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use CanKillEnemy more #4867

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Original file line number Diff line number Diff line change
Expand Up @@ -88,8 +88,8 @@ void RegionTable_Init_DodongosCavern() {
LOCATION(RC_DODONGOS_CAVERN_LOWER_LIZALFOS_HEART, true),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}),
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}),
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
});

areaTable[RR_DODONGOS_CAVERN_DODONGO_ROOM] = Region("Dodongos Cavern Dodongo Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
Expand Down Expand Up @@ -186,8 +186,8 @@ void RegionTable_Init_DodongosCavern() {
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}),
Entrance(RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}),
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
});

areaTable[RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM] = Region("Dodongos Cavern Second Slingshot Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsKeysanity;}),
Entrance(RR_FIRE_TEMPLE_LOOP_TILES, []{return Here(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER);});}),
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Entrance(RR_FIRE_TEMPLE_LOOP_TILES, []{return Here(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return logic->CanKillEnemy(RE_TORCH_SLUG) && logic->CanKillEnemy(RE_FIRE_KEESE);});}),
});

areaTable[RR_FIRE_TEMPLE_LOOP_TILES] = Region("Fire Temple Loop Tiles", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ void RegionTable_Init_ForestTemple() {
EventAccess(&logic->FairyPot, []{return true;}),
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER)),
LOCATION(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2)),
LOCATION(RC_FOREST_TEMPLE_LOWER_STALFOS_POT_1, logic->CanBreakPots()),
LOCATION(RC_FOREST_TEMPLE_LOWER_STALFOS_POT_2, logic->CanBreakPots()),
}, {
Expand Down Expand Up @@ -214,15 +214,15 @@ void RegionTable_Init_ForestTemple() {

areaTable[RR_FOREST_TEMPLE_UPPER_STALFOS] = Region("Forest Temple Upper Stalfos", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_BOW_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER)),
LOCATION(RC_FOREST_TEMPLE_BOW_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 3)),
LOCATION(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_1, logic->CanBreakPots()),
LOCATION(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_2, logic->CanBreakPots()),
LOCATION(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_3, logic->CanBreakPots()),
LOCATION(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_4, logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_RED_POE_ROOM, []{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER);}),
Entrance(RR_FOREST_TEMPLE_BLUE_POE_ROOM, []{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER);}),
Entrance(RR_FOREST_TEMPLE_RED_POE_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 3);}),
Entrance(RR_FOREST_TEMPLE_BLUE_POE_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 3);}),
});

areaTable[RR_FOREST_TEMPLE_BLUE_POE_ROOM] = Region("Forest Temple Blue Poe Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -19,16 +19,16 @@ void RegionTable_Init_GerudoTrainingGround() {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, logic->HasExplosives() && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
LOCATION(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true)),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true)),
LOCATION(RC_GERUDO_TRAINING_GROUND_ENTRANCE_STORMS_FAIRY, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART, true),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_ENTRYWAY, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM, []{return (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GTG_WITHOUT_HOOKSHOT));}),
Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HasExplosives();});}),
Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true) && (logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GTG_WITHOUT_HOOKSHOT));}),
Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true);});}),
Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE, []{return true;}),
});

Expand Down Expand Up @@ -92,7 +92,7 @@ void RegionTable_Init_GerudoTrainingGround() {

areaTable[RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM] = Region("Gerudo Training Ground Heavy Block Room", "Gerudo Training Ground", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, logic->CanJumpslashExceptHammer()),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, logic->CanKillEnemy(RE_WOLFOS, ED_CLOSE, true, 4, true)),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER, []{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)));}),
Expand Down Expand Up @@ -230,10 +230,7 @@ void RegionTable_Init_GerudoTrainingGround() {
//Events
EventAccess(&logic->MQGTGRightSideSwitch, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
EventAccess(&logic->GTGPlatformSilverRupees, []{return logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_HOVER_BOOTS);}),
}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
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}, {
}, {}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LEDGE_SIDE_PLATFORMS, []{return logic->CanUse(RG_FIRE_ARROWS);}),
//the fire bubble here is a jerk if you are aiming for the nearest hook platform, you have to aim to the right hand side with hook to dodge it
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -31,13 +31,13 @@ void RegionTable_Init_SpiritTemple() {
EventAccess(&logic->NutCrate, []{return true;}),
}, {
//Locations
LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))),
LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_1, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_2, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_3, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_4, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))),
LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_1, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_2, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_3, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_4, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
}, {
//Exits
Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}),
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -54,10 +54,10 @@ void RegionTable_Init_WaterTemple() {

areaTable[RR_WATER_TEMPLE_MAP_ROOM] = Region("Water Temple Map Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_WATER_TEMPLE_MAP_CHEST, (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_WATER_TEMPLE_MAP_CHEST, logic->CanKillEnemy(RE_SPIKE, ED_CLOSE, true, 3)),
}, {
//Exits
Entrance(RR_WATER_TEMPLE_EAST_LOWER, []{return (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_WATER_TEMPLE_EAST_LOWER, []{return logic->CanKillEnemy(RE_SPIKE);}),
});

areaTable[RR_WATER_TEMPLE_CRACKED_WALL] = Region("Water Temple Cracked Wall", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
Expand All @@ -70,10 +70,10 @@ void RegionTable_Init_WaterTemple() {

areaTable[RR_WATER_TEMPLE_TORCH_ROOM] = Region("Water Temple Torch Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_WATER_TEMPLE_TORCHES_CHEST, (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_WATER_TEMPLE_TORCHES_CHEST, logic->CanKillEnemy(RE_SHELL_BLADE, ED_CLOSE, true, 3)),
}, {
//Exits
Entrance(RR_WATER_TEMPLE_EAST_LOWER, []{return (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_WATER_TEMPLE_EAST_LOWER, []{return logic->CanKillEnemy(RE_SHELL_BLADE, ED_CLOSE, true, 3);}),
});

areaTable[RR_WATER_TEMPLE_NORTH_LOWER] = Region("Water Temple North Lower", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
Expand Down Expand Up @@ -238,8 +238,8 @@ void RegionTable_Init_WaterTemple() {

areaTable[RR_WATER_TEMPLE_DARK_LINK_ROOM] = Region("Water Temple Dark Link Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_WATER_TEMPLE_DRAGON_PILLARS_ROOM, []{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}),
Entrance(RR_WATER_TEMPLE_LONGSHOT_ROOM, []{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}),
Entrance(RR_WATER_TEMPLE_DRAGON_PILLARS_ROOM, []{return logic->CanKillEnemy(RE_DARK_LINK);}),
Entrance(RR_WATER_TEMPLE_LONGSHOT_ROOM, []{return logic->CanKillEnemy(RE_DARK_LINK);}),
});

areaTable[RR_WATER_TEMPLE_LONGSHOT_ROOM] = Region("Water Temple Longshot Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
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3 changes: 3 additions & 0 deletions soh/soh/Enhancements/randomizer/logic.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -600,6 +600,8 @@ namespace Rando {
return CanJumpslash() || HasExplosives() || CanUse(RG_FAIRY_BOW);
case RE_FREEZARD:
return CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_STICKS) || HasExplosives() || CanUse(RG_HOOKSHOT) || CanUse(RG_DINS_FIRE) || CanUse(RG_FIRE_ARROWS);
case RE_SHELL_BLADE:
return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_STICKS) || HasExplosives() || CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW) || CanUse(RG_DINS_FIRE);
case RE_SPIKE:
return CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_STICKS) || HasExplosives() || CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW) || CanUse(RG_DINS_FIRE);
case RE_STINGER:
Expand Down Expand Up @@ -757,6 +759,7 @@ namespace Rando {
case RE_ARMOS:
case RE_GREEN_BUBBLE:
case RE_FREEZARD:
case RE_SHELL_BLADE:
case RE_SPIKE:
case RE_BIG_OCTO:
case RE_GIBDO:
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