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Clean up settings and add boss soul files #4891

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Binary file not shown.
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Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
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Binary file added soh/assets/custom/objects/object_boss_soul/heart1
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Original file line number Diff line number Diff line change
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Original file line number Diff line number Diff line change
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<PipeSync/>
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Original file line number Diff line number Diff line change
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<DisplayList Version="0">
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_TEXTURE_GEN="1" G_SHADING_SMOOTH="1" />
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Original file line number Diff line number Diff line change
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Original file line number Diff line number Diff line change
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<DisplayList Version="0">
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_SHADING_SMOOTH="1" />

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<EndDisplayList/>
</DisplayList>

2 changes: 0 additions & 2 deletions soh/soh/Enhancements/presets.h
Original file line number Diff line number Diff line change
Expand Up @@ -408,7 +408,6 @@ const std::vector<const char*> randomizerCvars = {
CVAR_RANDOMIZER_SETTING("DoorOfTime"),
CVAR_RANDOMIZER_SETTING("DungeonCount"),
CVAR_RANDOMIZER_SETTING("EnableBombchuDrops"),
CVAR_RANDOMIZER_SETTING("EnableGlitchCutscenes"),
CVAR_RANDOMIZER_SETTING("FishingPoleHint"),
CVAR_RANDOMIZER_SETTING("Fishsanity"),
CVAR_RANDOMIZER_SETTING("FishsanityAgeSplit"),
Expand Down Expand Up @@ -1200,7 +1199,6 @@ const std::vector<PresetEntry> hellModePresetEntries = {
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("CuccosToReturn"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DoorOfTime"), RO_DOOROFTIME_OPEN),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("EnableBombchuDrops"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("EnableGlitchCutscenes"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ClosedForest"), RO_CLOSED_FOREST_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GanonTrial"), RO_GANONS_TRIALS_SET_NUMBER),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GanonTrialCount"), 6),
Expand Down
14 changes: 5 additions & 9 deletions soh/soh/Enhancements/randomizer/entrance.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,15 +20,11 @@ void Entrance::SetCondition(ConditionFn newCondition) {
}

bool Entrance::GetConditionsMet() const {
auto ctx = Rando::Context::GetInstance();
if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_NO_LOGIC) || ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_VANILLA)) {
return true;
} else if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHLESS)) {
return condition_function();
} else if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHED)) {
return condition_function();
}
return false;
auto ctx = Rando::Context::GetInstance();
if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHLESS)) {
return condition_function();
}
return true;
}

std::string Entrance::to_string() const {
Expand Down
16 changes: 4 additions & 12 deletions soh/soh/Enhancements/randomizer/location_access.h
Original file line number Diff line number Diff line change
Expand Up @@ -23,14 +23,10 @@ class EventAccess {

bool ConditionsMet() const {
auto ctx = Rando::Context::GetInstance();
if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_NO_LOGIC) || ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_VANILLA)) {
return true;
} else if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHLESS)) {
return condition_function();
} else if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHED)) {
if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHLESS)) {
return condition_function();
}
return false;
return true;
}

bool CheckConditionAtAgeTime(bool& age, bool& time) {
Expand Down Expand Up @@ -71,14 +67,10 @@ class LocationAccess {

bool GetConditionsMet() const {
auto ctx = Rando::Context::GetInstance();
if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_NO_LOGIC) || ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_VANILLA)) {
return true;
} else if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHLESS)) {
return condition_function();
} else if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHED)) {
if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHLESS)) {
return condition_function();
}
return false;
return true;
}

bool CheckConditionAtAgeTime(bool& age, bool& time) const;
Expand Down
3 changes: 0 additions & 3 deletions soh/soh/Enhancements/randomizer/option_descriptions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -697,9 +697,6 @@ void Settings::CreateOptionDescriptions() {
"location is reachable. When disabled, only "
"required items and locations to beat the game "
"will be guaranteed reachable.";
mOptionDescriptions[RSK_ENABLE_GLITCH_CUTSCENES] =
"The cutscenes of the Poes in Forest Temple and Darunia in Fire Temple will not be skipped. "
"These cutscenes are only useful for glitched gameplay and can be safely skipped otherwise.";
mOptionDescriptions[RSK_SHUFFLE_BOSS_SOULS] = "Shuffles 8 boss souls (one for each blue warp dungeon). A boss will not appear until you collect its respective soul."
"\n\"On + Ganon\" will also hide Ganon and Ganondorf behind a boss soul.";
}
Expand Down
7 changes: 0 additions & 7 deletions soh/soh/Enhancements/randomizer/randomizer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2182,13 +2182,6 @@ void RandomizerSettingsWindow::DrawElement() {
ImGui::SameLine();
ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Heads up! This will disable all rando settings except for entrance shuffle and starter items");
}

UIWidgets::PaddedSeparator();

// Enable Glitch-Useful Cutscenes
if (mSettings->GetOption(RSK_ENABLE_GLITCH_CUTSCENES).RenderImGui()) {
mNeedsUpdate = true;
}
ImGui::PopItemWidth();
ImGui::EndTable();
}
Expand Down
2 changes: 0 additions & 2 deletions soh/soh/Enhancements/randomizer/randomizerTypes.h
Original file line number Diff line number Diff line change
Expand Up @@ -5214,7 +5214,6 @@ typedef enum {
RSK_SKIP_EPONA_RACE,
RSK_COMPLETE_MASK_QUEST,
RSK_SKIP_SCARECROWS_SONG,
RSK_ENABLE_GLITCH_CUTSCENES,
RSK_SKULLS_SUNS_SONG,
RSK_SHUFFLE_ADULT_TRADE,
RSK_SHUFFLE_MERCHANTS,
Expand Down Expand Up @@ -5657,7 +5656,6 @@ typedef enum {
// Logic (glitchless/no logic)
typedef enum {
RO_LOGIC_GLITCHLESS,
RO_LOGIC_GLITCHED,
RO_LOGIC_NO_LOGIC,
RO_LOGIC_VANILLA,
} RandoOptionLogic;
Expand Down
6 changes: 1 addition & 5 deletions soh/soh/Enhancements/randomizer/settings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -256,7 +256,6 @@ void Settings::CreateOptions() {
mOptions[RSK_BIG_POE_COUNT] = Option::U8("Big Poe Target Count", {NumOpts(1, 10)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("BigPoeTargetCount"), mOptionDescriptions[RSK_BIG_POE_COUNT], WidgetType::Slider, 9);
mOptions[RSK_CUCCO_COUNT] = Option::U8("Cuccos to return", {NumOpts(0, 7)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("CuccosToReturn"), mOptionDescriptions[RSK_CUCCO_COUNT], WidgetType::Slider, 7);
mOptions[RSK_COMPLETE_MASK_QUEST] = Option::Bool("Complete Mask Quest", CVAR_RANDOMIZER_SETTING("CompleteMaskQuest"), mOptionDescriptions[RSK_COMPLETE_MASK_QUEST]);
mOptions[RSK_ENABLE_GLITCH_CUTSCENES] = Option::Bool("Enable Glitch-Useful Cutscenes", CVAR_RANDOMIZER_SETTING("EnableGlitchCutscenes"), mOptionDescriptions[RSK_ENABLE_GLITCH_CUTSCENES]);
mOptions[RSK_GOSSIP_STONE_HINTS] = Option::U8("Gossip Stone Hints", {"No Hints", "Need Nothing", "Mask of Truth", "Stone of Agony"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("GossipStoneHints"), mOptionDescriptions[RSK_GOSSIP_STONE_HINTS], WidgetType::Combobox, RO_GOSSIP_STONES_NEED_NOTHING, false, IMFLAG_NONE);
mOptions[RSK_HINT_CLARITY] = Option::U8("Hint Clarity", {"Obscure", "Ambiguous", "Clear"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("HintClarity"), mOptionDescriptions[RSK_HINT_CLARITY], WidgetType::Combobox, RO_HINT_CLARITY_CLEAR, true, IMFLAG_INDENT);
mOptions[RSK_HINT_DISTRIBUTION] = Option::U8("Hint Distribution", {"Useless", "Balanced", "Strong", "Very Strong"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("HintDistribution"), mOptionDescriptions[RSK_HINT_DISTRIBUTION], WidgetType::Combobox, RO_HINT_DIST_BALANCED, true, IMFLAG_UNINDENT);
Expand Down Expand Up @@ -315,7 +314,7 @@ void Settings::CreateOptions() {
mOptions[RSK_STARTING_SKULLTULA_TOKEN] = Option::U8("Gold Skulltula Tokens", {NumOpts(0, 100)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("StartingSkulltulaToken"), "", WidgetType::Slider);
mOptions[RSK_STARTING_HEARTS] = Option::U8("Starting Hearts", {NumOpts(1, 20)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("StartingHearts"), "", WidgetType::Slider, 2);
// TODO: Remainder of Starting Items
mOptions[RSK_LOGIC_RULES] = Option::U8("Logic", {"Glitchless", "Glitched", "No Logic", "Vanilla"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("LogicRules"), mOptionDescriptions[RSK_LOGIC_RULES], WidgetType::Combobox, RO_LOGIC_GLITCHLESS);
mOptions[RSK_LOGIC_RULES] = Option::U8("Logic", {"Glitchless", "No Logic", "Vanilla"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("LogicRules"), mOptionDescriptions[RSK_LOGIC_RULES], WidgetType::Combobox, RO_LOGIC_GLITCHLESS);
mOptions[RSK_ALL_LOCATIONS_REACHABLE] = Option::Bool("All Locations Reachable", {"Off", "On"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("AllLocationsReachable"), mOptionDescriptions[RSK_ALL_LOCATIONS_REACHABLE], WidgetType::Checkbox, RO_GENERIC_ON);
mOptions[RSK_SKULLS_SUNS_SONG] = Option::Bool("Night Skulltula's Expect Sun's Song", CVAR_RANDOMIZER_SETTING("GsExpectSunsSong"), mOptionDescriptions[RSK_SKULLS_SUNS_SONG]);
mOptions[RSK_DAMAGE_MULTIPLIER] = Option::U8("Damage Multiplier", {"x1/2", "x1", "x2", "x4", "x8", "x16", "OHKO"}, OptionCategory::Setting, "", "", WidgetType::Slider, RO_DAMAGE_MULTIPLIER_DEFAULT);
Expand Down Expand Up @@ -875,7 +874,6 @@ void Settings::CreateOptions() {
mOptionGroups[RSG_TIMESAVERS_IMGUI] = OptionGroup::SubGroup("Timesavers", {
&mOptions[RSK_CUCCO_COUNT],
&mOptions[RSK_BIG_POE_COUNT],
&mOptions[RSK_SKIP_CHILD_STEALTH],
&mOptions[RSK_SKIP_CHILD_ZELDA],
Comment on lines 876 to 877
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Could we get both of the skip child stealth RSK entries commented out instead with an explanation that it's not currently needed but that it's kept around until freestanding needs it?

&mOptions[RSK_SKIP_EPONA_RACE],
&mOptions[RSK_COMPLETE_MASK_QUEST],
Expand Down Expand Up @@ -1148,14 +1146,12 @@ void Settings::CreateOptions() {
&mOptionGroups[RSG_STARTING_OTHER],
}, OptionGroupType::DEFAULT);
mOptionGroups[RSG_TIMESAVERS] = OptionGroup("Timesaver Settings", {
&mOptions[RSK_SKIP_CHILD_STEALTH],
&mOptions[RSK_SKIP_CHILD_ZELDA],
&mOptions[RSK_SKIP_EPONA_RACE],
&mOptions[RSK_SKIP_SCARECROWS_SONG],
&mOptions[RSK_BIG_POE_COUNT],
&mOptions[RSK_CUCCO_COUNT],
&mOptions[RSK_COMPLETE_MASK_QUEST],
&mOptions[RSK_ENABLE_GLITCH_CUTSCENES],
});
mOptionGroups[RSG_MISC] = OptionGroup("Miscellaneous Settings", {
&mOptions[RSK_GOSSIP_STONE_HINTS],
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1 change: 0 additions & 1 deletion soh/soh/config/ConfigMigrators.h
Original file line number Diff line number Diff line change
Expand Up @@ -1319,7 +1319,6 @@ namespace SOH {
{ MigrationAction::Rename, "gRandomizeDoorOfTime", "gRandoSettings.DoorOfTime" },
{ MigrationAction::Rename, "gRandomizeDungeonCount", "gRandoSettings.DungeonCount" },
{ MigrationAction::Rename, "gRandomizeEnableBombchuDrops", "gRandoSettings.EnableBombchuDrops" },
{ MigrationAction::Rename, "gRandomizeEnableGlitchCutscenes", "gRandoSettings.EnableGlitchCutscenes" },
{ MigrationAction::Rename, "gRandomizeEnabledTricks", "gRandoSettings.EnabledTricks" },
{ MigrationAction::Rename, "gRandomizeForest", "gRandoSettings.ClosedForest" },
{ MigrationAction::Rename, "gRandomizeFrogsHint", "gRandoSettings.FrogsHint" },
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