Rachael Alfa 3.0.0
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Changelog
https://www.shipofharkinian.com/changelog#rachael-alfa-3-0-0
What's Changed
- Fixed idle animations for Two Handed Items by @PurpleHato in #295
- Adds tooltip function and tooltips to various ImGui menu items by @GreatArgorath in #306
- Update platform for z64 branch by @sholdee in #338
- Add The Jenkins Link to the readme by @KennyDevT in #303
- Workaround for #183 by @Sirius902 in #284
- Add a toggle for muting the low HP alarm by @1SDANi in #310
- ACTOR_EN_FLOORMAS splitting fix by @Baoulettes in #311
- Fix strict aliasing issues by @Emill in #342
- Add equipable tunics/boots by @Rozelette in #328
- Readme/building.md changes by @MegaMech in #262
- Optimize away memory allocations by @Emill in #340
- TWEAK: Submenus for the enhancement menu by @PurpleHato in #343
- Fix texts box color & background issues by @Baoulettes in #274
- Fix vanilla Deku Nut upgrade bug by @vaguerant in #333
- Update soh path for z64 branch by @sholdee in #344
- [Mod]HUD Editor - Color Scheme incl. N64 colors. by @Baoulettes in #202
- Add toggle to disable navi call voice audio by @g-grey in #336
- Adds notification telling people how to activate menubar by @GreatArgorath in #351
- Fix nightly build link formatting by @briaguya-ai in #345
- Redesign hooks mechanism by @Emill in #352
- Clarify recommended ROM Option in README.md by @mightypanders in #321
- DEV Tool : Fast Save Loading by @Baoulettes in #369
- Update BUILDING.md by @GreenSwede in #364
- Return button translation for GER/FRA by @Baoulettes in #287
- Spammable kaepora by @1SDANi in #354
- Cleanup ImGui strings by @louist103 in #359
- Fixed crash when showing Triforce during lore cutscene after defeating Ghoma by @Megadash452 in #384
- Init desired languages CVar on InitSram by @Baoulettes in #385
- [LINUX] Add compiler flags to fix floating-point precision error by @GreenSwede in #399
- Implement AnyFPS + option to queue one rendered frame by @Emill in #401
- EnhancementColor3 tweak SohImGui Clean by @Baoulettes in #400
- Fix Radiobutton uniqueness issues by @Baoulettes in #397
- Enhancement: More options for Kaleido Link by @PurpleHato in #394
- call SDL_Quit() before exit(0) (linux window closing issue) by @briaguya-ai in #408
- Fix windows build crash rainbow color issues by @Baoulettes in #425
- Add fishing pole as sword in save editor by @getbrainerror in #434
- Fix function prototypes and types by @dcvz in #438
- Add StormLib CMakeLists.txt for building on Linux/Mac by @dcvz in #439
- Combo box simplification by @Baoulettes in #387
- FIX: Default Navi's colors have been altered recent merged PRs by @PurpleHato in #437
- Zelda64: Fix memory curruptions by @Random06457 in #443
- XML fixes by @louist103 in #433
- Change "affirm" to "confirm" in the readme by @InfoManiac742 in #417
- Enhancement to make Link's cow appear in both time periods by @vaguerant in #427
- FIX: sohImGui EnhancementCombobox by @PurpleHato in #444
- Fix Navi text HUD position by @vaguerant in #406
- Add GUI toggle for Ganon blood color, also fix minor unrelated typos in ImGui by @vaguerant in #411
- BUILDING.md update - https for cloning repo by @briaguya-ai in #415
- Render song of storms effect correctly widescreen by @dcvz in #421
- Add Fireproof Deku Shield cheat by @vaguerant in #440
- Add sound effects to tunic/boot equips by @vaguerant in #446
- ADDED: Draw Distance toggle under Experimental enhancement + Bugfix by @PurpleHato in #398
- cleanups by @louist103 in #447
- fast chests by @briaguya-ai in #451
- Fix L&Z Kaleido pages switch by @Baoulettes in #393
- Restore hover fishing bug from 1.0 by @vaguerant in #412
- Stop the dropped item despawn timer on demand by @jbodner09 in #382
- Add control/hotkey info to README by @InfoManiac742 in #193
- Adds option to stop the game from freezing the player when picking up Gold Skulltulas by @GreatArgorath in #365
- Added slider to increase vine/ladder climbing speed by @jbodner09 in #375
- #243 Add option to disable black bars letterboxes in #376
- Actor Viewer debug tool by @stratomaster64 in #414
- Unfix dungeon map icon when bugfix CVar is off by @vaguerant in #455
- FIX: Remove duplicates of Disable Navi Call by @PurpleHato in #470
- Restore VS filters by @Rozelette in #472
- Fix detection of arm64, fix warnings by @dcvz in #474
- Fix: Dualsense (PS5) Gyro by @PurpleHato in #456
- Fix kaleido link by @PurpleHato in #452
- Tweak: Draw Distance Kokiri menu behavior by @PurpleHato in #459
- Fix crash with ImGUI on debug builds by @louist103 in #480
- Audio Data Extraction by @NEstelami in #477
- Gravedigging tour fix by @leggettc18 in #388
- Improved Collision Viewer by @getbrainerror in #435
- Add Controller Navigation by @qurious-pixel in #429
- Fix: SohImGui behavior and cleanup by @PurpleHato in #461
- Add failsafe in case of hang by @sholdee in #465
- Add time. by @louist103 in #462
- Cheat: Shield with Two-Handed Weapons by @vaguerant in #487
- Enable High DPI mode in SDL by @dcvz in #490
- fix audioexporter signedness comparison issue by @briaguya-ai in #492
- No forced navi (Prevent forced Navi conversations) by @briaguya-ai in #453
- Interface Editor rework + File Choose customization by @PurpleHato in #467
- Z64 devmerge by @briaguya-ai in #494
- Enable parallel stages on Jenkins by @dcvz in #476
- Added mp3 support for samples by @KiritoDv in #488
- Add checkbox to make holding the D-pad act like holding the joystick on the file and pause screens by @jbodner09 in #454
- Extract StormLib building from soh to ZAPDTR by @dcvz in #505
- Guard vision by @louist103 in #466
- Versioned saves by @Rozelette in #423
- Skip first-time pickup messages for consumable items by @vaguerant in #495
- Minor Actor Viewer tweaks and fixes by @ajanhallinta in #491
- TWEAK: Kokiri Draw distance V2 by @PurpleHato in #486
- Fix grayscale Biggoron's Sword by @vaguerant in #485
- Added three sliders for multiplying damage by @1SDANi in #478
- Added save filename and path to config file by @linkian209 in #130
- Allow the pause menu cursor to be on empty slots by @louist103 in #502
- Fix Anubis fireballs by @vaguerant in #503
- Jenkins: Fix path to soh.exe (Zelda64) by @dcvz in #509
- Ship of Harkinian 64 bit compilation by @KiritoDv in #431
- Adds option for shorter Biggoron quest by @GreatArgorath in #362
- [Mod]Enable 3D Projectiles for monsters by @Baoulettes in #413
- Two-hand shield cheat fix: use 1-handed reflect anim by @vaguerant in #504
- Add Support for macOS by @dcvz in #441
- Move macOS to parallel stage by @sholdee in #518
- fix linux crash by @briaguya-ai in #522
- Ignore all named saves by @dcvz in #521
- Dpad new by @Rozelette in #525
- FIX: Increased the maximum actor limit for draw distance by @PurpleHato in #530
- FIX: Remove duplicates of gNewDrops from the enhancements menu by @PurpleHato in #527
- Get rid of erroneous int casts (fixes #513) by @Rozelette in #537
- Fixes Spirit Temple Crash by @leggettc18 in #545
- Fix ability to assign equipment you don't own (fixes #528) by @Rozelette in #539
- Fix title cards for market potion shop and bombchu shop (fixes #508) by @Rozelette in #536
- Invalidate message item icon texture before drawing (fixes #516) by @Rozelette in #535
- Add margins for dpad (fixes #526) by @Rozelette in #534
- Fixed some instances where the original OOT save is erroneously preserved (fixes #511) by @Rozelette in #538
- Headphones setting in game should now work. by @Kenix3 in #557
- Map Select name corrections by @vaguerant in #558
- Rename Soh* files in LUS by @Rozelette in #564
- Add toggles for disabling heart drops and random drops by @1SDANi in #507
- Fix testing masks on DPad (fixes #549) by @Rozelette in #563
- Fix audio, boot commands, and save state crashes when using ASAN by @louist103 in #565
- reset menu item/key combo by @briaguya-ai in #568
- change sunset time in save editor so dampe is out by @briaguya-ai in #580
- Update to latest
docking
imgui by @dcvz in #582 - Controller Navigation Fix-Up by @qurious-pixel in #544
- Use Macro for FILE & LINE when possible by @Baoulettes in #559
- MM Bunny Hood enhancements: no age restrictions & wear across entrances by @vaguerant in #560
- Use unordered maps in some hot paths by @dcvz in #566
- Cheat: Infinite Epona Boost by @vaguerant in #577
- update pulseaudio for 44.1khz audio by @briaguya-ai in #587
- Restoration Item Sliders by @1SDANi in #595
- use ini window resolution by @briaguya-ai in #410
- 3D Drops & Projectiles update by @Baoulettes in #548
- Cosmetics menu rework by @Baoulettes in #589
- [CI] Create an Appimage for 64bit builds by @qurious-pixel in #570
- [CI] AppImage icon file by @qurious-pixel in #597
- Fix portability use of std::clamp by @dcvz in #596
- Add N64 weird frames and OOB Bombchus cvars by @Sirius902 in #602
- [BUILD] Do not strip ZAPD by @qurious-pixel in #598
- [macos] Distribute optimized builds by @dcvz in #599
- Cosmetics texts fixes by @Baoulettes in #604
- King dodongo room crash by @Baoulettes in #613
- Invalidate text box icon before drawing by @vaguerant in #607
- [APPIMAGE] Set lib path for ZAPD by @qurious-pixel in #611
- New drop runtime fix by @Baoulettes in #614
- Fix Ganon's Castle title cards by @vaguerant in #606
- Checkered room crash workaround by @Sirius902 in #615
- Match case of 'Shipwright' in Linux build by @modestposer in #619
- Fix 0xabababab crash by @Sirius902 in #617
- Equipment upgrade text fix and any pause slot enhancement fix by @Sirius902 in #620
- ImGui grammer, consistency, and clarity fixes by @GreatArgorath in #625
- New drops shadows & rotation fixes by @Baoulettes in #627
- Dodongo's Cavern blue warp crash fix by @Sirius902 in #622
- add support for clang compiler by @crowell in #592
- Fix develop by @Sirius902 in #635
- Fixes grey screen issue + tooltip for 2 handed shield by @GreatArgorath in #632
- Don't close controller after SDL has quit by @Sirius902 in #642
- Fixes Barinade's set whenever boss fight is reloaded by @leggettc18 in #639
- add the ability to pull graves during the day by @louist103 in #637
- change max internal res multiplier to 3x, use float and % instead of int by @briaguya-ai in #638
- Fix for Docking ImGui windows in the center of the screen by @MelonSpeedruns in #652
- testing out item replacement by @briaguya-ai in #416
- Cosmetics hotfixes by @Baoulettes in #640
- add descriptive todo for death crash by @briaguya-ai in #655
- Removed legacy audio mode and fixed Ganon sound bug. by @NEstelami in #657
- Free Camera by @MelonSpeedruns in #337
- Rando: Allows Malon's Item Check to be obtained by pulling out the Ocarina. [FIXED PR] by @leggettc18 in #672
- Rando: Fix Water Temple Softlock by @aMannus in #665
- Rando: GtG and carpenter prompts skip by @aMannus in #663
- Hide debug overlay behind gDebugEnabled by @vaguerant in #660
- Introduce App Directory Path by @dcvz in #572
- Fix Hidden window being visible in task bar with DirectX backend by @Baoulettes in #744
- Split damage multiplication into its own PR by @1SDANi in #656
- Fixes Maps, Compasses, and Boss Keys in Vanilla. by @leggettc18 in #751
- Cosmetics editor - Navi labels uniqueness by @Baoulettes in #752
- Update Keese labels in #747
- Fixed the audio fix by @NEstelami in #759
- Rando: Skip warp song cutscenes by @aMannus in #664
- don't spawn blocking mido after we've already shown him the sword/shield by @briaguya-ai in #675
- Controller Configuration UI and JSON Config by @KiritoDv in #760
- Fixed menubar items position by @KiritoDv in #763
- Fixes macOS randomizer functionality with App Directory by @agamache in #761
- Fix migration cvar deletion path by @dcvz in #765
- Various controller fixes by @Sirius902 in #771
New Contributors
- @KennyDevT made their first contribution in #303
- @g-grey made their first contribution in #336
- @mightypanders made their first contribution in #321
- @GreenSwede made their first contribution in #364
- @Megadash452 made their first contribution in #384
- @getbrainerror made their first contribution in #434
- @ajanhallinta made their first contribution in #491
- @linkian209 made their first contribution in #130
- @modestposer made their first contribution in #619
- @agamache made their first contribution in #761
Full Changelog: 2.0.0...3.0.0