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Add conditional shader compilation #1433
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This issue isn't a big priority, but it would still be nice to have it closed soon
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Jan 26, 2025
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Docas95
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@RiscadoA will only be able to review this PR in 5 days. |
mkuritsu
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In general LGTM just pointing some changes that could be made/discussed
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This issue isn't a big priority, but it would still be nice to have it closed soon
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Description
Adds the ability to configure compile-time shader parameters using
#define
macros. This allows changing e.g. the number of CSM splits in deferred shading, textures drawn to in the G-buffer rasterizer (to disable/enable the render picker).Checklist