MacReady Alfa 8.0.0
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Setup Guide
https://www.shipofharkinian.com/setup-guide
Changelog
https://www.shipofharkinian.com/changelog#macready-alfa-8-0-0
What's Changed
- Flags stuff by @garrettjoecox in #3014
- Add an error for implicit functions by @louist103 in #3017
- update hash docs by @briaguya-ai in #3039
- Enhancement: Enemy Health Bar by @Archez in #3035
- Update LUS submodule to 1.2.0 by @leggettc18 in #3087
- Fix: Enemy healthbar crashing on Linux by @Archez in #3092
- Add first draft of MODDING.md by @garrettjoecox in #2954
- Always use dungeon specific items by @garrettjoecox in #3041
- Merge Sulu Bravo -> develop by @Archez in #3121
- Opt-in for an easy-way CMake target to create soh.otr file by @Alto1772 in #3057
- Add "More info in file select" enhancement by @Pepe20129 in #3053
- Add glitch practice cheats by @Pepe20129 in #2570
- Equip dupe fix by @inspectredc in #2655
- Change GTG to Gerudo Training Grounds in key ring settings by @LuigiXHero in #3059
- Tweak: Refactor 3D drops handling by @Archez in #3071
- Add voice tab to Audio Editor by @LuigiXHero in #3080
- Actor Nametag System by @Archez in #3083
- No UI command - Remove debug elements and visual SoA by @aMannus in #3086
- Add toggle option for save states by @Malkierian in #3095
- Use a different color when aiming at hookshotable collision by @louist103 in #3105
- [Tweak] Add visualization for pause menu item cycling by @Archez in #3118
- Selection for Vanilla/MQ dungeons by @LuigiXHero in #3058
- Fix hookshot dot by @louist103 in #3137
- Fix the preview in voice tab by @LuigiXHero in #3142
- Add Shield Aim Invert X & Y Axis Options by @PhysicBerry in #3055
- Fix more warnings. by @louist103 in #3101
- Fix: Check for debug mode when watching cutscene debug inputs by @Archez in #3133
- Fix bombs not showing up by @aMannus in #3145
- [Rando Fix] Fix entering zoras domain tricks by @inspectredc in #3147
- Fix ice trap message by @aMannus in #3158
- Fix: Audio crash when trying to detect BGM_DISABLED by @Archez in #3150
- V1 - Chestapalooza by @Caladius in #2922
- Add scene table by @Pepe20129 in #3131
- [Chore] Regenerate asset headers with include guards by @Archez in #3132
- Better Personal Notes Autosave by @Malkierian in #3155
- Add extraction support for ByteSwapped and LittleEndian formats by @Archez in #3042
- [Tweak] Support for PAL1.1 Change Language option by @Archez in #3124
- Fix: Align remaining unaligned assets for mac by @Archez in #3138
- Fix: hookshot reticle texture for hd and alt assets by @Archez in #3149
- Sync asset names with decomp documentation by @Archez in #3153
- Add XML definitions for all textures that are auto-generated by ZAPD by @Archez in #3161
- [Tweak] Update Rando save warning message for new file info screen by @Archez in #3163
- Add OnActorKill & OnEnemyDefeat hooks by @Pepe20129 in #3112
- Rando cleanup by @Pepe20129 in #3157
- Bush Item Drops: Vanilla Bug by @inspectredc in #3148
- Audio Editor Lock Button and Cleanup by @Malkierian in #3140
- Bunny hood Equip Swap Fix in Scene Transition by @inspectredc in #3152
- Add No Logic Race ruleset to Presets by @Caladius in #3159
- [Tweak] Better GS Ice Trap Collection Handling by @Malkierian in #3077
- Test Tracker Rework Breakout by @Malkierian in #3180
- Initial pass on some logging that would be helpful for debugging crashes/problems by @garrettjoecox in #1457
- Mod options: Rotation options for bombs and grottos by @aMannus in #3146
- Add gDebugSaveFileMode by @Pepe20129 in #3170
- [Difficulty Enhancement] Tree Stick Drops by @Patrick12115 in #3171
- Update CrowdControl .cs file by @aMannus in #3183
- CrowdControl: Disable knockback while in crawlspaces by @aMannus in #3187
- Store seed string in the save, and use it for mirror mode & enemy rando by @garrettjoecox in #3175
- Fix warp song hints, but for develop. by @Malkierian in #3197
- Bump LUS 1.2.2 by @Archez in #3189
- Some documentation changes for zplayer by @garrettjoecox in #3172
- Update to RCObjects by @Malkierian in #3193
- Reformatting randomizer.cpp by @Malkierian in #3194
- Use randomizerInf for fishing and big poes by @garrettjoecox in #3088
- Rando: More Misc. Hints by @stratomaster64 in #2930
- docs: remove outdated docs from BUILDING.md by @briaguya-ai in #3213
- GC PAL MQ Retail support by @Archez in #3167
- [ci] silently continue when trying to delete ccache.exe if it doesn't exist by @briaguya-ai in #3222
- Add pulseaudio-libs to the necessaries dependencies by @PoorPocketsMcNewHold in #2928
- Removed hardcoded skeleton types in actor draw code. by @NEstelami in #2979
- Randomizer feature: Triforce Hunt by @aMannus in #3062
- Add flag set/unset hooks and GI actions by @garrettjoecox in #3065
- CrowdControl bypass voidout/die crash in pre-rendered background areas by @aMannus in #3186
- Fix: Better debug warp Deku Tree entrance by @Archez in #3195
- tweak shuffle pool tab to better fit voice option by @briaguya-ai in #3216
- Update README.md by @briaguya-ai in #3228
- Quest Cleanup by @Pepe20129 in #3178
- Fixup remaining n64ddflag after IS_RANDO merge by @Archez in #3240
- unbreakable/always on fire deku stick by @briaguya-ai in #3192
- Open App Files Folder by @Malkierian in #3221
- Fix Audio Pool Manager Buttons by @Malkierian in #3226
- Clear Cutscene Pointer Button/Cheat by @inspectredc in #2837
- Item Tracker Combo Button Fix by @inspectredc in #3231
- Check Tracker Update by @Malkierian in #2668
- N64 PAL 1.0 support by @Archez in #3182
- [Rando Fix] Able to pick up/put down Master Sword after using certain bottled Items by @inspectredc in #3237
- Adds option for Lost Woods leading music to be disabled. by @leggettc18 in #3233
- Fix quest type bleeding through saves by @Archez in #3241
- [Rando] Cursed skulltula people instantly drop in house of skulltula by @inspectredc in #3248
- Fix Warp Song Hints option by @jugarrit in #3260
- Create GAME_CONTROLLER_DB.md by @briaguya-ai in #3219
- Update BUILDING.md and adjust CPack for Windows by @Archez in #3229
- Bump LUS 1.3.0 by @Archez in #3249
- Replace Race Preset Magic Numbers and Remove gPreset1 from No Logic Preset by @inspectredc in #3255
- typo on asset attribute for pal1.1 by @Archez in #3264
- [Cosmetic] Adds Bunny Hood to Cosmetic Editor by @Patrick12115 in #3245
- redicle -> reticle by @Archez in #3257
- Equip Tunic and Boots while performing most actions by @inspectredc in #3239
- [Difficulty Options] All Dogs are Richard by @Patrick12115 in #3243
- Randomizer - Colored hints by @aMannus in #3259
- [Debug] Add input field to modify current B button item in the Save Editor by @Archez in #3262
- TWEAK: Add transition to the Time Travel feature by @PurpleHato in #3276
- MM Bunny Hood effect separated from ability to equip as adult by @inspectredc in #3253
- Move ZAPDTR and OTRExporter to sub modules by @louist103 in #3298
- Audio Editor clean-up by @aMannus in #3256
- Restoration: RBA Values by @inspectredc in #2672
- Magic Magic Numbers and Docs by @inspectredc in #3278
- Fix greg as reward logic by @inspectredc in #3297
- [Bugfix] Move
Heaps_Free
afterDeinitOTR
inSDL_main
by @Malkierian in #3279 - Age Requirement Docs by @inspectredc in #3277
- Rando: Master Sword Shuffle by @stratomaster64 in #2981
- Fix: Triforce transition offset values by @Archez in #3285
- Use correct save context for triforce piece collected save data by @inspectredc in #3301
- Fix two missing changes after ms GI enum was changed & hint fix by @garrettjoecox in #3319
- Move SoH custom assets out of OTRExporter by @Archez in #3315
- Pass in custom assets to OTRExporter by @Archez in #3328
- Fix CMake extract targets to not use absolute path for xml root by @Archez in #3330
- [Bugfix] Fix audio editor drowpdown list inclusions and shuffle exclusions by @Malkierian in #3324
- Add no rando generated warning by @Pepe20129 in #3263
- Adds the easy Quick Put Away (QPA) cheat by @DeusVexus in #3268
- Fix for "Fewer Tunic Requirements" allowing child access to Fire Temple Boulder Maze by @Malkierian in #3273
- Player Model Docs by @inspectredc in #3281
- Apply Goron Neck Length to Goron City Shopkeeper by @A-Green-Spoon in #3289
- Check for compressed files in the extractor by @louist103 in #3292
- String copy util method and fix Save Manager string copy overflows by @Archez in #3274
- Add gRegEditEnabled by @Pepe20129 in #3173
- Added 'Fix enemies not spawning near water' checkbox to Fixes by @andrewwvc in #3179
- [Tweak] Improve Free Camera clear action by @Archez in #3225
- Add "Navi Targeting Colors" options to Controller LED Color by @sheepytina in #3254
- Player Equip Docs by @inspectredc in #3282
- Fix Entrance hubs having no HintKey, causing hints to No Item by @Pepper0ni in #3295
- ShadowTag-Fixes by @Caladius in #3334
- Fix: Master Sword shuffle check and logic conditions by @Archez in #3353
- Fix Spock Race Preset Excluded Locations by @A-Green-Spoon in #3349
- Fix: Entrance Rando validation missing edge cases by @Archez in #3344
- Fix: Quest ID not assigning in all situations by @Archez in #3343
- [Bugfix] Fixes check tracker crash on max debug file creation by @Malkierian in #3309
- Force the Sarias Song magic hint to replace all other Sarias Song text. by @Pepper0ni in #3296
- Fix: MQ logic for Ganons Castle main area by @Archez in #3275
- Fix Audio Editor Instruments mistake by @aMannus in #3356
- [Bugfix] Prevent crash in audio editor when shuffling over old CVar format by @Malkierian in #3337
- Randomized Enemy Sizes by @aMannus in #3321
- [OTR Archive] Store soh version in OTR files and verify on launch/ask to regenerate by @Archez in #3218
- [Accessibility] Add TTS support for Game Over menu by @Archez in #3338
- vanilla bugfix for wall climbing on edge of polys by @krm01 in #3358
- Rupee Dash V2 by @Caladius in #3335
- Scaling and text sizes by @Malkierian in #3037
- Add Windows Path Sanity Checks by @Malkierian in #3097
- Ivan d-pad items + items link to item used rather than slot by @inspectredc in #2884
- [OTR Archive] Move shared scenes out of nonmq/mq folders by @Archez in #3191
- Fix: Repair working directory on Mac and use app directory for extractor search paths by @Archez in #3359
- Add MS shuffle to the hell mode preset by @Pepe20129 in #3360
- Bump LUS 1.3.1 by @Archez in #3361
- Version bump to MacReady Alfa by @Archez in #3363
New Contributors
- @Pepe20129 made their first contribution in #3053
- @LuigiXHero made their first contribution in #3059
- @PhysicBerry made their first contribution in #3055
- @PoorPocketsMcNewHold made their first contribution in #2928
- @jugarrit made their first contribution in #3260
- @A-Green-Spoon made their first contribution in #3289
- @sheepytina made their first contribution in #3254
- @krm01 made their first contribution in #3358
Full Changelog: 7.1.1...8.0.0