath>
Expand Down Expand Up @@ -151,7 +151,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{1C310333-0D7E-E60C-0BDA-4030F9F29C80}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
<Project>{FC76E43C-29D5-0C4A-06E9-6A446AEE55CA}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Expand Down
14 changes: 13 additions & 1 deletion Assembly-CSharp-vs.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1C310333-0D7E-E60C-0BDA-4030F9F29C80}</ProjectGuid>
<ProjectGuid>{FC76E43C-29D5-0C4A-06E9-6A446AEE55CA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
Expand Down Expand Up @@ -65,6 +65,7 @@
<Compile Include="Assets\JMO Assets\Cartoon FX\Scripts\CFX_LightIntensityFade.cs" />
<Compile Include="Assets\JMO Assets\Cartoon FX\Scripts\CFX_ShurikenThreadFix.cs" />
<Compile Include="Assets\JMO Assets\Cartoon FX\Spawn System\CFX_SpawnSystem.cs" />
<Compile Include="Assets\move_priest.cs" />
<Compile Include="Assets\script\DDalKKak.cs" />
<Compile Include="Assets\script\DragGameObject.cs" />
<Compile Include="Assets\script\Object_Cursor.cs" />
Expand Down Expand Up @@ -130,10 +131,21 @@
<Compile Include="Assets\stage_residence\script\ori_axe_to_pillar.cs" />
<Compile Include="Assets\stage_residence\script\scroll_zoom.cs" />
<Compile Include="Assets\stage_residence\script\touch_girl.cs" />
<Compile Include="Assets\stage_temple\script\acid_to_fountain.cs" />
<Compile Include="Assets\stage_temple\script\bottle_kind.cs" />
<Compile Include="Assets\stage_temple\script\bottle_puzzle.cs" />
<Compile Include="Assets\stage_temple\script\chk_acid.cs" />
<Compile Include="Assets\stage_temple\script\click_fountain.cs" />
<Compile Include="Assets\stage_temple\script\erase_picture.cs" />
<Compile Include="Assets\stage_temple\script\picture_button.cs" />
<Compile Include="Assets\stage_temple\script\picture_touch.cs" />
<Compile Include="Assets\stage_temple\script\puzzle_manage.cs" />
<Compile Include="Assets\stage_temple\script\puzzle_open.cs" />
<Compile Include="Assets\stage_temple\script\puzzle_state.cs" />
<Compile Include="Assets\stage_temple\script\sweeper_to_picture.cs" />
<Compile Include="Assets\stage_temple\script\touch_marble.cs" />
<Compile Include="Assets\stage_temple\script\view.cs" />
<Compile Include="Assets\stage_temple\script\view_scene.cs" />
<Compile Include="Assets\stage_woodman&apos;s_house\script\bat_to_man.cs" />
<Compile Include="Assets\stage_woodman&apos;s_house\script\boy_rotate.cs" />
<Compile Include="Assets\stage_woodman&apos;s_house\script\carpet_click.cs" />
Expand Down
14 changes: 13 additions & 1 deletion Assembly-CSharp.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1C310333-0D7E-E60C-0BDA-4030F9F29C80}</ProjectGuid>
<ProjectGuid>{FC76E43C-29D5-0C4A-06E9-6A446AEE55CA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
Expand Down Expand Up @@ -65,6 +65,7 @@
<Compile Include="Assets\JMO Assets\Cartoon FX\Scripts\CFX_LightIntensityFade.cs" />
<Compile Include="Assets\JMO Assets\Cartoon FX\Scripts\CFX_ShurikenThreadFix.cs" />
<Compile Include="Assets\JMO Assets\Cartoon FX\Spawn System\CFX_SpawnSystem.cs" />
<Compile Include="Assets\move_priest.cs" />
<Compile Include="Assets\script\DDalKKak.cs" />
<Compile Include="Assets\script\DragGameObject.cs" />
<Compile Include="Assets\script\Object_Cursor.cs" />
Expand Down Expand Up @@ -130,10 +131,21 @@
<Compile Include="Assets\stage_residence\script\ori_axe_to_pillar.cs" />
<Compile Include="Assets\stage_residence\script\scroll_zoom.cs" />
<Compile Include="Assets\stage_residence\script\touch_girl.cs" />
<Compile Include="Assets\stage_temple\script\acid_to_fountain.cs" />
<Compile Include="Assets\stage_temple\script\bottle_kind.cs" />
<Compile Include="Assets\stage_temple\script\bottle_puzzle.cs" />
<Compile Include="Assets\stage_temple\script\chk_acid.cs" />
<Compile Include="Assets\stage_temple\script\click_fountain.cs" />
<Compile Include="Assets\stage_temple\script\erase_picture.cs" />
<Compile Include="Assets\stage_temple\script\picture_button.cs" />
<Compile Include="Assets\stage_temple\script\picture_touch.cs" />
<Compile Include="Assets\stage_temple\script\puzzle_manage.cs" />
<Compile Include="Assets\stage_temple\script\puzzle_open.cs" />
<Compile Include="Assets\stage_temple\script\puzzle_state.cs" />
<Compile Include="Assets\stage_temple\script\sweeper_to_picture.cs" />
<Compile Include="Assets\stage_temple\script\touch_marble.cs" />
<Compile Include="Assets\stage_temple\script\view.cs" />
<Compile Include="Assets\stage_temple\script\view_scene.cs" />
<Compile Include="Assets\stage_woodman&apos;s_house\script\bat_to_man.cs" />
<Compile Include="Assets\stage_woodman&apos;s_house\script\boy_rotate.cs" />
<Compile Include="Assets\stage_woodman&apos;s_house\script\carpet_click.cs" />
Expand Down
Binary file modified Assets/Scene/stage-temple.unity
Binary file not shown.
16 changes: 8 additions & 8 deletions ...911d24751674d58bb745f29a9492be/asset.meta → Assets/Scene/stage-temple.unity.meta
100755 → 100644

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

20 changes: 20 additions & 0 deletions Assets/move_priest.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
using UnityEngine;
using System.Collections;

public class move_priest : MonoBehaviour {
public GameObject priest1;
public GameObject priest2;
public bool chk = false;

void Update () {
if (chk == false) {
if (GameObject.Find ("Boy").GetComponent <player_state> ().his_position == 3) {
priest1.SetActive (false);
priest2.SetActive (true);
} else if (GameObject.Find ("Boy").GetComponent <player_state> ().his_position != 3) {
priest1.SetActive (true);
priest2.SetActive (false);
}
}
}
}
24 changes: 12 additions & 12 deletions ...3c661ce5b2347fea171af5b867d79d/asset.meta → Assets/move_priest.cs.meta
100755 → 100644

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

9 changes: 0 additions & 9 deletions Assets/stage_residence/item.meta

This file was deleted.

26 changes: 26 additions & 0 deletions Assets/stage_temple/script/acid_to_fountain.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
using UnityEngine;
using System.Collections;

public class acid_to_fountain : MonoBehaviour {

public GameObject bottle;
public GameObject fountain;
public bool acid_chk=false;

void Update () {
Vector3 lp = bottle.transform.position;
float dis = Vector3.Distance (fountain.transform.position, lp);

if (dis < 3f) {
GameObject.Find("EventSystem").GetComponent<on_correcteffect>().on_eff();
if(Input.GetKeyUp(KeyCode.Mouse0)){
acid_chk=true;
GameObject.Find ("item").GetComponent <manage_inven> ().pop_item (bottle);
GameObject.Find ("blank").GetComponent<inven> ().dragitem = false;
GameObject.Find("EventSystem").GetComponent<on_correcteffect>().StopCoroutine ("on_effect");
}
}

}

}
24 changes: 12 additions & 12 deletions ...37beda6e14b4c86b1d65ecf1135b8d/asset.meta → ...ge_temple/script/acid_to_fountain.cs.meta
100755 → 100644

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

8 changes: 8 additions & 0 deletions Assets/stage_temple/script/chk_acid.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
using UnityEngine;
using System.Collections;

public class chk_acid : MonoBehaviour {

public bool acid;

}
24 changes: 12 additions & 12 deletions ...8a65da5c69b4483b57e47227f20027/asset.meta → Assets/stage_temple/script/chk_acid.cs.meta
100755 → 100644

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

33 changes: 33 additions & 0 deletions Assets/stage_temple/script/click_fountain.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,33 @@
using UnityEngine;
using System.Collections;

public class click_fountain : MonoBehaviour {

public GameObject top;
public GameObject right;
public GameObject left;
public int state=1;

void OnMouseUpAsButton(){
if (GameObject.Find ("Boy").GetComponent<player_state> ().his_position == 2) {
if (state == 0) {
top.SetActive (true);
left.SetActive (false);
state = 1;
} else if (state == 1) {
top.SetActive (false);
right.SetActive (true);
state = 2;
} else if (state == 2) {
right.SetActive (false);
top.SetActive (true);
state = 3;
} else if (state == 3) {
top.SetActive (false);
left.SetActive (true);
state = 0;
}
}
}
}

24 changes: 12 additions & 12 deletions ...5bad151937e43b1865378feeedd396/asset.meta → ...tage_temple/script/click_fountain.cs.meta
100755 → 100644

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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